Added new AbstractFilesystemNode::child() resp. FilesystemNode::getChild() methods

svn-id: r22249
This commit is contained in:
Max Horn 2006-04-30 22:52:10 +00:00
parent 8542e92ed3
commit 8300d1d2a9
9 changed files with 131 additions and 18 deletions

View file

@ -71,6 +71,7 @@ class AmigaOSFilesystemNode : public AbstractFilesystemNode {
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual FSList listVolumes(void) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
};
AbstractFilesystemNode *FilesystemNode::getRoot() {
@ -323,6 +324,10 @@ AbstractFilesystemNode *AmigaOSFilesystemNode::parent() const {
return node;
}
AbstractFilesystemNode *AmigaOSFilesystemNode::child(const String &name) const {
TODO
}
FSList AmigaOSFilesystemNode::listVolumes(void) const {
ENTER();

View file

@ -84,6 +84,9 @@ FilesystemNode &FilesystemNode::operator =(const FilesystemNode &node) {
}
FilesystemNode FilesystemNode::getParent() const {
if (_realNode == 0)
return *this;
AbstractFilesystemNode *node = _realNode->parent();
if (node == 0) {
return *this;
@ -92,22 +95,39 @@ FilesystemNode FilesystemNode::getParent() const {
}
}
FilesystemNode FilesystemNode::getChild(const String &name) const {
if (_realNode == 0)
return *this;
assert(_realNode->isDirectory());
AbstractFilesystemNode *node = _realNode->child(name);
return AbstractFilesystemNode::wrap(node);
}
FSList FilesystemNode::listDir(ListMode mode) const {
assert(_realNode);
assert(_realNode->isDirectory());
return _realNode->listDir(mode);
}
Common::String FilesystemNode::displayName() const {
assert(_realNode);
return _realNode->displayName();
}
bool FilesystemNode::isValid() const {
if (_realNode == 0)
return false;
return _realNode->isValid();
}
bool FilesystemNode::isDirectory() const {
if (_realNode == 0)
return false;
return _realNode->isDirectory();
}
Common::String FilesystemNode::path() const {
assert(_realNode);
return _realNode->path();
}
FSList FilesystemNode::listDir(ListMode mode) const {
return _realNode->listDir(mode);
}

View file

@ -80,6 +80,13 @@ protected:
*/
virtual AbstractFilesystemNode *parent() const = 0;
/**
* The child node with the given name. If no child with this name
* exists, returns 0. Will never be called on a node which is not
* a directory node.
*/
virtual AbstractFilesystemNode *child(const String &name) const = 0;
/**
* This method is a rather ugly hack which is used internally by the
* actual node implementions to wrap up raw nodes inside FilesystemNode
@ -104,29 +111,45 @@ public:
virtual ~AbstractFilesystemNode() {}
/**
* Return display name, used by e.g. the GUI to present the file in the file browser.
* Return a human readable string for this node, usable for display (e.g.
* in the GUI code). Do *not* rely on it being usable for anything else,
* like constructing paths!
* @return the display name
*/
virtual String displayName() const = 0;
/**
* Is this node valid (i.e. referring to an actual FS object)?
* Is this node valid? Returns true if the file/directory pointed
* to by this node exists, false otherwise.
*
* @todo Maybe rename this to exists() ? Or maybe even distinguish between
* the two? E.g. a path may be non-existant but valid, while another might
* be completely invalid). But do we ever need to make that distinction?
*/
virtual bool isValid() const = 0;
/**
* Is this node a directory or not?
* Is this node pointing to a directory?
* @todo Currently we assume that a valid node that is not a directory
* automatically is a file (ignoring things like symlinks). That might
* actually be OK... but we could still add an isFile method. Or even replace
* isValid and isDirectory by a getType() method that can return values like
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const = 0;
/**
* A path representation suitable for use with fopen()
* Return a string representation of the file which can be passed to fopen(),
* and is suitable for archiving (i.e. writing to the config file).
* This will usually be a 'path' (hence the name of the method), but can
* be anything that fulfilly the above criterions.
*/
virtual String path() const = 0;
/**
* List the content of this directory node.
* If this node is not a directory, throw an exception or call error().
* Return a list of child nodes of this directory node. If called
* on a node that does not represent a directory, an error is triggered.
* @todo Rename this to listChildren.
*/
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const = 0;
@ -189,27 +212,43 @@ private:
public:
/**
* Create a new FilesystemNode refering to the specified path. This is
* the counterpart to the path() method.
*/
FilesystemNode(const String &path);
FilesystemNode();
FilesystemNode(const FilesystemNode &node);
FilesystemNode(const String &path);
~FilesystemNode();
FilesystemNode &operator =(const FilesystemNode &node);
/**
* Get the parent node of this node. If this node has no parent node,
* then it returns a duplicate of this node.
*/
FilesystemNode getParent() const;
/**
* Fetch a child node of this node, with the given name. Only valid for
* directory nodes (an assertion is triggered otherwise). If no no child
* node with the given name exists, an invalid node is returned.
*/
FilesystemNode getChild(const String &name) const;
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual String displayName() const;
virtual bool isValid() const;
virtual bool isDirectory() const;
virtual String path() const;
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
protected:
void decRefCount();
virtual AbstractFilesystemNode *parent() const { return 0; }
virtual AbstractFilesystemNode *child(const String &name) const { return 0; }
};

