compilation fixes (compile at least for msvc9)
This commit is contained in:
parent
fd59de6afc
commit
852890611b
102 changed files with 1118 additions and 1042 deletions
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@ -20,8 +20,8 @@
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*
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*
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*/
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*/
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#include "stdafx.h"
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#include "common/sys.h"
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#include "debug.h"
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#include "common/debug.h"
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#include <cstdarg>
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#include <cstdarg>
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#include <cstdio>
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#include <cstdio>
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*
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*
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*/
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*/
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#include "bits.h"
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#include "common/platform.h"
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#ifndef DEBUG_H
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#ifndef COMMON_DEBUG_H
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#define DEBUG_H
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#define COMMON_DEBUG_H
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enum enDebugLevels {
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enum enDebugLevels {
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DEBUG_NONE,
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DEBUG_NONE,
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*
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*
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*/
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*/
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#include "matrix3.h"
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#include "common/matrix3.h"
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#include <math.h>
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#include <math.h>
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*
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*
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*/
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*/
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#ifndef MATRIX3_HH
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#ifndef COMMON_MATRIX3_H
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#define MATRIX3_HH
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#define COMMON_MATRIX3_H
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#include "vector3d.h"
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#include "common/vector3d.h"
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// matrix 3 is a rotation matrix
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// matrix 3 is a rotation matrix
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class Matrix3{
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class Matrix3{
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*
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*
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*/
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*/
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#include "matrix4.h"
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#include "common/matrix4.h"
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Matrix4::Matrix4() {
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Matrix4::Matrix4() {
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_pos.set(0.f, 0.f, 0.f);
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_pos.set(0.f, 0.f, 0.f);
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*
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*
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*/
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*/
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#ifndef MATRIX4_HH
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#ifndef COMMON_MATRIX4_H
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#define MATRIX4_HH
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#define COMMON_MATRIX4_H
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include "matrix3.h"
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#include "common/matrix3.h"
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// matrix 4 is a rotation matrix + position
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// matrix 4 is a rotation matrix + position
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class Matrix4 {
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class Matrix4 {
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*
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*
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*/
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*/
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#ifndef BITS_H
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#ifndef COMMON_PLATFORM_H
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#define BITS_H
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#define COMMON_PLATFORM_H
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#include "stdafx.h"
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#include "common/sys.h"
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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*
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*
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*/
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*/
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#ifndef _STDAFX_H
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#ifndef COMMON_SYS_H
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#define _STDAFX_H
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#define COMMON_SYS_H
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typedef struct Mutex *MutexRef;
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typedef struct Mutex *MutexRef;
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*
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*
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*/
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*/
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#include "stdafx.h"
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#include "common/sys.h"
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#include "bits.h"
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#include "common/platform.h"
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#include "debug.h"
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#include "common/debug.h"
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#include "timer.h"
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#include "common/timer.h"
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#include "driver.h"
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#include "engine/backend/driver.h"
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Timer *g_timer = NULL;
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Timer *g_timer = NULL;
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#ifndef COMMON_TIMER_H
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#ifndef COMMON_TIMER_H
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#define COMMON_TIMER_H
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#define COMMON_TIMER_H
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#include "stdafx.h"
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#include "common/sys.h"
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#include "bits.h"
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#include "common/platform.h"
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#define MAX_TIMERS 3
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#define MAX_TIMERS 3
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*
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*
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*/
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*/
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#ifndef VECTOR3D_HH
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#ifndef COMMON_VECTOR3D_H
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#define VECTOR3D_HH
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#define COMMON_VECTOR3D_H
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#include <cmath>
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#include <cmath>
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File diff suppressed because it is too large
Load diff
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*
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*
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*/
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*/
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#include "stdafx.h"
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#include "common/sys.h"
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#include "actor.h"
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#include "engine.h"
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#include "costume.h"
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#include "lipsynch.h"
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#include "localize.h"
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#include "driver.h"
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#include "smush.h"
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#include "walkplane.h"
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#include "mixer/mixer.h"
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#include "mixer/mixer.h"
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#include "imuse/imuse.h"
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#include "engine/actor.h"
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#include "engine/engine.h"
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#include "engine/costume.h"
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#include "engine/lipsynch.h"
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#include "engine/localize.h"
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#include "engine/smush/smush.h"
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#include "engine/walkplane.h"
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#include "engine/imuse/imuse.h"
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#include "backend/driver.h"
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#include <cmath>
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#include <cmath>
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#include <cstring>
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#include <cstring>
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#ifndef ACTOR_H
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#ifndef ACTOR_H
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#define ACTOR_H
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#define ACTOR_H
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#include "color.h"
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#include "common/vector3d.h"
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#include "vector3d.h"
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#include "resource.h"
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#include "engine/color.h"
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#include "font.h"
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#include "engine/resource.h"
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#include "engine/font.h"
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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*
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*
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*/
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*/
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#ifndef DRIVER_H
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#ifndef BACKEND_DRIVER_H
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#define DRIVER_H
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#define BACKEND_DRIVER_H
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#include "bits.h"
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#include "common/platform.h"
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include "color.h"
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#include "model.h"
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#include "engine/color.h"
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#include "scene.h"
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#include "engine/model.h"
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#include "colormap.h"
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#include "engine/scene.h"
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#include "font.h"
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#include "engine/colormap.h"
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#include "primitives.h"
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#include "engine/font.h"
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#include "actor.h"
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#include "engine/primitives.h"
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#include "engine/actor.h"
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class Material;
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class Material;
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class Bitmap;
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class Bitmap;
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*
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*
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*/
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*/
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#include "debug.h"
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#include "common/debug.h"
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#include "colormap.h"
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#include "material.h"
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#include "engine/colormap.h"
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#include "driver_gl.h"
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#include "engine/material.h"
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#include "engine/backend/sdl/driver_gl.h"
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// Constructor. Should create the driver and open screens, etc.
