ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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3853e76202
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88913c0139
314 changed files with 1761 additions and 1761 deletions
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@ -389,31 +389,31 @@ void Buffer::copyToArray(byte *dst, int pitch) {
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void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) {
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DEBUG_ENTER_FUNC();
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// We can size the buffer either by texture size (multiple of 2^n) or source size.
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// At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used.
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_sourceSize.width = width;
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_sourceSize.height = height;
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_textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512
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_textureSize.height = scaleUpToPowerOfTwo(height);
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if (textureOrSource == kSizeByTextureSize) {
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_width = _textureSize.width;
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_height = _textureSize.height;
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} else { // sizeBySourceSize
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_width = _sourceSize.width;
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_height = _sourceSize.height;
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// adjust allocated width to be divisible by 32.
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// adjust allocated width to be divisible by 32.
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// The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes
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// We don't necessarily know the depth of the pixels here. So just make it divisible by 32.
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uint32 checkDiv = _width & 31;
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if (checkDiv)
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_width += 32 - checkDiv;
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}
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PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture");
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}
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@ -558,10 +558,10 @@ void GuRenderer::render() {
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// Loop over patches of 512x512 pixel textures and draw them
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for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) {
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_textureLoadOffset.y = j;
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for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) {
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_textureLoadOffset.x = i;
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guLoadTexture();
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Vertex *vertices = guGetVertices();
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fillVertices(vertices);
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@ -573,8 +573,8 @@ void GuRenderer::render() {
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inline void GuRenderer::guProgramDrawBehavior() {
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DEBUG_ENTER_FUNC();
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PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
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_blending ? "on" : "off", _colorTest ? "on" : "off",
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PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
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_blending ? "on" : "off", _colorTest ? "on" : "off",
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_alphaReverse ? "on" : "off", _keyColor);
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if (_blending) {
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@ -591,7 +591,7 @@ inline void GuRenderer::guProgramDrawBehavior() {
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if (_colorTest) {
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sceGuEnable(GU_COLOR_TEST);
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sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color
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_keyColor,
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_keyColor,
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0x00ffffff); // match everything but alpha
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} else
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sceGuDisable(GU_COLOR_TEST);
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@ -663,10 +663,10 @@ inline void GuRenderer::guLoadTexture() {
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byte *startPoint = _buffer->getPixels();
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if (_textureLoadOffset.x)
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startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x);
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if (_textureLoadOffset.y)
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if (_textureLoadOffset.y)
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startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y;
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sceGuTexImage(0,
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sceGuTexImage(0,
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_buffer->getTextureWidth(), // texture width (must be power of 2)
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_buffer->getTextureHeight(), // texture height (must be power of 2)
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_buffer->getWidth(), // width of a line of the image (to get to the next line)
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@ -698,7 +698,7 @@ void GuRenderer::fillVertices(Vertex *vertices) {
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// These coordinates describe an area within the texture. ie. we already loaded a square of texture,
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// now the coordinates within it are 0 to the edge of the area of the texture we want to draw
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float textureStartX = textureFix + _offsetInBuffer.x;
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float textureStartY = textureFix + _offsetInBuffer.y;
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float textureStartY = textureFix + _offsetInBuffer.y;
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int textureLeftX = _drawSize.width - _textureLoadOffset.x;
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if (textureLeftX > 512)
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@ -720,7 +720,7 @@ void GuRenderer::fillVertices(Vertex *vertices) {
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float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y)));
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float imageEndX, imageEndY;
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imageEndX = imageStartX + scaleSourceToOutput(true, stretch(true, textureLeftX));
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imageEndY = imageStartY + scaleSourceToOutput(false, stretch(false, textureLeftY));
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