TOOLS: Fix GCC warnings reported by Fingolgin in create_hugo
Also realign arrays to make them (a bit) more readable. These modifications don't modify Hugo.dat svn-id: r53983
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parent
c94278fb20
commit
88892dc982
2 changed files with 1498 additions and 1494 deletions
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@ -58,6 +58,10 @@ static void writeByte(FILE *fp, uint8 b) {
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fwrite(&b, 1, 1, fp);
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}
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static void writeSByte(FILE *fp, int8 b) {
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fwrite(&b, 1, 1, fp);
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}
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static void writeUint16BE(FILE *fp, uint16 value) {
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writeByte(fp, (uint8)(value >> 8));
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writeByte(fp, (uint8)(value & 0xFF));
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@ -703,29 +707,29 @@ int main(int argc, char *argv[]) {
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nbrElem = sizeof(actListArr_3d) / sizeof(actList);
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writeActListArray(outFile, actListArr_3d, nbrElem);
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writeByte(outFile, NUM_TUNES_1w);
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writeByte(outFile, SILENCE_1w);
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writeByte(outFile, TEST_SOUND_1w);
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writeSByte(outFile, NUM_TUNES_1w);
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writeSByte(outFile, SILENCE_1w);
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writeSByte(outFile, TEST_SOUND_1w);
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writeByte(outFile, NUM_TUNES_2w);
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writeByte(outFile, SILENCE_2w);
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writeByte(outFile, TEST_SOUND_2w);
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writeSByte(outFile, NUM_TUNES_2w);
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writeSByte(outFile, SILENCE_2w);
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writeSByte(outFile, TEST_SOUND_2w);
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writeByte(outFile, NUM_TUNES_3w);
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writeByte(outFile, SILENCE_3w);
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writeByte(outFile, TEST_SOUND_3w);
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writeSByte(outFile, NUM_TUNES_3w);
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writeSByte(outFile, SILENCE_3w);
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writeSByte(outFile, TEST_SOUND_3w);
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writeByte(outFile, NUM_TUNES_1d);
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writeByte(outFile, SILENCE_1d);
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writeByte(outFile, TEST_SOUND_1d);
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writeSByte(outFile, NUM_TUNES_1d);
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writeSByte(outFile, SILENCE_1d);
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writeSByte(outFile, TEST_SOUND_1d);
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writeByte(outFile, NUM_TUNES_2d);
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writeByte(outFile, SILENCE_2d);
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writeByte(outFile, TEST_SOUND_2d);
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writeSByte(outFile, NUM_TUNES_2d);
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writeSByte(outFile, SILENCE_2d);
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writeSByte(outFile, TEST_SOUND_2d);
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writeByte(outFile, NUM_TUNES_3d);
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writeByte(outFile, SILENCE_3d);
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writeByte(outFile, TEST_SOUND_3d);
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writeSByte(outFile, NUM_TUNES_3d);
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writeSByte(outFile, SILENCE_3d);
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writeSByte(outFile, TEST_SOUND_3d);
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// def_tunes_1w
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nbrElem = sizeof(def_tunes_1w) / sizeof(int16);
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@ -5519,7 +5519,7 @@ object_t objects_2d[] = {
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{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0},
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{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0},
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{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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// Screen 4: (Keyhole)
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{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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@ -5528,7 +5528,7 @@ object_t objects_2d[] = {
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// Screen 6: (Kitchen)
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{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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// Screen 8: (Shed)
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{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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@ -5592,7 +5592,7 @@ object_t objects_2d[] = {
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// Screen 31: (Parlor)
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{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, -1, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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// Screen 32: (Catroom)
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{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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// Screen 33: (Boxroom)
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@ -5613,7 +5613,7 @@ object_t objects_2d[] = {
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{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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// Misc:
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{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, -1, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
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