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// Constructor. Should create the driver and open screens, etc.
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DriverGL::DriverGL(int screenW, int screenH, int screenBPP, bool fullscreen) {
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DriverGL::DriverGL(int screenW, int screenH, int screenBPP, bool fullscreen) {
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*
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*
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*/
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*/
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#ifndef DRIVER_GL_H
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#ifndef BACKEND_DRIVER_GL_H
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#define DRIVER_GL_H
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#define BACKEND_DRIVER_GL_H
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#include "bits.h"
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#include "common/platform.h"
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include "color.h"
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#include "model.h"
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#include "engine/color.h"
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#include "colormap.h"
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#include "engine/model.h"
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#include "bitmap.h"
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#include "engine/colormap.h"
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#include "driver.h"
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#include "engine/bitmap.h"
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#include "driver_sdl.h"
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#include "engine/backend/driver.h"
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#include "engine/backend/sdl/driver_sdl.h"
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <SDL_opengl.h>
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*
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*
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*/
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*/
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#include "debug.h"
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#include "common/debug.h"
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#include "driver_sdl.h"
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#include "engine/backend/sdl/driver_sdl.h"
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// NOTE: This is not a complete driver, it needs to be subclassed
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// NOTE: This is not a complete driver, it needs to be subclassed
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// to provide rendering functionality.
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// to provide rendering functionality.
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*
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*
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*/
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*/
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#ifndef DRIVER_SDL_H
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#ifndef BACKEND_DRIVER_SDL_H
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#define DRIVER_SDL_H
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#define BACKEND_DRIVER_SDL_H
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#include "bits.h"
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#include "common/sys.h"
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include "color.h"
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#include "model.h"
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#include "engine/color.h"
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#include "colormap.h"
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#include "engine/model.h"
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#include "bitmap.h"
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#include "engine/colormap.h"
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#include "driver.h"
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#include "engine/bitmap.h"
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#include "engine/backend/driver.h"
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#include <SDL.h>
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#include <SDL.h>
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*
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*
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*/
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*/
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#include "debug.h"
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#include "common/debug.h"
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#include "colormap.h"
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#include "material.h"
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#include "driver_tinygl.h"
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#include "tinygl/gl.h"
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#include "engine/colormap.h"
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#include "tinygl/zgl.h"
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#include "engine/material.h"
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#include "engine/backend/sdl/driver_tinygl.h"
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#include "engine/tinygl/gl.h"
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#include "engine/tinygl/zgl.h"
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// func below is from Mesa glu sources
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// func below is from Mesa glu sources
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static void lookAt(TGLfloat eyex, TGLfloat eyey, TGLfloat eyez, TGLfloat centerx,
