Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))

svn-id: r14521
This commit is contained in:
Max Horn 2004-08-08 22:10:38 +00:00
parent f8cc6c2241
commit 835ef5f012
14 changed files with 151 additions and 306 deletions

22
NEWS
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@ -2,20 +2,26 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
0.??
New Games:
- Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
and "Inherit the Earth")
General:
- Added support for FLAC (losless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Rewrote the backend API partially
- Partially rewrote the backend API
- Comments in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now
- Added MMX i386 assembler HQ2x and HQ3x scalers
- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on non
Mac OS X unices (including Linux)
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
SCUMM:
- Old zak256 target removed, use zakTowns instead
- Added support for the special container file format used in mac version
(thus you do not have to use rescumm anymore)
- Added support for the special container file format used in the macintosh
versions of some games (thus you do not have to use rescumm anymore)
- Partially rewrote the text engine, fixing various bugs
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
@ -43,7 +49,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
same file handle, e.g. in the Sam & Max intro when using monster.sog.
SCUMM:
- Many SCUMM game engine fixes.
- As usual: many SCUMM game engine fixes.
- Added graphics decoders for 3DO Humongous Entertainment games
- Numerous Humongous Entertainment games fixes
- Fixed bug in Full Throttle, so battle difficulty matches original

9
TODO
View file

@ -230,15 +230,6 @@ SCUMM
details
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
In particular, when text is drawn via CHARSET_1 and then scrolling takes
place, the text scrolls, too - but it really should stay fixed. There are
several ways to do this that I can think of. One would be to use an overlay
screen (i.e. use virtscreen 3, which isn't used at all currently) to draw
the text; then "compose" that screen over the main screen.
Or constantly (well, at least whenever the camera moves) redraw the text.
That would require buffering the text; maybe the blast text code could be
reused for this...
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts

View file

@ -385,7 +385,7 @@ void AkosRenderer::codec1_genericDecode() {
return;
}
} else {
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit));
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && (*mask & maskbit));
if (color && !masked && !skip_column) {
pcolor = palette[color];
@ -781,8 +781,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
v1.destptr = _outptr + v1.y * _outwidth + v1.x;
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf);
codec1_genericDecode();
@ -847,9 +846,7 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
}
bdd.y = _actorY + ymoveCur;
if (_zbuf != 0) {
bdd.maskPtr = _vm->getMaskBuffer(0, 0, _zbuf);
}
_vm->drawBomp(bdd, !_mirror);
_vm->_bompActorPalettePtr = NULL;
@ -930,7 +927,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
int32 numskip_before, int32 numskip_after, byte transparency, int maskLeft, int maskTop, int zBuf) {
byte *tmp_buf = akos16.buffer;
int maskpitch;
byte *maskptr = 0, *charsetMask = 0;
byte *maskptr;
const byte maskbit = revBitMask[maskLeft & 7];
if (dir < 0) {
@ -946,19 +943,13 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
maskpitch = _numStrips;
charsetMask = _vm->getMaskBuffer(maskLeft, maskTop, 0);
if (zBuf != 0)
maskptr = _vm->getMaskBuffer(maskLeft, maskTop, zBuf);
assert(t_height > 0);
assert(t_width > 0);
while (t_height--) {
akos16DecodeLine(tmp_buf, t_width, dir);
bompApplyMask(akos16.buffer, charsetMask, maskbit, t_width, transparency);
if (maskptr) {
bompApplyMask(akos16.buffer, maskptr, maskbit, t_width, transparency);
maskptr += maskpitch;
}
bool HE7Check = (_vm->_heversion == 70);
bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency, HE7Check);
@ -966,7 +957,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
akos16SkipData(numskip_after);
}
dest += pitch;
charsetMask += maskpitch;
maskptr += maskpitch;
}
}

View file

@ -97,7 +97,6 @@ protected:
int skip_width;
byte *destptr;
const byte *mask_ptr;
int imgbufoffs;
} v1;
public:

View file

@ -199,7 +199,6 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
const byte *src;
byte *dst;
byte *mask = 0;
byte *charset_mask;
Common::Rect clip;
byte *scalingYPtr = bd.scalingYPtr;
byte skip_y_bits = 0x80;
@ -234,10 +233,7 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
const byte maskbit = revBitMask[(bd.x + clip.left) & 7];
// Always mask against the charset mask
charset_mask = getMaskBuffer(bd.x + clip.left, bd.y, 0);
// Also mask against any additionally imposed mask
// Mask against any additionally imposed mask
if (bd.maskPtr) {
mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip.left) / 8);
}
@ -310,7 +306,6 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
// Replace the parts of the line which are masked with the transparency color
if (bd.maskPtr)
bompApplyMask(line_ptr, mask, maskbit, width, 255);
bompApplyMask(line_ptr, charset_mask, maskbit, width, 255);
// Apply custom color map, if available
if (_bompActorPalettePtr)
@ -324,7 +319,6 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
// Advance to the next line
pos_y++;
mask += gdi._numStrips;
charset_mask += gdi._numStrips;
dst += bd.outwidth;
}
}

View file

@ -944,7 +944,7 @@ void CharsetRendererV3::setColor(byte color)
void CharsetRendererV3::printChar(int chr) {
// Indy3 / Zak256 / Loom
VirtScreen *vs;
byte *char_ptr, *dest_ptr, *mask_ptr;
byte *char_ptr, *dest_ptr;
int width, height;
int drawTop;
@ -972,8 +972,6 @@ void CharsetRendererV3::printChar(int chr) {
drawTop = _top - vs->topline;
char_ptr = _fontPtr + chr * 8;
dest_ptr = vs->screenPtr + vs->xstart + drawTop * vs->width + _left;
mask_ptr = _vm->getMaskBuffer(_left, drawTop, 0);
_vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height);
@ -981,8 +979,13 @@ void CharsetRendererV3::printChar(int chr) {
_hasMask = true;
_textScreenID = vs->number;
}
if (_ignoreCharsetMask || !vs->hasTwoBuffers) {
dest_ptr = vs->screenPtr + vs->xstart + drawTop * vs->width + _left;
} else {
dest_ptr = (byte *)_vm->gdi._textSurface.pixels + drawTop * _vm->gdi._textSurface.pitch + _left;
}
drawBits1(vs, dest_ptr, char_ptr, mask_ptr, drawTop, 8, 8);
drawBits1(vs, dest_ptr, char_ptr, drawTop, 8, 8);
if (_str.left > _left)
_str.left = _left;
@ -1085,24 +1088,29 @@ void CharsetRendererClassic::printChar(int chr) {
_vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height + offsY);
byte *dst;
byte *back;
if (!_ignoreCharsetMask) {
_hasMask = true;
_textScreenID = vs->number;
}
if (_ignoreCharsetMask || !vs->hasTwoBuffers) {
dst = vs->screenPtr + vs->xstart + drawTop * vs->width + _left;
} else {
dst = (byte *)_vm->gdi._textSurface.pixels + drawTop * _vm->gdi._textSurface.pitch + _left;
}
byte *mask = _vm->getMaskBuffer(_left, drawTop, 0);
byte *dst = vs->screenPtr + vs->xstart + drawTop * vs->width + _left;
byte *back = dst;
back = dst;
if (_blitAlso && vs->hasTwoBuffers) {
dst = vs->backBuf + vs->xstart + drawTop * vs->width + _left;
}
if (is2byte) {
drawBits1(vs, dst, charPtr, mask, drawTop, origWidth, origHeight);
drawBits1(vs, dst, charPtr, drawTop, origWidth, origHeight);
} else {
byte bpp = *_fontPtr;
drawBitsN(vs, dst, charPtr, mask, bpp, drawTop, origWidth, origHeight);
drawBitsN(vs, dst, charPtr, bpp, drawTop, origWidth, origHeight);
}
if (_blitAlso && vs->hasTwoBuffers) {
@ -1128,30 +1136,21 @@ void CharsetRendererClassic::printChar(int chr) {
_top -= offsY;
}
void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte *mask, byte bpp, int drawTop, int width, int height) {
byte maskmask;
void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) {
