diff --git a/driver_gl.cpp b/driver_gl.cpp index e9bd36a1cc5..131655414f6 100644 --- a/driver_gl.cpp +++ b/driver_gl.cpp @@ -404,19 +404,6 @@ void DriverGL::drawDepthBitmap(int x, int y, int w, int h, char *data) { // } if (y + h == 480) { - - //For some mysterious reason residual crashes - //on this glRasterPos2i(...) call on Mac. - //However, if we issue some dummy gl* calls beforehand - //(either this or some nonsensical state change) then - //everything works fine... how odd. - //Use this workaround for now. - - #ifdef MACOSX - glBegin(GL_POINTS); - glEnd(); - #endif - glRasterPos2i(x, 479); glBitmap(0, 0, 0, 0, 0, -1, NULL); } else