OPENGL: Add proper error checking to the Shader class

This commit is contained in:
Cameron Cawley 2022-06-29 21:08:20 +01:00
parent cf73da0409
commit 863988fee4
13 changed files with 68 additions and 59 deletions

View file

@ -20,11 +20,11 @@
*/
#include "backends/graphics/opengl/texture.h"
#include "backends/graphics/opengl/debug.h"
#include "backends/graphics/opengl/shader.h"
#include "backends/graphics/opengl/pipelines/pipeline.h"
#include "backends/graphics/opengl/pipelines/clut8.h"
#include "backends/graphics/opengl/framebuffer.h"
#include "graphics/opengl/debug.h"
#include "common/algorithm.h"
#include "common/endian.h"