int y, x;
int maskpos;
int color;
byte numbits, bits;
bool useMask = (vs->number == kMainVirtScreen && !_ignoreCharsetMask);
assert(bpp == 1 || bpp == 2 || bpp == 4 || bpp == 8);
bits = *src++;
numbits = 8;
for (y = 0; y < height && y + drawTop < vs->height; y++) {
maskmask = revBitMask[_left & 7];
maskpos = 0;
for (x = 0; x < width; x++) {
color = (bits >> (8 - bpp)) & 0xFF;
if (color && y + drawTop >= 0) {
*dst = _vm->_charsetColorMap[color];
if (useMask) {
mask[maskpos] |= maskmask;
}
}
dst++;
bits <<= bpp;
@ -1160,28 +1159,16 @@ void CharsetRendererClassic::drawBitsN(VirtScreen *vs, byte *dst, const byte *sr
bits = *src++;
numbits = 8;
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += vs->width - width;
mask += _vm->gdi._numStrips;
}
}
void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src, byte *mask, int drawTop, int width, int height) {
byte maskmask;
void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src, int drawTop, int width, int height) {
int y, x;
int maskpos;
byte bits = 0;
bool useMask = (vs->number == kMainVirtScreen && !_ignoreCharsetMask);
for (y = 0; y < height && y + drawTop < vs->height; y++) {
maskmask = revBitMask[_left & 7];
maskpos = 0;
for (x = 0; x < width; x++) {
if ((x % 8) == 0)
bits = *src++;
@ -1192,30 +1179,11 @@ void CharsetRendererCommon::drawBits1(VirtScreen *vs, byte *dst, const byte *src
*(dst + vs->width + 1) = _shadowColor;
}
*dst = _color;
if (useMask) {
mask[maskpos] |= maskmask;
if (_dropShadow) {
mask[maskpos + _vm->gdi._numStrips] |= maskmask;
if (maskmask == 1) {
mask[maskpos + 1] |= 0x80;
mask[maskpos + _vm->gdi._numStrips + 1] |= 0x80;
} else {
mask[maskpos] |= (maskmask >> 1);
mask[maskpos + _vm->gdi._numStrips] |= (maskmask >> 1);
}
}
}
}
dst++;
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += vs->width - width;
mask += _vm->gdi._numStrips;
}
}
@ -1293,12 +1261,23 @@ void CharsetRendererNut::printChar(int chr) {
shadow.right = _left + width + 2;
shadow.bottom = _top + height + 2;
Graphics::Surface s;
if (!_ignoreCharsetMask) {
_hasMask = true;
_textScreenID = kMainVirtScreen;
}
if (_ignoreCharsetMask) {
VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
s.pixels = vs->screenPtr + vs->xstart + _vm->_screenTop * vs->width;
s.w = vs->width;
s.h = vs->height;
s.pitch = vs->width;
s.bytesPerPixel = 1;
} else {
s = _vm->gdi._textSurface;
}
_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask, _curId != 3);
_current->drawShadowChar(s, chr, _left, _top, _color, _curId != 3);
_vm->markRectAsDirty(kMainVirtScreen, shadow);
if (_str.left > _left)

View file

@ -69,7 +69,6 @@ public:
void restoreCharsetBg();
void clearCharsetMask();
bool hasCharsetMask(int left, int top, int right, int bottom);
virtual void printChar(int chr) = 0;
@ -88,7 +87,7 @@ class CharsetRendererCommon : public CharsetRenderer {
protected:
byte *_fontPtr;
void drawBits1(VirtScreen *vs, byte *dst, const byte *src, byte *mask, int drawTop, int width, int height);
void drawBits1(VirtScreen *vs, byte *dst, const byte *src, int drawTop, int width, int height);
public:
CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm) {}
@ -102,7 +101,7 @@ class CharsetRendererClassic : public CharsetRendererCommon {
protected:
int getCharWidth(byte chr);
void drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte *mask, byte bpp, int drawTop, int width, int height);
void drawBitsN(VirtScreen *vs, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
public:
CharsetRendererClassic(ScummEngine *vm) : CharsetRendererCommon(vm) {}

