Fixed bug which made the dragon's spoken line in a dialogue end too quickly.
svn-id: r43365
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1 changed files with 4 additions and 0 deletions
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@ -658,6 +658,10 @@ void Script::talk(Common::Queue<int> ¶ms) {
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speechFrame->setX(x);
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speechFrame->setY(y);
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// Prevent the loop from exiting early if other things left the loop in the
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// "exit immediately" state
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_vm->_game->setExitLoop(false);
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// Call the game loop to enable interactivity until the text expires
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_vm->_game->loop();
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