workaround for bug #558236; renamed actorAnimate to animateCostume (to distinguish it a bit from animateActor); removed Scumm::animateActor

svn-id: r4695
This commit is contained in:
Max Horn 2002-08-04 02:53:50 +00:00
parent 77daed66ea
commit 8779d00789
6 changed files with 19 additions and 19 deletions

View file

@ -682,6 +682,10 @@ void Actor::turnToDirection(int newdir)
if (newdir != facing) {
moving = MF_TURN;
newDirection = newdir;
// FIXME - workaround for bug #558236
if (_vm->_gameId == GID_INDY4 && room == 39 && x == 617 && y == 125 && newdir == 180)
startAnimActor(standFrame);
}
}
@ -831,7 +835,7 @@ void Scumm::processActors()
if (a->costume) {
CHECK_HEAP getMaskFromBox(a->walkbox);
a->drawActorCostume();
CHECK_HEAP a->actorAnimate();
CHECK_HEAP a->animateCostume();
}
}
}
@ -921,7 +925,7 @@ void Actor::drawActorCostume()
}
}
void Actor::actorAnimate()
void Actor::animateCostume()
{
if (costume == 0)
return;

View file

@ -146,7 +146,7 @@ public:
void turnToDirection(int newdir);
void walkActor();
void drawActorCostume();
void actorAnimate();
void animateCostume();
void setActorCostume(int c);
byte *getActorName();
void startWalkActor(int x, int y, int dir);

View file

@ -899,15 +899,6 @@ void Scumm::faceActorToObj(int act, int obj)
derefActorSafe(act, "faceActorToObj")->turnToDirection(dir);
}
void Scumm::animateActor(int act, int anim)
{
Actor *a = derefActorSafe(act, "animateActor");
if (!a)
return;
a->animateActor(anim);
}
bool Scumm::isScriptRunning(int script)
{
int i;
@ -930,7 +921,6 @@ bool Scumm::isRoomScriptRunning(int script)
}
void Scumm::beginOverride()
{
int idx;

View file

@ -876,11 +876,14 @@ void Scumm::o5_and()
void Scumm::o5_animateActor()
{
int act, anim;
int act = getVarOrDirectByte(0x80);
int anim = getVarOrDirectByte(0x40);
act = getVarOrDirectByte(0x80);
anim = getVarOrDirectByte(0x40);
animateActor(act, anim);
Actor *a = derefActorSafe(act, "o5_animateActor");
if (!a)
return;
a->animateActor(anim);
}
void Scumm::o5_badOpcode()

View file

@ -1429,7 +1429,11 @@ void Scumm::o6_animateActor()
int anim = pop();
int act = pop();
animateActor(act, anim);
Actor *a = derefActorSafe(act, "o6_animateActor");
if (!a)
return;
a->animateActor(anim);
}
void Scumm::o6_doSentence()

View file

@ -799,7 +799,6 @@ public:
void processActors();
int getActorFromPos(int x, int y);
void faceActorToObj(int act, int obj);
void animateActor(int act, int anim);
void actorFollowCamera(int act);
bool isCostumeInUse(int i);