fixed warnings

svn-id: r8622
This commit is contained in:
Paweł Kołodziejski 2003-06-22 15:00:51 +00:00
parent 160c4f9104
commit 87b5f750e7

View file

@ -151,14 +151,14 @@ void FB2GL::makeTextures() {
void FB2GL::makeDisplayList(int xf, int yf) { void FB2GL::makeDisplayList(int xf, int yf) {
float xfix = xf / 128.0; // 128 = 256/2 (half texture => 0.0 to 1.0) float xfix = xf / 128.0f; // 128 = 256/2 (half texture => 0.0 to 1.0)
float yfix = yf / 128.0; float yfix = yf / 128.0f;
float texend; // End of 256x256 (from -1.0 to 1.0) float texend; // End of 256x256 (from -1.0 to 1.0)
if (flags & FB2GL_NO_320) if (flags & FB2GL_NO_320)
texend = 96.0 / 160.0; // 160=320/2 (== 0.0), 256-160=96. texend = 96.0f / 160.0f; // 160=320/2 (== 0.0), 256-160=96.
else else
texend = 1.0; texend = 1.0f;
if (glIsList(displayList)) if (glIsList(displayList))
glDeleteLists(displayList, 1); glDeleteLists(displayList, 1);
@ -172,13 +172,13 @@ void FB2GL::makeDisplayList(int xf, int yf) {
glBegin(GL_QUADS); glBegin(GL_QUADS);
// upper left // upper left
glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, -1.0 - yfix); glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, -1.0f - yfix);
// lower left // lower left
glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, 1.0); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f);
// lower right // lower right
glTexCoord2f(1.0, 0.0); glVertex2f(texend + xfix, 1.0); glTexCoord2f(1.0f, 0.0f); glVertex2f(texend + xfix, 1.0f);
// upper right // upper right
glTexCoord2f(1.0, 1.0); glVertex2f(texend + xfix, -1.0 - yfix); glTexCoord2f(1.0f, 1.0f); glVertex2f(texend + xfix, -1.0f - yfix);
glEnd(); glEnd();
if (flags & FB2GL_NO_320) { if (flags & FB2GL_NO_320) {
@ -187,13 +187,13 @@ void FB2GL::makeDisplayList(int xf, int yf) {
glBegin(GL_QUADS); glBegin(GL_QUADS);
// upper left // upper left
glTexCoord2f(0.0, 1.0); glVertex2f(texend + xfix, -1.0 - yfix); glTexCoord2f(0.0f, 1.0f); glVertex2f(texend + xfix, -1.0f - yfix);
// lower left // lower left
glTexCoord2f(0.0, 0.0); glVertex2f(texend + xfix, 1.0); glTexCoord2f(0.0f, 0.0f); glVertex2f(texend + xfix, 1.0f);
// lower right // lower right
glTexCoord2f(1.0, 0.0); glVertex2f(1.0 + xfix, 1.0); glTexCoord2f(1.0f, 0.0f); glVertex2f(1.0f + xfix, 1.0f);
// upper right // upper right
glTexCoord2f(1.0, 1.0); glVertex2f(1.0 + xfix, -1.0 - yfix); glTexCoord2f(1.0f, 1.0f); glVertex2f(1.0f + xfix, -1.0f - yfix);
glEnd(); glEnd();
} }