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static void lookAt(TGLfloat eyex, TGLfloat eyey, TGLfloat eyez, TGLfloat centerx,
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*
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*
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*/
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*/
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#ifndef DRIVER_TINYGL_H
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#ifndef BACKEND_DRIVER_TINYGL_H
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#define DRIVER_TINYGL_H
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#define BACKEND_DRIVER_TINYGL_H
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#include "bits.h"
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#include "common/platform.h"
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#include "vector3d.h"
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#include "common/vector3d.h"
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#include "color.h"
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#include "model.h"
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#include "colormap.h"
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#include "bitmap.h"
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#include "driver.h"
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#include "driver_sdl.h"
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#include "tinygl/gl.h"
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#include "engine/color.h"
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#include "tinygl/zgl.h"
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#include "engine/model.h"
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#include "engine/colormap.h"
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#include "engine/bitmap.h"
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#include "engine/backend/driver.h"
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#include "engine/backend/sdl/driver_sdl.h"
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#include "engine/tinygl/gl.h"
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#include "engine/tinygl/zgl.h"
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#include <SDL.h>
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#include <SDL.h>
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*
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*
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*/
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*/
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#include "stdafx.h"
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#include "common/sys.h"
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#include "bits.h"
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#include "common/platform.h"
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#include "debug.h"
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#include "common/debug.h"
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#include "bitmap.h"
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#include "smush.h"
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#include "engine/bitmap.h"
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#include "driver.h"
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#include "engine/smush/smush.h"
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#include "engine/backend/driver.h"
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#include <cstdlib>
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#include <cstdlib>
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#include <cstring>
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#include <cstring>
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#ifndef BITMAP_H
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#ifndef BITMAP_H
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#define BITMAP_H
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#define BITMAP_H
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#include "resource.h"
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#include "common/debug.h"
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#include "debug.h"
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#include "engine/resource.h"
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#include <cstring>
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#include <cstring>
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#ifndef COLOR_H
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#ifndef COLOR_H
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#define COLOR_H
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#define COLOR_H
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#include "bits.h"
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#include "common/platform.h"
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class Color {
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class Color {
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public:
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public:
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#ifndef COLORMAP_H
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#ifndef COLORMAP_H
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#define COLORMAP_H
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#define COLORMAP_H
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#include "debug.h"
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#include "common/debug.h"
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#include "resource.h"
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#include "engine/resource.h"
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#include <cstring>
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#include <cstring>
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*
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*
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*/