View file

@ -284,8 +284,7 @@ byte CostumeRenderer::mainRoutine(int xmoveCur, int ymoveCur) {
v1.destptr = _outptr + v1.y * _outwidth + v1.x;
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, 0);
v1.imgbufoffs = _vm->gdi._imgBufOffs[_zbuf];
v1.mask_ptr = _vm->getMaskBuffer(0, v1.y, _zbuf);
CHECK_HEAP
@ -350,7 +349,7 @@ static const int v1MMActorPalatte2[25] = {
};
#define MASK_AT(xoff) \
(mask && (mask[((v1.x + xoff) / 8) + v1.imgbufoffs] & revBitMask[(v1.x + xoff) & 7]))
(mask && (mask[((v1.x + xoff) / 8)] & revBitMask[(v1.x + xoff) & 7]))
#define LINE(c,p) \
pcolor = (color >> c) & 3; \
if (pcolor) { \
@ -467,7 +466,7 @@ void CostumeRenderer::proc3() {
do {
if (_scaleY == 255 || *scaleytab++ < _scaleY) {
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit));
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && (mask[0] & maskbit));
if (color && !masked) {
// FIXME: Fully implement _shadow_mode.in Sam & Max
@ -536,7 +535,7 @@ void CostumeRenderer::proc3_ami() {
len = *src++;
do {
if (_scaleY == 255 || cost_scaleTable[_scaleIndexY] < _scaleY) {
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && ((mask[0] | mask[v1.imgbufoffs]) & maskbit));
masked = (y < 0 || y >= _outheight) || (v1.mask_ptr && (mask[0] & maskbit));
if (color && v1.x >= 0 && v1.x < _outwidth && !masked) {
*dst = _palette[color];

