SCI: Better fix for bug #3035058 - ECOQUEST demo: Missing subtitles
The demo really uses kGetMessage and not kMessage. We now detect which version of the message function is used. Thanks to Walter for pointing this out. svn-id: r51384
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5 changed files with 52 additions and 19 deletions
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@ -38,6 +38,7 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan)
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_doSoundType = SCI_VERSION_NONE;
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_lofsType = SCI_VERSION_NONE;
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_gfxFunctionsType = SCI_VERSION_NONE;
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_messageFunctionType = SCI_VERSION_NONE;
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_moveCountType = kMoveCountUninitialized;
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#ifdef ENABLE_SCI32
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@ -407,6 +408,41 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
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return _gfxFunctionsType;
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}
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SciVersion GameFeatures::detectMessageFunctionType() {
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if (_messageFunctionType != SCI_VERSION_NONE)
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return _messageFunctionType;
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if (getSciVersion() > SCI_VERSION_1_1) {
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_messageFunctionType = SCI_VERSION_1_1;
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return _messageFunctionType;
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} else if (getSciVersion() < SCI_VERSION_1_1) {
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_messageFunctionType = SCI_VERSION_1_LATE;
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return _messageFunctionType;
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}
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Common::List<ResourceId> *resources = g_sci->getResMan()->listResources(kResourceTypeMessage, -1);
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if (resources->empty()) {
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// No messages found, so this doesn't really matter anyway...
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_messageFunctionType = SCI_VERSION_1_1;
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return _messageFunctionType;
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}
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Resource *res = g_sci->getResMan()->findResource(*resources->begin(), false);
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assert(res);
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// Only v2 Message resources use the kGetMessage kernel function.
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// v3-v5 use the kMessage kernel function.
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if (READ_SCI11ENDIAN_UINT32(res->data) / 1000 == 2)
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_messageFunctionType = SCI_VERSION_1_LATE;
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else
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_messageFunctionType = SCI_VERSION_1_1;
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debugC(1, kDebugLevelVM, "Detected message function type: %s", getSciVersionDesc(_messageFunctionType));
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return _messageFunctionType;
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}
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#ifdef ENABLE_SCI32
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bool GameFeatures::autoDetectSci21KernelType() {
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// First, check if the Sound object is loaded
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@ -67,6 +67,12 @@ public:
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*/
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SciVersion detectGfxFunctionsType();
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/**
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* Autodetects the message function used
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* @return Message function type, SCI_VERSION_1_LATE / SCI_VERSION_1_1
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*/
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SciVersion detectMessageFunctionType();
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#ifdef ENABLE_SCI32
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/**
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* Autodetects the kernel functions used in SCI2.1
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@ -105,7 +111,7 @@ private:
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bool autoDetectSci21KernelType();
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#endif
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SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType;
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SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType, _messageFunctionType;
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#ifdef ENABLE_SCI32
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SciVersion _sci21KernelType;
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#endif
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@ -670,7 +670,7 @@ bool Kernel::debugSetFunctionLogging(const char *kernelName, bool logging) {
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return true;
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}
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void Kernel::setDefaultKernelNames() {
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void Kernel::setDefaultKernelNames(GameFeatures *features) {
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_kernelNames = Common::StringArray(s_defaultKernelNames, ARRAYSIZE(s_defaultKernelNames));
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// Some (later) SCI versions replaced CanBeHere by CantBeHere
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@ -722,6 +722,10 @@ void Kernel::setDefaultKernelNames() {
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}
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_kernelNames[0x71] = "PalVary";
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// At least EcoQuest 1 demo uses kGetMessage instead of kMessage.
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// Detect which function to use.
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if (features->detectMessageFunctionType() == SCI_VERSION_1_1)
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_kernelNames[0x7c] = "Message";
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break;
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@ -774,7 +778,7 @@ void Kernel::loadKernelNames(GameFeatures *features) {
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setKernelNamesSci2();
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else
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#endif
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setDefaultKernelNames();
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setDefaultKernelNames(features);
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mapFunctions();
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}
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@ -225,7 +225,7 @@ private:
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/**
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* Sets the default kernel function names, based on the SCI version used.
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*/
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void setDefaultKernelNames();
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void setDefaultKernelNames(GameFeatures *features);
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#ifdef ENABLE_SCI32
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/**
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@ -456,8 +456,7 @@ enum kMessageFunc {
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K_MESSAGE_REFNOUN,
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K_MESSAGE_PUSH,
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K_MESSAGE_POP,
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K_MESSAGE_LASTMESSAGE,
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K_MESSAGE_ECOQUEST1_DEMO = 99
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K_MESSAGE_LASTMESSAGE
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};
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reg_t kGetMessage(EngineState *s, int argc, reg_t *argv) {
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@ -559,18 +558,6 @@ reg_t kMessage(EngineState *s, int argc, reg_t *argv) {
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return NULL_REG;
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}
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case K_MESSAGE_ECOQUEST1_DEMO:
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// The EcoQuest 1 demo uses a special version of kMessage. It's one of the
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// earliest SCI 1.1 games. The noun is always 99 in this case, so we can
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// treat it as a subop. If any other games require this syntax, we can change
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// this to work with those games too.
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if (g_sci->getGameId() != GID_ECOQUEST || !g_sci->isDemo())
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error("kMessage called with EcoQuest 1 demo syntax in a different game");
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tuple.noun = argv[0].toUint16();
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tuple.verb = argv[2].toUint16();
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return make_reg(0, s->_msgState->getMessage(argv[1].toUint16(), tuple, argv[3]));
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default:
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warning("Message: subfunction %i invoked (not implemented)", func);
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}
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