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*/
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#include "stdafx.h"
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#include "common/sys.h"
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#include "debug.h"
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#include "common/debug.h"
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#include "colormap.h"
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#include "costume.h"
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#include "actor.h"
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#include "textsplit.h"
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#include "engine.h"
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#include "keyframe.h"
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#include "material.h"
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#include "model.h"
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#include "lua.h"
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#include "imuse/imuse.h"
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#include "engine/colormap.h"
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#include "engine/costume.h"
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#include "engine/actor.h"
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#include "engine/textsplit.h"
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#include "engine/engine.h"
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#include "engine/keyframe.h"
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#include "engine/material.h"
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#include "engine/model.h"
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#include "engine/lua.h"
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|
|
||||||
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
|
|
@ -23,8 +23,9 @@
|
||||||
#ifndef COSTUME_H
|
#ifndef COSTUME_H
|
||||||
#define COSTUME_H
|
#define COSTUME_H
|
||||||
|
|
||||||
#include "matrix4.h"
|
#include "common/matrix4.h"
|
||||||
#include "model.h"
|
|
||||||
|
#include "engine/model.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,19 +20,20 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "engine.h"
|
|
||||||
#include "scene.h"
|
|
||||||
#include "lua.h"
|
|
||||||
#include "colormap.h"
|
|
||||||
#include "actor.h"
|
|
||||||
#include "textobject.h"
|
|
||||||
#include "smush.h"
|
|
||||||
#include "driver.h"
|
|
||||||
#include "savegame.h"
|
|
||||||
#include "lipsynch.h"
|
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/engine.h"
|
||||||
|
#include "engine/scene.h"
|
||||||
|
#include "engine/lua.h"
|
||||||
|
#include "engine/colormap.h"
|
||||||
|
#include "engine/actor.h"
|
||||||
|
#include "engine/textobject.h"
|
||||||
|
#include "engine/smush/smush.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
#include "engine/savegame.h"
|
||||||
|
#include "engine/lipsynch.h"
|
||||||
|
|
||||||
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
||||||
|
|
|
@ -23,13 +23,14 @@
|
||||||
#ifndef ENGINE_H
|
#ifndef ENGINE_H
|
||||||
#define ENGINE_H
|
#define ENGINE_H
|
||||||
|
|
||||||
#include "bits.h"
|
#include "common/sys.h"
|
||||||
#include "scene.h"
|
|
||||||
#include "textobject.h"
|
#include "engine/scene.h"
|
||||||
#include "primitives.h"
|
#include "engine/textobject.h"
|
||||||
#include "font.h"
|
#include "engine/primitives.h"
|
||||||
#include "lua.h"
|
#include "engine/font.h"
|
||||||
#include "savegame.h"
|
#include "engine/lua.h"
|
||||||
|
#include "engine/savegame.h"
|
||||||
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
|
@ -20,11 +20,12 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "font.h"
|
|
||||||
#include "driver.h"
|
#include "engine/font.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -23,8 +23,9 @@
|
||||||
#ifndef FONT_H
|
#ifndef FONT_H
|
||||||
#define FONT_H
|
#define FONT_H
|
||||||
|
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "resource.h"
|
|
||||||
|
#include "engine/resource.h"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
|
|
|
@ -20,18 +20,19 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "timer.h"
|
#include "common/timer.h"
|
||||||
#include "engine.h"
|
|
||||||
#include "savegame.h"
|
#include "engine/engine.h"
|
||||||
|
#include "engine/savegame.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
|
|
||||||
Imuse *g_imuse = NULL;
|
Imuse *g_imuse = NULL;
|
||||||
|
|
||||||
|
|
|
@ -23,16 +23,17 @@
|
||||||
#ifndef IMUSE_H
|
#ifndef IMUSE_H
|
||||||
#define IMUSE_H
|
#define IMUSE_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "lua.h"
|
|
||||||
|
#include "engine/lua.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
#include "imuse/imuse_mcmp_mgr.h"
|
#include "engine/imuse/imuse_mcmp_mgr.h"
|
||||||
|
|
||||||
#define MAX_IMUSE_TRACKS 16
|
#define MAX_IMUSE_TRACKS 16
|
||||||
#define MAX_IMUSE_FADETRACKS 16
|
#define MAX_IMUSE_FADETRACKS 16
|
||||||
|
|
|
@ -20,13 +20,14 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "engine.h"
|
|
||||||
|
|
||||||
#include "imuse/imuse_mcmp_mgr.h"
|
#include "engine/resource.h"
|
||||||
|
#include "engine/engine.h"
|
||||||
|
|
||||||
|
#include "engine/imuse/imuse_mcmp_mgr.h"
|
||||||
|
|
||||||
uint16 imuseDestTable[5786];
|
uint16 imuseDestTable[5786];
|
||||||
|
|
||||||
|
|
|
@ -23,15 +23,15 @@
|
||||||
#ifndef MCMP_MGR_H
|
#ifndef MCMP_MGR_H
|
||||||
#define MCMP_MGR_H
|
#define MCMP_MGR_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "timer.h"
|
#include "common/timer.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
|
|
||||||
class McmpMgr {
|
class McmpMgr {
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -20,11 +20,11 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
void Imuse::setMusicState(int stateId) {
|
void Imuse::setMusicState(int stateId) {
|
||||||
int l, num = -1;
|
int l, num = -1;
|
||||||
|
|
|
@ -20,17 +20,18 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "timer.h"
|
#include "common/timer.h"
|
||||||
#include "driver.h"
|
