Converted BRA to work with the new menu approach. It is not yet well plugged-in as in NS, but it suffices for the moment.
svn-id: r33272
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7 changed files with 485 additions and 336 deletions
92
engines/parallaction/gui.cpp
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92
engines/parallaction/gui.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/gui.h"
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namespace Parallaction {
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bool MenuInputHelper::run() {
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if (_newState == 0) {
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debugC(3, kDebugExec, "MenuInputHelper has set NULL state");
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return false;
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}
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if (_newState != _state) {
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debugC(3, kDebugExec, "MenuInputHelper changing state to '%s'", _newState->_name.c_str());
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_newState->enter();
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_state = _newState;
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}
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_newState = _state->run();
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return true;
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}
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MenuInputHelper::~MenuInputHelper() {
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StateMap::iterator b = _map.begin();
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for ( ; b != _map.end(); b++) {
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delete b->_value;
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}
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_map.clear();
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}
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void Parallaction::runGuiFrame() {
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if (_input->_inputMode != Input::kInputModeMenu) {
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return;
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}
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if (!_menuHelper) {
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error("No menu helper defined!");
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}
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bool res = _menuHelper->run();
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if (!res) {
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cleanupGui();
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_input->_inputMode = Input::kInputModeGame;
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}
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}
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void Parallaction::cleanupGui() {
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delete _menuHelper;
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_menuHelper = 0;
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}
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void Parallaction::setInternLanguage(uint id) {
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//TODO: assert id!
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_language = id;
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_disk->setLanguage(id);
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}
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uint Parallaction::getInternLanguage() {
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return _language;
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}
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} // namespace Parallaction
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