Restructured Script so I can start adding callbacks to GPL commands (added DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing).
svn-id: r42090
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a4e6464a63
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3 changed files with 121 additions and 76 deletions
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@ -26,73 +26,78 @@
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#include "common/debug.h"
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#include "common/stream.h"
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#include "common/stack.h"
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#include "common/queue.h"
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#include "draci/script.h"
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#include "draci/draci.h"
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#include "draci/script.h"
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#include "draci/game.h"
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namespace Draci {
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// FIXME: Change parameter types to names once I figure out what they are exactly
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/** A table of all the commands the game player uses */
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GPL2Command gplCommands[] = {
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{ 0, 0, "gplend", 0, { 0 } },
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{ 0, 1, "exit", 0, { 0 } },
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{ 1, 1, "goto", 1, { 3 } },
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{ 2, 1, "Let", 2, { 3, 4 } },
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{ 3, 1, "if", 2, { 4, 3 } },
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{ 4, 1, "Start", 2, { 3, 2 } },
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{ 5, 1, "Load", 2, { 3, 2 } },
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{ 5, 2, "StartPlay", 2, { 3, 2 } },
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{ 5, 3, "JustTalk", 0, { 0 } },
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{ 5, 4, "JustStay", 0, { 0 } },
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{ 6, 1, "Talk", 2, { 3, 2 } },
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{ 7, 1, "ObjStat", 2, { 3, 3 } },
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{ 7, 2, "ObjStat_On", 2, { 3, 3 } },
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{ 8, 1, "IcoStat", 2, { 3, 3 } },
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{ 9, 1, "Dialogue", 1, { 2 } },
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{ 9, 2, "ExitDialogue", 0, { 0 } },
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{ 9, 3, "ResetDialogue", 0, { 0 } },
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{ 9, 4, "ResetDialogueFrom", 0, { 0 } },
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{ 9, 5, "ResetBlock", 1, { 3 } },
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{ 10, 1, "WalkOn", 3, { 1, 1, 3 } },
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{ 10, 2, "StayOn", 3, { 1, 1, 3 } },
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{ 10, 3, "WalkOnPlay", 3, { 1, 1, 3 } },
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{ 11, 1, "LoadPalette", 1, { 2 } },
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{ 12, 1, "SetPalette", 0, { 0 } },
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{ 12, 2, "BlackPalette", 0, { 0 } },
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{ 13, 1, "FadePalette", 3, { 1, 1, 1 } },
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{ 13, 2, "FadePalettePlay", 3, { 1, 1, 1 } },
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{ 14, 1, "NewRoom", 2, { 3, 1 } },
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{ 15, 1, "ExecInit", 1, { 3 } },
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{ 15, 2, "ExecLook", 1, { 3 } },
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{ 15, 3, "ExecUse", 1, { 3 } },
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{ 16, 1, "RepaintInventory", 0, { 0 } },
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{ 16, 2, "ExitInventory", 0, { 0 } },
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{ 17, 1, "ExitMap", 0, { 0 } },
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{ 18, 1, "LoadMusic", 1, { 2 } },
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{ 18, 2, "StartMusic", 0, { 0 } },
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{ 18, 3, "StopMusic", 0, { 0 } },
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{ 18, 4, "FadeOutMusic", 1, { 1 } },
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{ 18, 5, "FadeInMusic", 1, { 1 } },
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{ 19, 1, "Mark", 0, { 0 } },
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{ 19, 2, "Release", 0, { 0 } },
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{ 20, 1, "Play", 0, { 0 } },
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{ 21, 1, "LoadMap", 1, { 2 } },
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{ 21, 2, "RoomMap", 0, { 0 } },
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{ 22, 1, "DisableQuickHero", 0, { 0 } },
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{ 22, 2, "EnableQuickHero", 0, { 0 } },
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{ 23, 1, "DisableSpeedText", 0, { 0 } },
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{ 23, 2, "EnableSpeedText", 0, { 0 } },
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{ 24, 1, "QuitGame", 0, { 0 } },
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{ 25, 1, "PushNewRoom", 0, { 0 } },
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{ 25, 2, "PopNewRoom", 0, { 0 } },
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{ 26, 1, "ShowCheat", 0, { 0 } },
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{ 26, 2, "HideCheat", 0, { 0 } },
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{ 26, 3, "ClearCheat", 1, { 1 } },
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{ 27, 1, "FeedPassword", 3, { 1, 1, 1 } }
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};
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void Script::setupCommandList() {
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/** A table of all the commands the game player uses */
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static const GPL2Command gplCommands[] = {