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
|
|
||||||
void Imuse::flushTracks() {
|
void Imuse::flushTracks() {
|
||||||
// flushTracks should not lock the stack since all the functions
|
// flushTracks should not lock the stack since all the functions
|
||||||
|
|
|
@ -20,17 +20,18 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "timer.h"
|
#include "common/timer.h"
|
||||||
#include "resource.h"
|
|
||||||
|
#include "engine/resource.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
#include "imuse/imuse_mcmp_mgr.h"
|
#include "engine/imuse/imuse_mcmp_mgr.h"
|
||||||
|
|
||||||
ImuseSndMgr::ImuseSndMgr() {
|
ImuseSndMgr::ImuseSndMgr() {
|
||||||
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
|
for (int l = 0; l < MAX_IMUSE_SOUNDS; l++) {
|
||||||
|
|
|
@ -23,10 +23,10 @@
|
||||||
#ifndef IMUSE_SNDMGR_H
|
#ifndef IMUSE_SNDMGR_H
|
||||||
#define IMUSE_SNDMGR_H
|
#define IMUSE_SNDMGR_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "timer.h"
|
#include "common/timer.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
|
@ -20,11 +20,11 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
ImuseTable grimStateMusicTable[] = {
|
ImuseTable grimStateMusicTable[] = {
|
||||||
{0, 1000, 0, 0, 60, 127, 0, ""},
|
{0, 1000, 0, 0, 60, 127, 0, ""},
|
||||||
|
|
|
@ -20,16 +20,17 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "driver.h"
|
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
#include "imuse/imuse_sndmgr.h"
|
#include "engine/imuse/imuse_sndmgr.h"
|
||||||
|
|
||||||
int Imuse::allocSlot(int priority) {
|
int Imuse::allocSlot(int priority) {
|
||||||
int l, lowest_priority = 127;
|
int l, lowest_priority = 127;
|
||||||
|
|
|
@ -20,11 +20,12 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "keyframe.h"
|
|
||||||
#include "textsplit.h"
|
#include "engine/keyframe.h"
|
||||||
|
#include "engine/textsplit.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -23,9 +23,10 @@
|
||||||
#ifndef KEYFRAME_H
|
#ifndef KEYFRAME_H
|
||||||
#define KEYFRAME_H
|
#define KEYFRAME_H
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "common/vector3d.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "model.h"
|
#include "engine/resource.h"
|
||||||
|
#include "engine/model.h"
|
||||||
|
|
||||||
class TextSplitter;
|
class TextSplitter;
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,9 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "lab.h"
|
#include "engine/lab.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
|
@ -20,10 +20,11 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "lipsynch.h"
|
|
||||||
|
#include "engine/lipsynch.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -23,8 +23,8 @@
|
||||||
#ifndef LIPSYNCH_H
|
#ifndef LIPSYNCH_H
|
||||||
#define LIPSYNCH_H
|
#define LIPSYNCH_H
|
||||||
|
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "resource.h"
|
#include "engine/resource.h"
|
||||||
|
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
|
|
|
@ -20,11 +20,12 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "localize.h"
|
|
||||||
#include "registry.h"
|
#include "engine/localize.h"
|
||||||
#include "engine.h"
|
#include "engine/registry.h"
|
||||||
|
#include "engine/engine.h"
|
||||||
|
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
|
@ -20,26 +20,27 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "lua.h"
|
|
||||||
#include "resource.h"
|
|
||||||
#include "actor.h"
|
|
||||||
#include "registry.h"
|
|
||||||
#include "localize.h"
|
|
||||||
#include "color.h"
|
|
||||||
#include "colormap.h"
|
|
||||||
#include "costume.h"
|
|
||||||
#include "engine.h"
|
|
||||||
#include "smush.h"
|
|
||||||
#include "textobject.h"
|
|
||||||
#include "objectstate.h"
|
|
||||||
#include "font.h"
|
|
||||||
#include "primitives.h"
|
|
||||||
#include "savegame.h"
|
|
||||||
#include "lipsynch.h"
|
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/lua.h"
|
||||||
|
#include "engine/resource.h"
|
||||||
|
#include "engine/actor.h"
|
||||||
|
#include "engine/registry.h"
|
||||||
|
#include "engine/localize.h"
|
||||||
|
#include "engine/color.h"
|
||||||
|
#include "engine/colormap.h"
|
||||||
|
#include "engine/costume.h"
|
||||||
|
#include "engine/engine.h"
|
||||||
|
#include "engine/smush/smush.h"
|
||||||
|
#include "engine/textobject.h"
|
||||||
|
#include "engine/objectstate.h"
|
||||||
|
#include "engine/font.h"
|
||||||
|
#include "engine/primitives.h"
|
||||||
|
#include "engine/savegame.h"
|
||||||
|
#include "engine/lipsynch.h"
|
||||||
|
|
||||||
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
|
@ -23,10 +23,10 @@
|
||||||
#ifndef LUA_HH
|
#ifndef LUA_HH
|
||||||
#define LUA_HH
|
#define LUA_HH
|
||||||
|
|
||||||
#include "lua/lua.h"
|
#include "engine/lua/lua.h"
|
||||||
#include "lua/lualib.h"
|
#include "engine/lua/lualib.h"
|
||||||
#include "lua/luadebug.h"
|
#include "engine/lua/luadebug.h"
|
||||||
#include "lua/lauxlib.h"
|
#include "engine/lua/lauxlib.h"
|
||||||
|
|
||||||
// Register Residual builtin functions and structures
|
// Register Residual builtin functions and structures
|
||||||
void register_lua();
|
void register_lua();
|
||||||
|
|
|
@ -20,22 +20,24 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "bitmap.h"
|
|
||||||
#include "resource.h"
|
#include "engine/bitmap.h"
|
||||||
#include "lua.h"
|
#include "engine/resource.h"
|
||||||
#include "registry.h"
|
#include "engine/lua.h"
|
||||||
#include "localize.h"
|
#include "engine/registry.h"
|
||||||
#include "engine.h"
|
#include "engine/localize.h"
|
||||||
#include "timer.h"
|
#include "engine/engine.h"
|
||||||
#include "smush.h"
|
#include "common/timer.h"
|
||||||
#include "driver_gl.h"
|
#include "engine/smush/smush.h"
|
||||||
#include "driver_tinygl.h"
|
|
||||||
|
#include "engine/backend/sdl/driver_gl.h"
|
||||||
|
#include "engine/backend/sdl/driver_tinygl.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include <SDL_video.h>
|
#include <SDL_video.h>
|
||||||
|
|
|
@ -20,12 +20,13 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "material.h"
|
|
||||||
#include "colormap.h"
|
#include "engine/material.h"
|
||||||
#include "driver.h"
|
