Get rid of errno; add some (optional) error checking facilities to SaveFile classes (they are ugly, and to simple, but better than nothing)

svn-id: r17589
This commit is contained in:
Max Horn 2005-04-13 18:36:55 +00:00
parent a5993b2112
commit 839c8add38
5 changed files with 45 additions and 41 deletions

View file

@ -21,13 +21,6 @@
#include "stdafx.h"
#ifndef _WIN32_WCE
// FIXME TODO FIXME: Using errno is not really portable!
// We should get rid of this, possibly by adding (clear)ioFailed methods
// to the SaveFile class.
#include <errno.h>
#endif
#include "gui/about.h"
#include "gui/message.h"
@ -413,11 +406,6 @@ bool SimonEngine::save_game(uint slot, char *caption) {
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = _saveFileMan->openForSaving(gen_savename(slot));
if (f == NULL) {
_lock_word &= ~0x100;
@ -514,11 +502,6 @@ bool SimonEngine::load_game(uint slot) {
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = _saveFileMan->openForLoading(gen_savename(slot));
if (f == NULL) {
_lock_word &= ~0x100;
@ -606,6 +589,10 @@ bool SimonEngine::load_game(uint slot) {
// Write the bits in array 1 & 2
for (i = 0; i != 32; i++)
_bit_array[i] = f->readUint16BE();
if (f->readingFailed()) {
error("load failed");
}
delete f;
@ -613,11 +600,6 @@ bool SimonEngine::load_game(uint slot) {
_lock_word &= ~0x100;
#ifndef _WIN32_WCE
if (errno != 0)
error("load failed");
#endif
return true;
}