View file

@ -156,49 +156,12 @@ static const TransitionEffect transitionEffects[5] = {
};
#endif
static inline void copy8PixelsWithMasking(byte *dst, const byte *src, byte maskbits) {
if (!(maskbits & 0x80))
dst[0] = src[0];
if (!(maskbits & 0x40))
dst[1] = src[1];
if (!(maskbits & 0x20))
dst[2] = src[2];
if (!(maskbits & 0x10))
dst[3] = src[3];
if (!(maskbits & 0x08))
dst[4] = src[4];
if (!(maskbits & 0x04))
dst[5] = src[5];
if (!(maskbits & 0x02))
dst[6] = src[6];
if (!(maskbits & 0x01))
dst[7] = src[7];
}
static inline void clear8PixelsWithMasking(byte *dst, const byte color, byte maskbits) {
if (!(maskbits & 0x80))
dst[0] = color;
if (!(maskbits & 0x40))
dst[1] = color;
if (!(maskbits & 0x20))
dst[2] = color;
if (!(maskbits & 0x10))
dst[3] = color;
if (!(maskbits & 0x08))
dst[4] = color;
if (!(maskbits & 0x04))
dst[5] = color;
if (!(maskbits & 0x02))
dst[6] = color;
if (!(maskbits & 0x01))
dst[7] = color;
}
#pragma mark -
#pragma mark --- Virtual Screens ---
#pragma mark -
#define CHARSET_MASK_TRANSPARENCY 254
Gdi::Gdi(ScummEngine *vm) {
memset(this, 0, sizeof(*this));
@ -206,6 +169,9 @@ Gdi::Gdi(ScummEngine *vm) {
_roomPalette = vm->_roomPalette;
if ((vm->_features & GF_AMIGA) && (vm->_version >= 4))
_roomPalette += 16;
_compositeBuf = 0;
_textSurface.pixels = 0;
}
void ScummEngine::initScreens(int b, int h) {
@ -235,8 +201,26 @@ void ScummEngine::initScreens(int b, int h) {
_screenB = b;
_screenH = h;
gdi.init();
}
void Gdi::init() {
const int size = _vm->_screenWidth * _vm->_screenHeight;
free(_compositeBuf);
free(_textSurface.pixels);
_compositeBuf = (byte *)malloc(size);
_textSurface.pixels = malloc(size);
memset(_compositeBuf, CHARSET_MASK_TRANSPARENCY, size);
memset(_textSurface.pixels, CHARSET_MASK_TRANSPARENCY, size);
_textSurface.w = _vm->_screenWidth;
_textSurface.h = _vm->_screenHeight;
_textSurface.pitch = _vm->_screenWidth;
_textSurface.bytesPerPixel = 1;
}
void ScummEngine::initVirtScreen(VirtScreenNumber slot, int number, int top, int width, int height, bool twobufs,
bool scrollable) {
VirtScreen *vs = &virtscr[slot];
@ -246,7 +230,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int number, int top, int
assert(slot >= 0 && slot < 4);
if (_version >= 7) {
if (slot == 0 && (_roomHeight != 0))
if (slot == kMainVirtScreen && (_roomHeight != 0))
height = _roomHeight;
}
@ -431,8 +415,7 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) {
* specified by top/bottom coordinate in the virtual screen.
*/
void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int bottom) {
byte *ptr;
int height;
const int height = bottom - top;
if (bottom <= top)
return;
@ -442,11 +425,33 @@ void Gdi::drawStripToScreen(VirtScreen *vs, int x, int width, int top, int botto
assert(top >= 0 && bottom <= vs->height); // Paranoia checks
height = bottom - top;
// We don't clip height and width here, rather we rely on the backend to
// perform any needed clipping.
ptr = vs->screenPtr + (x + vs->xstart) + top * vs->width;
_vm->_system->copyRectToScreen(ptr, vs->width, x, vs->topline + top - _vm->_screenTop, width, height);
const int y = vs->topline + top - _vm->_screenTop;
const byte *src = vs->screenPtr + (x + vs->xstart) + top * vs->width;
assert(_textSurface.pixels);
assert(_compositeBuf);
Common::Rect r(x, y, x+width, y+height);
r.clip(Common::Rect(_textSurface.w, _textSurface.h));
// TODO: is this enough clipping?
byte *dst = _compositeBuf + x + y * _vm->_screenWidth;
const byte *text = (byte *)_textSurface.pixels + x + y * _textSurface.pitch;
for (int h = 0; h < r.height(); ++h) {
for (int w = 0; w < r.width(); ++w) {
if (text[w] == CHARSET_MASK_TRANSPARENCY)
dst[w] = src[w];
else
dst[w] = text[w];
}
src += vs->width;
dst += _vm->_screenWidth;
text += _textSurface.pitch;
}
_vm->_system->copyRectToScreen(_compositeBuf + x + y * _vm->_screenWidth, _vm->_screenWidth, x, y, width, height);
}
#pragma mark -
@ -633,14 +638,12 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
// be optimized to (rect.right - rect.left) / 8 and
// thus to width / 8, but that's not the case since
// we are dealing with integer math here.
const int mask_width = ((rect.right + 7) / 8) - (rect.left / 8);
