SCI: class menu renamed to GfxMenu - now getting called directly, also fix for loading savedgames
svn-id: r47792
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c72c2ff711
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845c245ff3
7 changed files with 46 additions and 54 deletions
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@ -943,6 +943,14 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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// Create a new EngineState object
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retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_segMan, s->_gui, s->_audio);
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retval->_event = new SciEvent();
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retval->_gfxAnimate = s->_gfxAnimate;
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retval->_gfxCache = s->_gfxCache;
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retval->_gfxControls = s->_gfxControls;
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retval->_gfxMenu = s->_gfxMenu;
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retval->_gfxPalette = s->_gfxPalette;
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retval->_gfxPorts = s->_gfxPorts;
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retval->_gfxScreen = s->_gfxScreen;
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#ifdef ENABLE_SCI32
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// Copy the Gui32 pointer over to the new EngineState, if it exists
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