ASYLUM: fix corrupted cursor
Bug no. 13145
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1 changed files with 2 additions and 2 deletions
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@ -207,8 +207,8 @@ void AsylumEngine::startGame(ResourcePackId sceneId, StartGameType type) {
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}
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// Load the default mouse cursor
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if (!checkGameVersion("Demo"))
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_cursor->set(MAKE_RESOURCE(kResourcePackSound, 14), 0, kCursorAnimationNone);
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// Original sets the cursor to a rotating disc
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_cursor->set(MAKE_RESOURCE(sceneId, 10));
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_cursor->hide();
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// Clear the graphic list
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