SCI32: Disable compression on Hoyle5 options files
Compression overhead takes up more space than uncompressed files, plus the uncompressed files it creates are marginally quicker and easier to debug with external tools.
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@ -201,6 +201,9 @@ reg_t file_open(EngineState *s, const Common::String &filename, kFileOpenMode mo
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isCompressed = false;
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break;
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#ifdef ENABLE_SCI32
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// Hoyle5 has no save games, but creates very simple text-based game options
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// files that do not need to be compressed
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case GID_HOYLE5:
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// Phantasmagoria game scripts create their own save files, so they are
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// interoperable with the original interpreter just by renaming them as long
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// as they are not compressed. They are also never larger than a couple
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