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{ 0, 0, "gplend", 0, { 0 }, NULL },
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{ 0, 1, "exit", 0, { 0 }, NULL },
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{ 1, 1, "goto", 1, { 3 }, NULL },
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{ 2, 1, "Let", 2, { 3, 4 }, NULL },
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{ 3, 1, "if", 2, { 4, 3 }, NULL },
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{ 4, 1, "Start", 2, { 3, 2 }, NULL },
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{ 5, 1, "Load", 2, { 3, 2 }, &Script::dummy },
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{ 5, 2, "StartPlay", 2, { 3, 2 }, NULL },
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{ 5, 3, "JustTalk", 0, { 0 }, NULL },
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{ 5, 4, "JustStay", 0, { 0 }, NULL },
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{ 6, 1, "Talk", 2, { 3, 2 }, NULL },
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{ 7, 1, "ObjStat", 2, { 3, 3 }, NULL },
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{ 7, 2, "ObjStat_On", 2, { 3, 3 }, NULL },
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{ 8, 1, "IcoStat", 2, { 3, 3 }, NULL },
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{ 9, 1, "Dialogue", 1, { 2 }, NULL },
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{ 9, 2, "ExitDialogue", 0, { 0 }, NULL },
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{ 9, 3, "ResetDialogue", 0, { 0 }, NULL },
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{ 9, 4, "ResetDialogueFrom", 0, { 0 }, NULL },
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{ 9, 5, "ResetBlock", 1, { 3 }, NULL },
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{ 10, 1, "WalkOn", 3, { 1, 1, 3 }, NULL },
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{ 10, 2, "StayOn", 3, { 1, 1, 3 }, NULL },
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{ 10, 3, "WalkOnPlay", 3, { 1, 1, 3 }, NULL },
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{ 11, 1, "LoadPalette", 1, { 2 }, NULL },
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{ 12, 1, "SetPalette", 0, { 0 }, NULL },
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{ 12, 2, "BlackPalette", 0, { 0 }, NULL },
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{ 13, 1, "FadePalette", 3, { 1, 1, 1 }, NULL },
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{ 13, 2, "FadePalettePlay", 3, { 1, 1, 1 }, NULL },
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{ 14, 1, "NewRoom", 2, { 3, 1 }, NULL },
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{ 15, 1, "ExecInit", 1, { 3 }, NULL },
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{ 15, 2, "ExecLook", 1, { 3 }, NULL },
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{ 15, 3, "ExecUse", 1, { 3 }, NULL },
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{ 16, 1, "RepaintInventory", 0, { 0 }, NULL },
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{ 16, 2, "ExitInventory", 0, { 0 }, NULL },
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{ 17, 1, "ExitMap", 0, { 0 }, NULL },
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{ 18, 1, "LoadMusic", 1, { 2 }, NULL },
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{ 18, 2, "StartMusic", 0, { 0 }, NULL },
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{ 18, 3, "StopMusic", 0, { 0 }, NULL },
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{ 18, 4, "FadeOutMusic", 1, { 1 }, NULL },
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{ 18, 5, "FadeInMusic", 1, { 1 }, NULL },
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{ 19, 1, "Mark", 0, { 0 }, NULL },
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{ 19, 2, "Release", 0, { 0 }, NULL },
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{ 20, 1, "Play", 0, { 0 }, NULL },
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{ 21, 1, "LoadMap", 1, { 2 }, NULL },
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{ 21, 2, "RoomMap", 0, { 0 }, NULL },
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{ 22, 1, "DisableQuickHero", 0, { 0 }, NULL },
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{ 22, 2, "EnableQuickHero", 0, { 0 }, NULL },
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{ 23, 1, "DisableSpeedText", 0, { 0 }, NULL },
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{ 23, 2, "EnableSpeedText", 0, { 0 }, NULL },
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{ 24, 1, "QuitGame", 0, { 0 }, NULL },
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{ 25, 1, "PushNewRoom", 0, { 0 }, NULL },
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{ 25, 2, "PopNewRoom", 0, { 0 }, NULL },
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{ 26, 1, "ShowCheat", 0, { 0 }, NULL },
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{ 26, 2, "HideCheat", 0, { 0 }, NULL },
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{ 26, 3, "ClearCheat", 1, { 1 }, NULL },
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{ 27, 1, "FeedPassword", 3, { 1, 1, 1 }, NULL }
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};
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_commandList = gplCommands;
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}
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/** Operators used by the mathematical evaluator */
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Common::String operators[] = {
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"oper_and",
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"F_Cheat"
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};
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const unsigned int kNumCommands = sizeof gplCommands / sizeof gplCommands[0];
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/** Type of mathematical object */
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enum mathExpressionObject {
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kMathEnd,
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@ -143,6 +146,12 @@ enum mathExpressionObject {
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kMathVariable
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};
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void Script::dummy(Common::Queue<int> ¶ms) {
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debug(1, "- %d", params.pop());
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debug(1, "- %d", params.pop());
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}
