Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members

svn-id: r42640
This commit is contained in:
Sven Hesse 2009-07-21 11:26:31 +00:00
parent fd63d8c95a
commit 87af626ee9

View file

@ -74,15 +74,15 @@ protected:
/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
class SaveLoad_v2 : public SaveLoad {
public:
static const uint32 kSlotCount = 15;
static const uint32 kSlotNameLength = 40;
SaveLoad_v2(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v2();
SaveMode getSaveMode(const char *fileName) const;
protected:
static const uint32 kSlotCount = 15;
static const uint32 kSlotNameLength = 40;
struct SaveFile {
const char *sourceName;
SaveMode mode;
@ -136,6 +136,9 @@ protected:
/** Save/Load class for Goblins 3 and Lost in Time. */
class SaveLoad_v3 : public SaveLoad {
public:
static const uint32 kSlotCount = 30;
static const uint32 kSlotNameLength = 40;
enum ScreenshotType {
kScreenshotTypeGob3, //!< Goblins 3 type screenshot
kScreenshotTypeLost //!< Lost in Time type screenshot
@ -147,9 +150,6 @@ public:
SaveMode getSaveMode(const char *fileName) const;
protected:
static const uint32 kSlotCount = 30;
static const uint32 kSlotNameLength = 40;
struct SaveFile {
const char *sourceName;
SaveMode mode;
@ -264,15 +264,15 @@ protected:
/** Save/Load class for Woodruff. */
class SaveLoad_v4 : public SaveLoad {
public:
static const uint32 kSlotCount = 10;
static const uint32 kSlotNameLength = 40;
SaveLoad_v4(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v4();
SaveMode getSaveMode(const char *fileName) const;
protected:
static const uint32 kSlotCount = 10;
static const uint32 kSlotNameLength = 40;
struct SaveFile {
const char *sourceName;
SaveMode mode;
@ -386,15 +386,15 @@ protected:
/** Save/Load class for Urban Runner. */
class SaveLoad_v6 : public SaveLoad {
public:
static const uint32 kSlotCount = 60;
static const uint32 kSlotNameLength = 40;
SaveLoad_v6(GobEngine *vm, const char *targetName);
virtual ~SaveLoad_v6();
SaveMode getSaveMode(const char *fileName) const;
protected:
static const uint32 kSlotCount = 60;
static const uint32 kSlotNameLength = 40;
struct SaveFile {
const char *sourceName;
SaveMode mode;