#include "engine/colormap.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
Material::Material(const char *filename, const char *data, int len, const CMap &cmap) :
|
Material::Material(const char *filename, const char *data, int len, const CMap &cmap) :
|
||||||
Resource(filename), _cmap((CMap *) &cmap) {
|
Resource(filename), _cmap((CMap *) &cmap) {
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#ifndef MATERIAL_H
|
#ifndef MATERIAL_H
|
||||||
#define MATERIAL_H
|
#define MATERIAL_H
|
||||||
|
|
||||||
#include "resource.h"
|
#include "engine/resource.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -20,14 +20,15 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "model.h"
|
|
||||||
#include "resource.h"
|
#include "engine/model.h"
|
||||||
#include "material.h"
|
#include "engine/resource.h"
|
||||||
#include "textsplit.h"
|
#include "engine/material.h"
|
||||||
#include "driver.h"
|
#include "engine/textsplit.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -23,9 +23,10 @@
|
||||||
#ifndef MODEL_H
|
#ifndef MODEL_H
|
||||||
#define MODEL_H
|
#define MODEL_H
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "common/vector3d.h"
|
||||||
#include "matrix4.h"
|
#include "common/matrix4.h"
|
||||||
#include "resource.h"
|
|
||||||
|
#include "engine/resource.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "objectstate.h"
|
#include "engine/objectstate.h"
|
||||||
|
|
||||||
ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
|
ObjectState::ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible) :
|
||||||
_setupID(setupID), _pos(pos) {
|
_setupID(setupID), _pos(pos) {
|
||||||
|
|
|
@ -23,9 +23,10 @@
|
||||||
#ifndef OSTATE_H
|
#ifndef OSTATE_H
|
||||||
#define OSTATE_H
|
#define OSTATE_H
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "common/vector3d.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "bitmap.h"
|
#include "engine/resource.h"
|
||||||
|
#include "engine/bitmap.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <list>
|
#include <list>
|
||||||
|
|
|
@ -20,12 +20,13 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "font.h"
|
|
||||||
#include "color.h"
|
#include "engine/font.h"
|
||||||
#include "driver.h"
|
#include "engine/color.h"
|
||||||
#include "primitives.h"
|
#include "engine/backend/driver.h"
|
||||||
|
#include "engine/primitives.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -23,11 +23,12 @@
|
||||||
#ifndef PRIMITIVESOBJECT_H
|
#ifndef PRIMITIVESOBJECT_H
|
||||||
#define PRIMITIVESOBJECT_H
|
#define PRIMITIVESOBJECT_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "font.h"
|
|
||||||
#include "color.h"
|
#include "engine/font.h"
|
||||||
#include "driver.h"
|
#include "engine/color.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,10 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "registry.h"
|
#include "common/debug.h"
|
||||||
#include "debug.h"
|
|
||||||
|
#include "engine/registry.h"
|
||||||
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
|
|
|
@ -20,19 +20,20 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "registry.h"
|
#include "engine/resource.h"
|
||||||
#include "bitmap.h"
|
#include "engine/registry.h"
|
||||||
#include "colormap.h"
|
#include "engine/bitmap.h"
|
||||||
#include "costume.h"
|
#include "engine/colormap.h"
|
||||||
#include "font.h"
|
#include "engine/costume.h"
|
||||||
#include "keyframe.h"
|
#include "engine/font.h"
|
||||||
#include "material.h"
|
#include "engine/keyframe.h"
|
||||||
#include "model.h"
|
#include "engine/material.h"
|
||||||
#include "engine.h"
|
#include "engine/model.h"
|
||||||
#include "lipsynch.h"
|
#include "engine/engine.h"
|
||||||
|
#include "engine/lipsynch.h"
|
||||||
|
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
|
|
|
@ -23,9 +23,9 @@
|
||||||
#ifndef RESOURCE_H
|
#ifndef RESOURCE_H
|
||||||
#define RESOURCE_H
|
#define RESOURCE_H
|
||||||
|
|
||||||
#include "lab.h"
|
#include "engine/lab.h"
|
||||||
#include "map"
|
|
||||||
|
|
||||||
|
#include <map>
|
||||||
#include <list>
|
#include <list>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,8 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "savegame.h"
|
#include "engine/savegame.h"
|
||||||
|
|
||||||
#define SAVEGAME_HEADERTAG 'RSAV'
|
#define SAVEGAME_HEADERTAG 'RSAV'
|
||||||
#define SAVEGAME_FOOTERTAG 'ESAV'
|
#define SAVEGAME_FOOTERTAG 'ESAV'
|
||||||
|
|
|
@ -23,8 +23,10 @@
|
||||||
#ifndef SAVEGAME_H
|
#ifndef SAVEGAME_H
|
||||||
#define SAVEGAME_H
|
#define SAVEGAME_H
|
||||||
|
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "lua.h"
|
|
||||||
|
#include "engine/lua.h"
|
||||||
|
|
||||||
#include <zlib.h>
|
#include <zlib.h>
|
||||||
|
|
||||||
class SaveGame {
|
class SaveGame {
|
||||||
|
|
|
@ -20,18 +20,19 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "scene.h"
|
#include "common/debug.h"
|
||||||
#include "textsplit.h"
|
#include "common/vector3d.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "debug.h"
|
|
||||||
#include "bitmap.h"
|
|
||||||
#include "colormap.h"
|
|
||||||
#include "vector3d.h"
|
|
||||||
#include "driver.h"
|
|
||||||
#include "engine.h"
|
|
||||||
|
|
||||||
#include "imuse/imuse.h"
|
#include "engine/scene.h"
|
||||||
|
#include "engine/textsplit.h"
|
||||||
|
#include "engine/resource.h"
|
||||||
|
#include "engine/bitmap.h"
|
||||||
|
#include "engine/colormap.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
#include "engine/engine.h"
|
||||||
|
|
||||||
|
#include "engine/imuse/imuse.h"
|
||||||
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
|
|
@ -23,12 +23,13 @@
|
||||||
#ifndef SCENE_H
|
#ifndef SCENE_H
|
||||||
#define SCENE_H
|
#define SCENE_H
|
||||||
|
|
||||||
#include "vector3d.h"
|
#include "common/vector3d.h"
|
||||||
#include "bitmap.h"
|
#include "common/debug.h"
|
||||||
#include "color.h"
|
|
||||||
#include "debug.h"
|
#include "engine/bitmap.h"
|
||||||
#include "walkplane.h"
|
#include "engine/color.h"
|
||||||
#include "objectstate.h"
|
#include "engine/walkplane.h"
|
||||||
|
#include "engine/objectstate.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,10 +20,11 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "blocky16.h"
