Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)

svn-id: r19670
This commit is contained in:
Max Horn 2005-11-19 17:57:24 +00:00
parent b12138458d
commit 8262b6dc2a
2 changed files with 16 additions and 62 deletions

View file

@ -26,12 +26,12 @@
#include "common/array.h"
#include "common/singleton.h"
#include "common/util.h"
#include "base/gameDetector.h" // For GameSettings
class Engine;
class FSList;
class GameDetector;
class OSystem;
struct GameSettings;
/** List of games. */
typedef Common::Array<GameSettings> GameList;
@ -84,21 +84,15 @@ public:
* both as a static and a dynamic plugin.
*
* @todo add some means to query the plugin API version etc.
* @todo on Windows, we might need __declspec(dllexport) ?
*/
#if defined(PALMOS_ARM) || defined(PALMOS_DEBUG)
#ifndef DYNAMIC_MODULES
#define REGISTER_PLUGIN(ID,name) \
PluginRegistrator *g_##ID##_PluginReg; \
void g_##ID##_PluginReg_alloc() { \
g_##ID##_PluginReg = new PluginRegistrator(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);\
}
#else
#ifndef DYNAMIC_MODULES
#define REGISTER_PLUGIN(ID,name) \
PluginRegistrator g_##ID##_PluginReg(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);
#else
#define REGISTER_PLUGIN(ID,name) \
extern "C" { \
PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \
@ -107,7 +101,6 @@ public:
PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
}
#endif
#endif
#ifndef DYNAMIC_MODULES
/**
@ -115,7 +108,7 @@ public:
* to allow static 'plugins' to register with the PluginManager.
*/
class PluginRegistrator {
friend class PluginManager;
friend class StaticPlugin;
public:
typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);
typedef DetectedGameList (*DetectFunc)(const FSList &fslist);