byte *mask = getMaskBuffer(rect.left, rect.top, 0);
do {
memset(mask, 0, mask_width);
mask += gdi._numStrips;
} while (--height);
const int mask_width = rect.width();
byte *mask = (byte *)gdi._textSurface.pixels + gdi._textSurface.pitch * rect.top + rect.left;
while (height--) {
memset(mask, CHARSET_MASK_TRANSPARENCY, mask_width);
mask += gdi._textSurface.pitch;
}
}
} else {
while (height--) {
@ -663,9 +666,7 @@ void CharsetRenderer::restoreCharsetBg() {
// restoreBG(), but was changed to only restore those parts which are
// currently covered by the charset mask.
// Loop over first three virtual screens
VirtScreen *vs = &_vm->virtscr[_textScreenID];
if (!vs->height)
return;
@ -677,27 +678,8 @@ void CharsetRenderer::restoreCharsetBg() {
const byte *backBuf = vs->backBuf + vs->xstart;
if (vs->number == kMainVirtScreen) {
// Restore from back buffer, but only those parts which are
// currently covered by the charset mask. In addition, we
// clean out the charset mask
const int mask_width = _vm->gdi._numStrips;
byte *mask = _vm->getMaskBuffer(0, 0, 0);
assert(vs->width == 8 * _vm->gdi._numStrips);
int height = vs->height;
while (height--) {
for (int w = 0; w < mask_width; ++w) {
const byte maskbits = mask[w];
if (maskbits) {
copy8PixelsWithMasking(screenBuf + w*8, backBuf + w*8, ~maskbits);
mask[w] = 0;
}
}
screenBuf += vs->width;
backBuf += vs->width;
mask += _vm->gdi._numStrips;
}
// Clean out the charset mask
memset(_vm->gdi._textSurface.pixels, CHARSET_MASK_TRANSPARENCY, _vm->gdi._textSurface.pitch * _vm->gdi._textSurface.h);
} else {
// Restore from back buffer
_vm->blit(screenBuf, backBuf, vs->width, vs->height);
@ -713,10 +695,6 @@ void CharsetRenderer::clearCharsetMask() {
memset(_vm->getResourceAddress(rtBuffer, 9), 0, _vm->gdi._imgBufOffs[1]);
}
bool CharsetRenderer::hasCharsetMask(int left, int top, int right, int bottom) {
return _hasMask;
}
byte *ScummEngine::getMaskBuffer(int x, int y, int z) {
return gdi.getMaskBuffer(x / 8, y, z) + _screenStartStrip;
}
@ -1170,22 +1148,13 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
}
}
mask_ptr = getMaskBuffer(x, y);
CHECK_HEAP;
if (vs->hasTwoBuffers) {
if (_vm->_charset->hasCharsetMask(sx * 8, y, (sx + 1) * 8, bottom)) {
if (flag & dbClear || !lightsOn)
clear8ColWithMasking(backbuff_ptr, height, mask_ptr);
else
draw8ColWithMasking(backbuff_ptr, bgbak_ptr, height, mask_ptr);
} else {
if (flag & dbClear || !lightsOn)
clear8Col(backbuff_ptr, height);
else
draw8Col(backbuff_ptr, bgbak_ptr, height);
}
}
CHECK_HEAP;
if (_vm->_version == 1) {
@ -1304,16 +1273,12 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
vs->bdirty[strip] = bottom;
offs = top * vs->width + vs->xstart + strip * 8;
byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
bgbak_ptr = vs->backBuf + offs;
backbuff_ptr = vs->screenPtr + offs;
numLinesToProcess = bottom - top;
if (numLinesToProcess) {
if (_vm->isLightOn()) {
if (_vm->_charset->hasCharsetMask(strip * 8, top, (strip + 1) * 8, bottom))
draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, mask_ptr);
else
draw8Col(backbuff_ptr, bgbak_ptr, numLinesToProcess);
} else {
clear8Col(backbuff_ptr, numLinesToProcess);
@ -1654,47 +1619,6 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProce
return useOrDecompress;
}
void Gdi::draw8ColWithMasking(byte *dst, const byte *src, int height, byte *mask) {
byte maskbits;
do {
maskbits = *mask;
if (maskbits) {
copy8PixelsWithMasking(dst, src, maskbits);
} else {
#if defined(SCUMM_NEED_ALIGNMENT)
memcpy(dst, src, 8);
#else
((uint32 *)dst)[0] = ((const uint32 *)src)[0];
((uint32 *)dst)[1] = ((const uint32 *)src)[1];
#endif
}
src += _vm->_screenWidth;
dst += _vm->_screenWidth;
mask += _numStrips;
} while (--height);
}
void Gdi::clear8ColWithMasking(byte *dst, int height, byte *mask) {
byte maskbits;
do {
maskbits = *mask;
if (maskbits) {
clear8PixelsWithMasking(dst, 0, maskbits);
} else {
#if defined(SCUMM_NEED_ALIGNMENT)
memset(dst, 0, 8);
#else
((uint32 *)dst)[0] = 0;
((uint32 *)dst)[1] = 0;
#endif
}
dst += _vm->_screenWidth;
mask += _numStrips;
} while (--height);
}
void Gdi::draw8Col(byte *dst, const byte *src, int height) {
do {
#if defined(SCUMM_NEED_ALIGNMENT)