|
|
||||||
|
#include "engine/smush/blocky16.h"
|
||||||
|
|
||||||
#if defined(SYSTEM_NEED_ALIGNMENT)
|
#if defined(SYSTEM_NEED_ALIGNMENT)
|
||||||
|
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
#ifndef BLOCKY16_H
|
#ifndef BLOCKY16_H
|
||||||
#define BLOCKY16_H
|
#define BLOCKY16_H
|
||||||
|
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
|
|
||||||
class Blocky16 {
|
class Blocky16 {
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -20,14 +20,15 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "smush.h"
|
#include "common/timer.h"
|
||||||
#include "timer.h"
|
|
||||||
#include "resource.h"
|
#include "engine/smush/smush.h"
|
||||||
#include "engine.h"
|
#include "engine/resource.h"
|
||||||
#include "driver.h"
|
#include "engine/engine.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
|
|
||||||
|
|
|
@ -23,10 +23,11 @@
|
||||||
#ifndef SMUSH_PLAYER_H
|
#ifndef SMUSH_PLAYER_H
|
||||||
#define SMUSH_PLAYER_H
|
#define SMUSH_PLAYER_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "blocky16.h"
|
|
||||||
|
#include "engine/smush/blocky16.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
|
@ -20,9 +20,9 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
|
|
||||||
static int16 imcTable1[] = {
|
static int16 imcTable1[] = {
|
||||||
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
|
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
|
||||||
|
|
|
@ -20,11 +20,12 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "textobject.h"
|
|
||||||
#include "engine.h"
|
#include "engine/textobject.h"
|
||||||
#include "localize.h"
|
#include "engine/engine.h"
|
||||||
#include "driver.h"
|
#include "engine/localize.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
std::string parseMsgText(const char *msg, char *msgId);
|
std::string parseMsgText(const char *msg, char *msgId);
|
||||||
|
|
||||||
|
|
|
@ -23,10 +23,11 @@
|
||||||
#ifndef TEXTOBJECT_H
|
#ifndef TEXTOBJECT_H
|
||||||
#define TEXTOBJECT_H
|
#define TEXTOBJECT_H
|
||||||
|
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "font.h"
|
|
||||||
#include "color.h"
|
#include "engine/font.h"
|
||||||
#include "driver.h"
|
#include "engine/color.h"
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,10 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "textsplit.h"
|
|
||||||
|
#include "engine/textsplit.h"
|
||||||
|
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
// glVertex
|
// glVertex
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
void glopClearColor(GLContext *c, TGLParam *p) {
|
void glopClearColor(GLContext *c, TGLParam *p) {
|
||||||
c->clear_color.v[0] = p[1].f;
|
c->clear_color.v[0] = p[1].f;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
// fill triangle profile
|
// fill triangle profile
|
||||||
// #define PROFILE
|
// #define PROFILE
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
|
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#include "tinygl/zgl.h"
|
|
||||||
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
void gl_fatal_error(char *format, ...) {
|
void gl_fatal_error(char *format, ...) {
|
||||||
va_list ap;
|
va_list ap;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
void glGetIntegerv(int pname,int *params) {
|
void glGetIntegerv(int pname,int *params) {
|
||||||
GLContext *c=gl_get_context();
|
GLContext *c=gl_get_context();
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
// image conversion
|
// image conversion
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
GLContext *gl_ctx;
|
GLContext *gl_ctx;
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
#include "tinygl/msghandling.h"
|
#include "engine/tinygl/msghandling.h"
|
||||||
|
|
||||||
void glopMaterial(GLContext *c, TGLParam *p) {
|
void glopMaterial(GLContext *c, TGLParam *p) {
|
||||||
int mode = p[1].i;
|
int mode = p[1].i;
|
||||||
|
|
|
@ -1,22 +1,22 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
static char *op_table_str[] = {
|
static char *op_table_str[] = {
|
||||||
#define ADD_OP(a, b, c) "gl" #a " " #c,
|
#define ADD_OP(a, b, c) "gl" #a " " #c,
|
||||||
|
|
||||||
#include "opinfo.h"
|
#include "engine/tinygl/opinfo.h"
|
||||||
};
|
};
|
||||||
|
|
||||||
static void (*op_table_func[])(GLContext *, TGLParam *) = {
|
static void (*op_table_func[])(GLContext *, TGLParam *) = {
|
||||||
#define ADD_OP(a, b, c) glop ## a ,
|
#define ADD_OP(a, b, c) glop ## a ,
|
||||||
|
|
||||||
#include "opinfo.h"
|
#include "engine/tinygl/opinfo.h"
|
||||||
};
|
};
|
||||||
|
|
||||||
static int op_table_size[] = {
|
static int op_table_size[] = {
|
||||||
#define ADD_OP(a, b, c) b + 1 ,
|
#define ADD_OP(a, b, c) b + 1 ,
|
||||||
|
|
||||||
#include "opinfo.h"
|
#include "engine/tinygl/opinfo.h"
|
||||||
};
|
};
|
||||||
|
|
||||||
GLContext *gl_get_context() {
|
GLContext *gl_get_context() {
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
void gl_print_matrix(const float *m) {
|
void gl_print_matrix(const float *m) {
|
||||||
int i;
|
int i;
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
|
|
||||||
// Memory allocator for TinyGL
|
// Memory allocator for TinyGL
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
// modify these functions so that they suit your needs
|
// modify these functions so that they suit your needs
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
#include "msghandling.h"
|
#include "engine/tinygl/msghandling.h"
|
||||||
|
|
||||||
void glopViewport(GLContext *c, TGLParam *p) {
|
void glopViewport(GLContext *c, TGLParam *p) {
|
||||||
int xsize, ysize, xmin, ymin, xsize_req, ysize_req;
|
int xsize, ysize, xmin, ymin, xsize_req, ysize_req;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
int glRenderMode(int mode) {
|
int glRenderMode(int mode) {
|
||||||
GLContext *c = gl_get_context();
|
GLContext *c = gl_get_context();
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
#include "tinygl/msghandling.h"
|
#include "engine/tinygl/msghandling.h"
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
|
|
||||||
// Texture Manager
|
// Texture Manager
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
