swapped talkPosX and talkPosY (they were misnamed); factored out some duplicate code in string.cpp; VC warning fix in smush_player.cpp
svn-id: r7481
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47227fdf77
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81bfe8cd51
5 changed files with 16 additions and 21 deletions
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@ -318,8 +318,8 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKLINE(Actor, needBgReset, sleByte, VER_V8),
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MKLINE(Actor, costumeNeedsInit, sleByte, VER_V8),
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MKLINE(Actor, talkPosX, sleInt16, VER_V8),
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MKLINE(Actor, talkPosY, sleInt16, VER_V8),
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MKLINE(Actor, talkPosX, sleInt16, VER_V8),
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MKLINE(Actor, ignoreTurns, sleByte, VER_V8),
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MKLINE(Actor, layer, sleByte, VER_V8),
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