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// FIXME: The evaluator is now complete but I still need to implement callbacks
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/**
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* @param reader Stream reader set to the beginning of the expression
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*/
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void Script::handleMathExpression(Common::MemoryReadStream &reader) {
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int Script::handleMathExpression(Common::MemoryReadStream &reader) {
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Common::Stack<uint16> stk;
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mathExpressionObject obj;
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@ -211,7 +220,7 @@ void Script::handleMathExpression(Common::MemoryReadStream &reader) {
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obj = (mathExpressionObject) reader.readUint16LE();
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}
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return;
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return stk.pop();
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}
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/**
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* @return NULL if command is not found. Otherwise, a pointer to a GPL2Command
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* struct representing the command.
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*/
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GPL2Command *Script::findCommand(byte num, byte subnum) {
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const GPL2Command *Script::findCommand(byte num, byte subnum) {
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unsigned int i = 0;
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while (1) {
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@ -233,9 +242,9 @@ GPL2Command *Script::findCommand(byte num, byte subnum) {
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}
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// Return found command
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if (gplCommands[i]._number == num &&
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gplCommands[i]._subNumber == subnum) {
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return &gplCommands[i];
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if (_commandList[i]._number == num &&
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_commandList[i]._subNumber == subnum) {
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return &_commandList[i];
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}
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++i;
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*/
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int Script::run(GPL2Program program, uint16 offset) {
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// Stream reader for the whole program
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Common::MemoryReadStream reader(program._bytecode, program._length);
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// Parameter queue that is passed to each command
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Common::Queue<int> params;
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// Offset is given as number of 16-bit integers so we need to convert
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// it to a number of bytes
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// Seek to the requested part of the program
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reader.seek(offset);
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GPL2Command *cmd;
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const GPL2Command *cmd;
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do {
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// read in command pair
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uint16 cmdpair = reader.readUint16BE();
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byte subnum = cmdpair & 0xFF;
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if ((cmd = findCommand(num, subnum))) {
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int tmp;
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// Print command name
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debugC(2, kDraciBytecodeDebugLevel, "%s", cmd->_name.c_str());
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for (uint16 i = 0; i < cmd->_numParams; ++i) {
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for (int i = 0; i < cmd->_numParams; ++i) {
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if (cmd->_paramTypes[i] == 4) {
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debugC(3, kDraciBytecodeDebugLevel, "\t<MATHEXPR>");
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handleMathExpression(reader);
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params.push(handleMathExpression(reader));
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}
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else {
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debugC(3, kDraciBytecodeDebugLevel, "\t%hu", reader.readUint16LE());
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tmp = reader.readUint16LE();
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params.push(tmp);
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debugC(3, kDraciBytecodeDebugLevel, "\t%hu", tmp);
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}
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}
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}
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debugC(2, kDraciBytecodeDebugLevel, "Unknown opcode %hu, %hu",
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num, subnum);
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}
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GPLHandler handler = cmd->_handler;
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if (handler != NULL) {
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// Call the handler for the current command
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(this->*(cmd->_handler))(params);
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}
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} while (cmd->_name != "gplend");
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return 0;
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