View file

@ -24,6 +24,7 @@
#define GFX_H
#include "common/rect.h"
#include "graphics/surface.h"
namespace Scumm {
@ -217,7 +218,11 @@ public:
Gdi(ScummEngine *vm);
Graphics::Surface _textSurface;
protected:
byte *_compositeBuf;
byte *_roomPalette;
byte _decomp_shr, _decomp_mask;
byte _transparentColor;
@ -251,9 +256,7 @@ protected:
void decodeStrip3DO(byte *dst, const byte *src, int height, byte transpCheck);
void decodeStripHE(byte *dst, const byte *src, int height, byte transpCheck);
void draw8ColWithMasking(byte *dst, const byte *src, int height, byte *mask);
void draw8Col(byte *dst, const byte *src, int height);
void clear8ColWithMasking(byte *dst, int height, byte *mask);
void clear8Col(byte *dst, int height);
void decompressMaskImgOr(byte *dst, const byte *src, int height);
void decompressMaskImg(byte *dst, const byte *src, int height);
@ -261,9 +264,11 @@ protected:
void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
void updateDirtyScreen(VirtScreen *vs);
byte *getMaskBuffer(int x, int y, int z = 0);
byte *getMaskBuffer(int x, int y, int z);
public:
void init();
void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, int numstrip, byte flag, StripTable *table = 0);
void drawBitmapV2Helper(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,

