TSAGE: Don't show cursor after restoring a game if a cut-scene is now active
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1 changed files with 1 additions and 1 deletions
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@ -211,7 +211,7 @@ Common::Error Saver::restore(int slot) {
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// Final post-restore notifications
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_macroRestoreFlag = false;
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_loadNotifiers.notify(false);
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_globals->_events.setCursor(CURSOR_WALK);
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_globals->_events.setCursor(_globals->_player._uiEnabled ? CURSOR_WALK : CURSOR_NONE);
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return Common::kNoError;
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}
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