add in-game debugger

svn-id: r12634
This commit is contained in:
Oliver Kiehl 2004-01-27 16:28:39 +00:00
parent 0b34435070
commit 832155b8cf
5 changed files with 127 additions and 0 deletions

65
simon/debugger.cpp Normal file
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@ -0,0 +1,65 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/debugger.cpp"
#include "simon/debugger.h"
#include "simon/simon.h"
namespace Simon {
Debugger::Debugger(SimonEngine *vm)
: Common::Debugger<Debugger>() {
_vm = vm;
DCmd_Register("exit", &Debugger::Cmd_Exit);
DCmd_Register("quit", &Debugger::Cmd_Exit);
DCmd_Register("playVoice", &Debugger::Cmd_PlayVoice);
}
void Debugger::preEnter() {
_vm->midi.pause(1);
}
void Debugger::postEnter() {
_vm->midi.pause(0);
}
bool Debugger::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Debugger::Cmd_PlayVoice(int argc, const char **argv) {
if (argc > 1) {
uint voice = atoi(argv[1]);
_vm->_sound->playVoice(voice);
} else
DebugPrintf("Syntax: playvoice <soundnum>\n");
return true;
}
} // End of namespace Simon

47
simon/debugger.h Normal file
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@ -0,0 +1,47 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SIMON_DEBUGGER_H
#define SIMON_DEBUGGER_H
#include "common/debugger.h"
namespace Simon {
class SimonEngine;
class Debugger : public Common::Debugger<Debugger> {
public:
Debugger(SimonEngine *vm);
protected:
SimonEngine *_vm;
virtual void preEnter();
virtual void postEnter();
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_PlayVoice(int argc, const char **argv);
};
} // End of namespace Simon
#endif

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@ -3,6 +3,7 @@ MODULE := simon
MODULE_OBJS := \
simon/charset.o \
simon/debug.o \
simon/debugger.o \
simon/items.o \
simon/midi.o \
simon/midiparser_s1d.o \

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@ -36,6 +36,7 @@
#include "simon/simon.h"
#include "simon/intern.h"
#include "simon/vga.h"
#include "simon/debugger.h"
#include "sound/mididrv.h"
@ -599,6 +600,7 @@ SimonEngine::~SimonEngine() {
delete [] _fcs_list;
delete _sound;
delete _debugger;
}
void SimonEngine::errorString(const char *buf1, char *buf2) {
@ -4785,6 +4787,7 @@ void SimonEngine::go() {
setup_vga_file_buf_pointers();
_sound = new Sound(_game, gss, _gameDataPath, _mixer);
_debugger = new Debugger(this);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (_game == GAME_SIMON1DOS)
@ -4896,6 +4899,9 @@ void SimonEngine::delay(uint amount) {
uint32 cur = start;
uint this_delay, vga_period;
if (_debugger->isAttached())
_debugger->onFrame();
if (_fast_mode)
vga_period = 10;
else if (_game & GF_SIMON2)
@ -4944,6 +4950,8 @@ void SimonEngine::delay(uint amount) {
_aboutDialog->runModal();
} else if (event.kbd.keycode == 'f')
_fast_mode ^= 1;
else if (event.kbd.keycode == 'd')
_debugger->attach();
}
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)

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@ -103,7 +103,11 @@ struct VgaTimerEntry {
struct GameSpecificSettings;
class Debugger;
class SimonEngine : public Engine {
friend class Debugger;
void errorString(const char *buf_input, char *buf_output);
protected:
void playSting(uint a);
@ -344,6 +348,8 @@ protected:
bool _ambient_paused;
bool _music_paused;
Debugger *_debugger;
int _timer_id;
FILE *_dump_file;