Improve overlays
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parent
28fbf84855
commit
875c4b09a5
6 changed files with 77 additions and 24 deletions
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@ -949,23 +949,23 @@ void GfxOpenGL::drawOverlay(const Overlay *overlay) {
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glDisable(GL_DEPTH_TEST);
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float height = overlay->getHeight();
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float width = overlay->getWidth();
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float x = overlay->_x;
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float y = overlay->_y;
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// In Grim, the bottom edge of the sprite is at y=0 and
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// the texture is flipped along the X-axis.
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float height = overlay->_material->getData()->_textures[0]->_height;
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float width = overlay->_material->getData()->_textures[0]->_width;
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glBegin(GL_POLYGON);
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glTexCoord2f(0.0f, 1.0f);
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glVertex3f(0, height, 0.0f);
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(0, 0, 0.0f);
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glVertex2f(x, y);
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glTexCoord2f(1.0f, 0.0f);
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glVertex3f(width, +0, 0.0f);
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glVertex2f((x + width), y);
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glTexCoord2f(1.0f, 1.0f);
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glVertex3f(width, height, 0.0f);
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glVertex2f((x + width), (y + height));
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glTexCoord2f(0.0f, 1.0f);
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glVertex2f(x, (y + height));
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glEnd();
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glEnable(GL_LIGHTING);
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glDisable(GL_ALPHA_TEST);
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