SCI32: Fix GK1 ego speed bugs (#1365)
Fixes ego speed bugs in the original game, bug #10780
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@ -125,6 +125,8 @@ static const char *const selectorNameTable[] = {
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"test", // Torin
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"get", // Torin, GK1
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"has", // GK1
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"newRoom", // GK1
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"normalize", // GK1
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"set", // Torin
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"clear", // Torin
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"masterVolume", // SCI2 master volume reset
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@ -198,6 +200,8 @@ enum ScriptPatcherSelectors {
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SELECTOR_test,
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SELECTOR_get,
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SELECTOR_has,
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SELECTOR_newRoom,
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SELECTOR_normalize,
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SELECTOR_set,
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SELECTOR_clear,
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SELECTOR_masterVolume,
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@ -1515,6 +1519,134 @@ static const uint16 gk1Day5MoselyVevePointsPatch[] = {
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PATCH_END
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};
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// When entering the police station (room 230) sGabeEnters sets ego speed
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// to 4 for the door animation but fails to restore it to the game speed
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// by calling GKEgo:normalize. This leaves ego at 75% speed until doing
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// something that does call normalize.
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//
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// We fix this by calling GKEgo:normalize after Gabriel finishes walking
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// through the door in sGabeEnters:changeState(5). This requires overwriting
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// the instructions in state 4 which set GKEgo:ignoreActors to 0 but that's
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// okay because normalize does that.
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//
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// There are two versions of this patch due to two significantly different
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// versions of this script. The first is in english pc floppy prior to
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// Sierra's 1.0b patch and the second is in cd and localized floppies. The
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// script was restructured and the compiler used different sized instructions.
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//
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// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
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// Responsible method: sGabeEnters:changeState
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// Fixes bug #10780
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static const uint16 gk1PoliceEgoSpeedFixV1Signature[] = {
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0x31, 0x1f, // bnt 1f [ state 5 ]
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SIG_ADDTOOFFSET(+19),
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0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag 0
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0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
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0x33, 0x45, // jmp 45 [ end of method ]
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SIG_MAGICDWORD,
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0x3c, // dup
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0x35, 0x05, // ldi 5
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0x1a, // eq?
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0x31, 0x3f, // bnt 3f [ end of method ]
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SIG_END
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};
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static const uint16 gk1PoliceEgoSpeedFixV1Patch[] = {
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0x31, 0x1b, // bnt 1b [ state 5 ]
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SIG_ADDTOOFFSET(+19),
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0x81, 0x00, // lag 0
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0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ]
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0x3a, // toss
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0x48, // ret
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0x33, 0x00, // jmp 0 [ waste 2 bytes ]
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0x38, PATCH_SELECTOR16(normalize), // pushi normalize
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0x76, // push0
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0x81, 0x00, // lag 0
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0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
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PATCH_END
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};
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// cd / localized floppy / floppy 1.0b version of the above signature/patch
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static const uint16 gk1PoliceEgoSpeedFixV2Signature[] = {
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0x31, 0x27, // bnt 27 [ state 5 ]
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SIG_ADDTOOFFSET(+26),
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0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
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0x78, // push1
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0x76, // push0
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0x81, 0x00, // lag 0
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0x4a, SIG_UINT16(0x000c), // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
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0x32, SIG_UINT16(0x004c), // jmp 004c [ end of method ]
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SIG_MAGICDWORD,
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0x3c, // dup
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0x35, 0x05, // ldi 5
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0x1a, // eq?
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0x31, 0x46, // bnt 46 [ end of method ]
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SIG_END
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};
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static const uint16 gk1PoliceEgoSpeedFixV2Patch[] = {
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0x31, 0x24, // bnt 24 [ state 5 ]
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SIG_ADDTOOFFSET(+26),
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0x81, 0x00, // lag 0
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0x4a, PATCH_UINT16(0x0006), // send 6 [ GKEgo:setPri: -1 ]
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0x3a, // toss
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0x48, // ret
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0x32, PATCH_UINT16(0x0000), // jmp 0 [ waste 3 bytes ]
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0x38, PATCH_SELECTOR16(normalize), // pushi 0300 [ normalize ]
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0x76, // push0
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0x81, 0x00, // lag 0
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0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
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PATCH_END
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};
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// When exiting the drugstore (room 250) egoExits sets ego speed to 15
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// (slowest) for the door animation but fails to restore it to game
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// speed by calling GKEgo:normalize. This leaves ego slow until doing
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// something that does call normalize.
