TSAGE: Don't show cursor after restoring a game if a cut-scene is now active

This commit is contained in:
Paul Gilbert 2011-05-11 23:06:10 +10:00
parent 0c3c0f2121
commit 82dd68093a

View file

@ -211,7 +211,7 @@ Common::Error Saver::restore(int slot) {
// Final post-restore notifications
_macroRestoreFlag = false;
_loadNotifiers.notify(false);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_events.setCursor(_globals->_player._uiEnabled ? CURSOR_WALK : CURSOR_NONE);
return Common::kNoError;
}