View file

@ -239,16 +239,13 @@ int NutRenderer::getCharHeight(byte c) {
return _chars[c].height;
}
void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask, bool showShadow) {
debug(8, "NutRenderer::drawShadowChar('%c', %d, %d, %d, %d, %d) called", c, x, y, (int)color, useMask, showShadow);
void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) {
debug(8, "NutRenderer::drawShadowChar('%c', %d, %d, %d, %d) called", c, x, y, (int)color, showShadow);
if (!_loaded) {
warning("NutRenderer::drawShadowChar() Font is not loaded");
return;
}
VirtScreen *vs = &_vm->virtscr[kMainVirtScreen];
byte *dst, *mask = NULL;
// HACK: we draw the character a total of 7 times: 6 times shifted
// and in black for the shadow, and once in the right color and position.
// This way we achieve the exact look as the original CMI had. However,
@ -268,18 +265,10 @@ void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask,
y += offsetY[i];
color = cTable[i];
if (y >= vs->height || x >= vs->width) {
continue;
}
dst = vs->screenPtr + y * vs->width + x + vs->xstart;
if (useMask)
mask = _vm->getMaskBuffer(x, y, 0);
if (c >= 256 && _vm->_CJKMode)
draw2byte(dst, mask, c, x, y - _vm->_screenTop, color);
draw2byte(s, c, x, y, color);
else
drawChar(dst, mask, (byte)c, x, y - _vm->_screenTop, color);
drawChar(s, (byte)c, x, y, color);
x -= offsetX[i];
y -= offsetY[i];
@ -318,15 +307,13 @@ void NutRenderer::drawFrame(byte *dst, int c, int x, int y) {
}
}
void NutRenderer::drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color) {
const int width = MIN(_chars[c].width, _vm->_screenWidth - x);
const int height = MIN(_chars[c].height, _vm->_screenHeight - y);
void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color) {
byte *dst = (byte *)s.pixels + y * s.pitch + x;
const int width = MIN(_chars[c].width, s.w - x);
const int height = MIN(_chars[c].height, s.h - y);
const byte *src = _chars[c].src;
const int srcPitch = _chars[c].width;
byte maskmask;
int maskpos;
const int minX = x < 0 ? -x : 0;
const int minY = y < 0 ? -y : 0;
@ -336,75 +323,47 @@ void NutRenderer::drawChar(byte *dst, byte *mask, byte c, int x, int y, byte col
if (minY) {
src += minY * srcPitch;
dst += minY * _vm->_screenWidth;
if (mask)
mask += minY * _vm->gdi._numStrips;
dst += minY * s.pitch;
}
for (int ty = minY; ty < height; ty++) {
maskmask = revBitMask[(x + minX) & 7];
maskpos = (x%8 + minX) / 8;
for (int tx = minX; tx < width; tx++) {
if (src[tx] != 0) {
dst[tx] = color;
if (mask)
mask[maskpos] |= maskmask;
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
src += srcPitch;
dst += _vm->_screenWidth;
if (mask)
mask += _vm->gdi._numStrips;
dst += s.pitch;
}
}
void NutRenderer::draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color) {
void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) {
if (!_loaded) {
debug(2, "NutRenderer::draw2byte() Font is not loaded");
return;
}
byte *dst = (byte *)s.pixels + y * s.pitch + x;
const int width = _vm->_2byteWidth;
const int height = MIN(_vm->_2byteHeight, _vm->_screenHeight - y);
const int height = MIN(_vm->_2byteHeight, s.h - y);
byte *src = _vm->get2byteCharPtr(c);
byte bits = 0;
byte maskmask;
int maskpos;
if (height <= 0 || width <= 0) {
return;
}
for (int ty = 0; ty < height; ty++) {
maskmask = revBitMask[x & 7];
maskpos = 0;
for (int tx = 0; tx < width; tx++) {
if ((tx & 7) == 0)
bits = *src++;
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0)
if (x + tx < 0 || x + tx >= s.w || y + ty < 0)
continue;
if (bits & revBitMask[tx & 7]) {
dst[tx] = color;
if (mask) {
mask[maskpos] |= maskmask;
}
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += _vm->_screenWidth;
if (mask)
mask += _vm->gdi._numStrips;
dst += s.pitch;
}
}

View file

@ -22,6 +22,7 @@
#define NUT_RENDERER_H
#include "common/file.h"
#include "graphics/surface.h"
namespace Scumm {
@ -43,8 +44,8 @@ protected:
int32 decodeCodec44(byte *dst, const byte *src, uint32 length);
void drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color);
void draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color);
void drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color);
void draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color);
public:
NutRenderer(ScummEngine *vm);
@ -54,7 +55,7 @@ public:
bool loadFont(const char *filename);
void drawFrame(byte *dst, int c, int x, int y);
void drawShadowChar(int c, int x, int y, byte color, bool useMask, bool showShadow);
void drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow);
int getCharWidth(byte c);
int getCharHeight(byte c);

View file

@ -2652,13 +2652,13 @@ void ScummEngine::initRoomSubBlocks() {
// Transparent color
if (_features & GF_OLD_BUNDLE)
gdi._transparentColor = 255; // TODO - FIXME
gdi._transparentColor = 255;
else {
ptr = findResourceData(MKID('TRNS'), roomptr);
if (ptr)
gdi._transparentColor = ptr[0];
else if (_version == 8)
gdi._transparentColor = 5; // FIXME
gdi._transparentColor = 5;
else
gdi._transparentColor = 255;
}

View file

@ -419,8 +419,6 @@ void ScummEngine::drawVerb(int verb, int mode) {
}
void ScummEngine::restoreVerbBG(int verb) {
if (_version >= 7)
return;
VerbSlot *vs;