TOOLS: Fix GCC warnings reported by Fingolgin in create_hugo

Also realign arrays to make them (a bit) more readable.
These modifications don't modify Hugo.dat

svn-id: r53983
This commit is contained in:
Arnaud Boutonné 2010-10-31 18:27:53 +00:00
parent c94278fb20
commit 88892dc982
2 changed files with 1498 additions and 1494 deletions

View file

@ -58,6 +58,10 @@ static void writeByte(FILE *fp, uint8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeSByte(FILE *fp, int8 b) {
fwrite(&b, 1, 1, fp);
}
static void writeUint16BE(FILE *fp, uint16 value) {
writeByte(fp, (uint8)(value >> 8));
writeByte(fp, (uint8)(value & 0xFF));
@ -703,29 +707,29 @@ int main(int argc, char *argv[]) {
nbrElem = sizeof(actListArr_3d) / sizeof(actList);
writeActListArray(outFile, actListArr_3d, nbrElem);
writeByte(outFile, NUM_TUNES_1w);
writeByte(outFile, SILENCE_1w);
writeByte(outFile, TEST_SOUND_1w);
writeSByte(outFile, NUM_TUNES_1w);
writeSByte(outFile, SILENCE_1w);
writeSByte(outFile, TEST_SOUND_1w);
writeByte(outFile, NUM_TUNES_2w);
writeByte(outFile, SILENCE_2w);
writeByte(outFile, TEST_SOUND_2w);
writeSByte(outFile, NUM_TUNES_2w);
writeSByte(outFile, SILENCE_2w);
writeSByte(outFile, TEST_SOUND_2w);
writeByte(outFile, NUM_TUNES_3w);
writeByte(outFile, SILENCE_3w);
writeByte(outFile, TEST_SOUND_3w);
writeSByte(outFile, NUM_TUNES_3w);
writeSByte(outFile, SILENCE_3w);
writeSByte(outFile, TEST_SOUND_3w);
writeByte(outFile, NUM_TUNES_1d);
writeByte(outFile, SILENCE_1d);
writeByte(outFile, TEST_SOUND_1d);
writeSByte(outFile, NUM_TUNES_1d);
writeSByte(outFile, SILENCE_1d);
writeSByte(outFile, TEST_SOUND_1d);
writeByte(outFile, NUM_TUNES_2d);
writeByte(outFile, SILENCE_2d);
writeByte(outFile, TEST_SOUND_2d);
writeSByte(outFile, NUM_TUNES_2d);
writeSByte(outFile, SILENCE_2d);
writeSByte(outFile, TEST_SOUND_2d);
writeByte(outFile, NUM_TUNES_3d);
writeByte(outFile, SILENCE_3d);
writeByte(outFile, TEST_SOUND_3d);
writeSByte(outFile, NUM_TUNES_3d);
writeSByte(outFile, SILENCE_3d);
writeSByte(outFile, TEST_SOUND_3d);
// def_tunes_1w
nbrElem = sizeof(def_tunes_1w) / sizeof(int16);

View file

@ -5519,7 +5519,7 @@ object_t objects_2d[] = {
{kNPanel_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, -1, 3, 189, 91, 90, 90, 0, 0, 0, 0, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0},
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 3, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookdesk_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNBird_2d, kDTtbird_2d, 0, AUTO, 0, 0, 0, THING2, CYCLE_FORWARD, 0, 0, 0, -1, 3, 186, 100, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FOREGROUND, -1, -1, -1, 0, 0, 0, 0},
{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNMatches_2d, 0, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 1, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDmatches_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 3, 72, 138, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
// Screen 4: (Keyhole)
{kNMurder_2d, 0, 0, AUTO, 0, 0, 0, THING2e, CYCLE_FORWARD, 1, 2, 16, -1, 4, 141, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
@ -5528,7 +5528,7 @@ object_t objects_2d[] = {
// Screen 6: (Kitchen)
{kNDumb_2d, kDTtdumb_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 6, 35, 152, 90, 90, 0, 0, 0, 1, kCMDdumb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 135, 142, 90, 90, 0, 0, 0, 0, kCMDlookcupb_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, -1, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNGarlic_2d, kDTtgarlic_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 20, 255, 78, 30, 90, 90, 0, 0, 5, 7, kCMDgarlic_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 6, 290, 196, 90, 90, 0, 0, 0, 0, kCMDkdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
// Screen 8: (Shed)
{kNGardner_2d, kDTtgardner_2d, 0, WANDER, DX, DY, 0, PERSON2, CYCLE_FORWARD, 0, 0, 0, -1, 8, 250, 90, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
@ -5592,7 +5592,7 @@ object_t objects_2d[] = {
// Screen 31: (Parlor)
{kNCupb_2d, 0, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 212, 142, 90, 90, 0, 0, 0, 0, kCMDcupbp_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNDoor_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 31, 28, 154, 90, 90, 0, 0, 0, 0, kCMDpdoor_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, -1, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNAlbum_2d, kDTtalbum_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 55, 255, 212, 142, 90, 90, 0, 0, 5, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
// Screen 32: (Catroom)
{kNCat_2d, kDTdull_2d, 0, AUTO, 0, 0, 0, THING2b, CYCLE_FORWARD, 0, 2, 0, 40, 32, 189, 69, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
// Screen 33: (Boxroom)
@ -5613,7 +5613,7 @@ object_t objects_2d[] = {
{kNScrew_2d, kDTtscrew_2d, 0, AUTO, 0, 0, 0, THING0, INVISIBLE, 0, 0, 0, 20, 37, 100, 123, 90, 90, 0, 0, 15, 3, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
// Misc:
{kNCook_2d, kDTtcook_2d, 0, AUTO, DX, DY, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 06, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, -1, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNCookb_2d, kDTtcook_2d, 0, AUTO, 0, 0, 0, THING4, CYCLE_FORWARD, 0, 0, 0, 30, 255, 98, 98, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNCop_2d, kDTtcop_2d, 0, AUTO, 0, 0, 0, PERSON2, INVISIBLE, 0, 0, 0, 30, 29, 180, 47, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNHorace_2d, kDTthorace_2d, 0, AUTO, 0, 0, 0, PERSON, INVISIBLE, 0, 0, 0, 30, 34, 215, 76, 90, 90, 0, 0, 0, 1, 0, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},
{kNBell_2d, kDTtbell_2d, 0, AUTO, 0, 0, 0, THING1, NOT_CYCLING, 0, 0, 0, 30, MAZE_SCREEN + 15, 149, 109, 90, 90, 0, 0, 5, 7, kCMDbell_2d, 0, 0, 0, FLOATING, -1, -1, -1, 0, 0, 0, 0},