View file

@ -53,6 +53,7 @@ class ABoxFilesystemNode : public AbstractFilesystemNode {
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
static FSList listRoot();
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
};
@ -212,6 +213,10 @@ AbstractFilesystemNode *ABoxFilesystemNode::parent() const
return node;
}
AbstractFilesystemNode *ABoxFilesystemNode::child(const String &name) const {
TODO
}
FSList ABoxFilesystemNode::listRoot()
{
FSList myList;

View file

@ -50,6 +50,7 @@ public:
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
private:
static void addFile (FSList &list, ListMode mode, const Char *base, FileInfoType* find_data);
@ -170,4 +171,9 @@ AbstractFilesystemNode *PalmOSFilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *PalmOSFilesystemNode::child(const String &name) const {
TODO
}
#endif // PALMOS_MODE

View file

@ -49,7 +49,7 @@ protected:
public:
POSIXFilesystemNode();
POSIXFilesystemNode(const String &path, bool useStat = false);
POSIXFilesystemNode(const String &path, bool verify = false);
virtual String displayName() const { return _displayName; }
virtual bool isValid() const { return _isValid; }
@ -58,6 +58,7 @@ public:
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
};
@ -103,7 +104,7 @@ POSIXFilesystemNode::POSIXFilesystemNode() {
_isDirectory = true;
}
POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool useStat) {
POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool verify) {
assert(p.size() > 0);
_path = p;
@ -111,13 +112,21 @@ POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool useStat) {
_isValid = true;
_isDirectory = true;
#ifndef __DC__
if (useStat) {
if (verify) {
#ifdef __DC__
FIXME;
/*
FIXME: Is there really no way to at least verify the path is valid?
Or is it too slow, or what? Please clarify with a comment here.
(Of course we could just fopen here, but that wouldn't be able to deal
with directories...
*/
#else
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
_isDirectory = S_ISDIR(st.st_mode);
}
#endif
}
}
FSList POSIXFilesystemNode::listDir(ListMode mode) const {
@ -200,4 +209,17 @@ AbstractFilesystemNode *POSIXFilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *POSIXFilesystemNode::child(const String &name) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += name;
POSIXFilesystemNode *p = new POSIXFilesystemNode(newPath, true);
return p;
}
#endif // defined(UNIX)

View file

@ -45,6 +45,8 @@ public:
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
virtual AbstractFilesystemNode *clone() const { return new Ps2FilesystemNode(this); }
};
@ -135,3 +137,7 @@ AbstractFilesystemNode *Ps2FilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *Ps2FilesystemNode::child(const String &name) const {
TODO
}

View file

@ -52,6 +52,7 @@ public:
virtual FSList listDir(ListMode mode = kListDirectoriesOnly) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
};
@ -198,4 +199,8 @@ AbstractFilesystemNode *SymbianFilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *SymbianFilesystemNode::child(const String &name) const {
TODO
}
#endif // defined(__SYMBIAN32__)

View file

@ -51,6 +51,7 @@ public:
virtual FSList listDir(ListMode) const;
virtual AbstractFilesystemNode *parent() const;
virtual AbstractFilesystemNode *child(const String &name) const;
private:
static char *toAscii(TCHAR *x);
@ -228,4 +229,8 @@ AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
return p;
}
AbstractFilesystemNode *WindowsFilesystemNode::child(const String &name) const {
TODO
}
#endif // WIN32