DRASCULA: Fix typo in variable name

This commit is contained in:
Thierry Crozat 2016-04-11 09:10:44 +01:00
parent 9605b775a4
commit 882299a1b4
8 changed files with 24 additions and 24 deletions

View file

@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
characterVivible = 1;
characterVisible = 1;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);