CLOUD: Fix SaveLoadDialogs to check USE_CLOUD
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3 changed files with 27 additions and 1 deletions
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@ -87,7 +87,9 @@ int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, con
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if (!_impl)
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return -1;
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#ifdef USE_CLOUD
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_impl->runSaveSync(ConfMan.hasKey("savepath", target));
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#endif
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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