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//
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// We fix this by calling GKEgo:normalize after the door animation.
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//
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// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
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// Responsible method: egoExits:changeState
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// Fixes bug #10780
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static const uint16 gk1DrugStoreEgoSpeedFixSignature[] = {
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0x30, SIG_UINT16(0x003f), // bnt 003f [ state 1 ]
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SIG_ADDTOOFFSET(+60),
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SIG_MAGICDWORD,
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0x32, SIG_UINT16(0x0012), // jmp 12 [ end of method ]
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0x3c, // dup
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0x35, 0x01, // ldi 1
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0x1a, // eq?
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0x31, 0x0c, // bnt c [ end of method ]
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0x38, SIG_SELECTOR16(newRoom), // pushi newRoom
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0x78, // push1
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0x38, SIG_UINT16(0x00c8), // pushi 00c8 [ map ]
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0x81, 0x02, // lag 2
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0x4a, SIG_UINT16(0x0006), // send 6 [ rm250:newRoom = map ]
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0x3a, // toss
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SIG_END
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};
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static const uint16 gk1DrugStoreEgoSpeedFixPatch[] = {
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0x3a, // toss
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0x31, 0x3d, // bnt 3d [ state 1 ]
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PATCH_ADDTOOFFSET(+60),
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0x48, // ret
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0x38, PATCH_SELECTOR16(normalize), // pushi normalize
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0x76, // push0
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0x81, 0x00, // lag 0
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0x4a, PATCH_UINT16(0x0004), // send 4 [ GKEgo:normalize ]
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0x38, PATCH_SELECTOR16(newRoom), // pushi newRoom
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0x78, // push1
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0x38, PATCH_UINT16(0x00c8), // pushi 00c8 [ map ]
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0x81, 0x02, // lag 2
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0x4a, PATCH_UINT16(0x0006), // send 6 [ rm250:newRoom = map ]
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PATCH_END
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};
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// script, description, signature patch
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static const SciScriptPatcherEntry gk1Signatures[] = {
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{ true, 51, "fix interrogation bug", 1, gk1InterrogationBugSignature, gk1InterrogationBugPatch },
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@ -1523,7 +1655,10 @@ static const SciScriptPatcherEntry gk1Signatures[] = {
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{ true, 230, "fix day 6 police beignet timer issue (1/2)", 1, gk1Day6PoliceBeignetSignature1, gk1Day6PoliceBeignetPatch1 },
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{ true, 230, "fix day 6 police beignet timer issue (2/2)", 1, gk1Day6PoliceBeignetSignature2, gk1Day6PoliceBeignetPatch2 },
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{ true, 230, "fix day 6 police sleep timer issue", 1, gk1Day6PoliceSleepSignature, gk1Day6PoliceSleepPatch },
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{ true, 230, "fix police station ego speed (version 1)", 1, gk1PoliceEgoSpeedFixV1Signature, gk1PoliceEgoSpeedFixV1Patch },
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{ true, 230, "fix police station ego speed (version 2)", 1, gk1PoliceEgoSpeedFixV2Signature, gk1PoliceEgoSpeedFixV2Patch },
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{ true, 240, "fix day 5 mosely veve missing points", 1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
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{ true, 250, "fix ego speed when exiting drug store", 1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch },
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{ true, 280, "fix pathfinding in Madame Cazanoux's house", 1, gk1CazanouxPathfindingSignature, gk1CazanouxPathfindingPatch },
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{ true, 710, "fix day 9 vine swing speech playing", 1, gk1Day9VineSwingSignature, gk1Day9VineSwingPatch },
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{ true, 800, "fix day 10 honfour unlock door lockup", 1, gk1HonfourUnlockDoorSignature, gk1HonfourUnlockDoorPatch },
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