static GLTexture *find_texture(GLContext *c, int h) {
|
static GLTexture *find_texture(GLContext *c, int h) {
|
||||||
GLTexture *t;
|
GLTexture *t;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
|
|
||||||
#include "tinygl/zgl.h"
|
#include "engine/tinygl/zgl.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
void glopNormal(GLContext *c, TGLParam *p) {
|
void glopNormal(GLContext *c, TGLParam *p) {
|
||||||
|
|
|
@ -5,7 +5,8 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include "tinygl/zbuffer.h"
|
|
||||||
|
#include "engine/tinygl/zbuffer.h"
|
||||||
|
|
||||||
ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer) {
|
ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer) {
|
||||||
ZBuffer *zb;
|
ZBuffer *zb;
|
||||||
|
|
|
@ -5,9 +5,10 @@
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "tinygl/gl.h"
|
|
||||||
#include "tinygl/zbuffer.h"
|
#include "engine/tinygl/gl.h"
|
||||||
#include "tinygl/zmath.h"
|
#include "engine/tinygl/zbuffer.h"
|
||||||
|
#include "engine/tinygl/zmath.h"
|
||||||
|
|
||||||
#define DEBUG
|
#define DEBUG
|
||||||
/* #define NDEBUG */
|
/* #define NDEBUG */
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "tinygl/zbuffer.h"
|
|
||||||
|
#include "engine/tinygl/zbuffer.h"
|
||||||
|
|
||||||
#define ZCMP(z,zpix) ((z) >= (zpix))
|
#define ZCMP(z,zpix) ((z) >= (zpix))
|
||||||
|
|
||||||
|
@ -21,24 +22,24 @@ void ZB_plot(ZBuffer * zb, ZBufferPoint * p) {
|
||||||
|
|
||||||
#define INTERP_Z
|
#define INTERP_Z
|
||||||
static void ZB_line_flat_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
|
static void ZB_line_flat_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
|
||||||
#include "zline.h"
|
#include "engine/tinygl/zline.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
// line with color interpolation
|
// line with color interpolation
|
||||||
#define INTERP_Z
|
#define INTERP_Z
|
||||||
#define INTERP_RGB
|
#define INTERP_RGB
|
||||||
static void ZB_line_interp_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
static void ZB_line_interp_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
||||||
#include "zline.h"
|
#include "engine/tinygl/zline.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
// no Z interpolation
|
// no Z interpolation
|
||||||
static void ZB_line_flat(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
|
static void ZB_line_flat(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
|
||||||
#include "zline.h"
|
#include "engine/tinygl/zline.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
#define INTERP_RGB
|
#define INTERP_RGB
|
||||||
static void ZB_line_interp(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
static void ZB_line_interp(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
||||||
#include "zline.h"
|
#include "engine/tinygl/zline.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
void ZB_line_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
void ZB_line_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
|
||||||
|
|
|
@ -4,7 +4,8 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "tinygl/zmath.h"
|
|
||||||
|
#include "engine/tinygl/zmath.h"
|
||||||
|
|
||||||
void gl_M4_Id(M4 *a) {
|
void gl_M4_Id(M4 *a) {
|
||||||
int i, j;
|
int i, j;
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "tinygl/zbuffer.h"
|
|
||||||
|
#include "engine/tinygl/zbuffer.h"
|
||||||
|
|
||||||
#define ZCMP(z, zpix) ((z) >= (zpix))
|
#define ZCMP(z, zpix) ((z) >= (zpix))
|
||||||
|
|
||||||
|
@ -23,7 +24,7 @@ void ZB_fillTriangleFlat(ZBuffer *zb, ZBufferPoint *p0,
|
||||||
z += dzdx; \
|
z += dzdx; \
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "ztriangle.h"
|
#include "engine/tinygl/ztriangle.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
// Smooth filled triangle.
|
// Smooth filled triangle.
|
||||||
|
@ -89,7 +90,7 @@ void ZB_fillTriangleSmooth(ZBuffer *zb, ZBufferPoint *p0,
|
||||||
} \
|
} \
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "ztriangle.h"
|
#include "engine/tinygl/ztriangle.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
void ZB_setTexture(ZBuffer *zb, PIXEL *texture) {
|
void ZB_setTexture(ZBuffer *zb, PIXEL *texture) {
|
||||||
|
@ -118,7 +119,7 @@ void ZB_fillTriangleMapping(ZBuffer *zb, ZBufferPoint *p0,
|
||||||
t += dtdx; \
|
t += dtdx; \
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "ztriangle.h"
|
#include "engine/tinygl/ztriangle.h"
|
||||||
}
|
}
|
||||||
|
|
||||||
void ZB_fillTriangleMappingPerspective(ZBuffer *zb, ZBufferPoint *p0,
|
void ZB_fillTriangleMappingPerspective(ZBuffer *zb, ZBufferPoint *p0,
|
||||||
|
|
|
@ -20,9 +20,10 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "walkplane.h"
|
|
||||||
#include "textsplit.h"
|
#include "engine/walkplane.h"
|
||||||
|
#include "engine/textsplit.h"
|
||||||
|
|
||||||
void Sector::load(TextSplitter &ts) {
|
void Sector::load(TextSplitter &ts) {
|
||||||
// float height = 12345.f; // Yaz: this is in the original code...
|
// float height = 12345.f; // Yaz: this is in the original code...
|
||||||
|
|
|
@ -23,8 +23,8 @@
|
||||||
#ifndef WALKPLANE_H
|
#ifndef WALKPLANE_H
|
||||||
#define WALKPLANE_H
|
#define WALKPLANE_H
|
||||||
|
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "vector3d.h"
|
#include "common/vector3d.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,10 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "driver.h"
|
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/audiostream.h"
|
#include "mixer/audiostream.h"
|
||||||
|
|
|
@ -23,8 +23,8 @@
|
||||||
#ifndef AUDIOSTREAM_H
|
#ifndef AUDIOSTREAM_H
|
||||||
#define AUDIOSTREAM_H
|
#define AUDIOSTREAM_H
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -20,10 +20,11 @@
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "common/sys.h"
|
||||||
#include "bits.h"
|
#include "common/platform.h"
|
||||||
#include "debug.h"
|
#include "common/debug.h"
|
||||||
#include "driver.h"
|
|
||||||
|
#include "engine/backend/driver.h"
|
||||||
|
|
||||||
#include "mixer/mixer.h"
|
#include "mixer/mixer.h"
|
||||||
#include "mixer/rate.h"
|
#include "mixer/rate.h"
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue