ALL: Remove trailing whitespaces

This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
This commit is contained in:
Max Horn 2011-06-20 00:59:48 +02:00
parent 3853e76202
commit 88913c0139
314 changed files with 1761 additions and 1761 deletions

View file

@ -91,7 +91,7 @@ void MadsAnimation::initialize(const Common::String &filename, uint16 flags, M4S
_scrollY = animStream->readSint16LE();
_scrollTicks = animStream->readUint16LE();
animStream->skip(8);
animStream->read(buffer, FILENAME_SIZE);
buffer[FILENAME_SIZE] = '\0';
_interfaceFile = Common::String(buffer);
@ -230,7 +230,7 @@ void MadsAnimation::initialize(const Common::String &filename, uint16 flags, M4S
// Load all the sprite sets for the animation
for (int i = 0; i < spriteListCount; ++i) {
if (_field12 && (i == _spriteListIndex))
// Skip over field, since it's manually loaded
// Skip over field, since it's manually loaded
continue;
_spriteListIndexes[i] = _view->_spriteSlots.addSprites(_spriteSetNames[i].c_str());
@ -242,7 +242,7 @@ void MadsAnimation::initialize(const Common::String &filename, uint16 flags, M4S
if (madsRes)
resName += "*";
resName += _spriteSetNames[_spriteListIndex];
_spriteListIndexes[_spriteListIndex] = _view->_spriteSlots.addSprites(resName.c_str());
}
@ -298,7 +298,7 @@ void MadsAnimation::update() {
if (_field12) {
int spriteListIndex = _spriteListIndexes[_spriteListIndex];
int newIndex = -1;
for (uint idx = _oldFrameEntry; idx < _frameEntries.size(); ++idx) {
if (_frameEntries[idx].frameNumber > _currentFrame)
break;
@ -378,7 +378,7 @@ void MadsAnimation::update() {
if (_frameEntries[_oldFrameEntry].frameNumber > _currentFrame)
break;
else if (_frameEntries[_oldFrameEntry].frameNumber == _currentFrame) {
// Found the correct frame
// Found the correct frame
int spriteSlotIndex = 0;
int index = 0;
@ -393,14 +393,14 @@ void MadsAnimation::update() {
}
++index;
continue;
}
}
if (spriteSlotIndex == 0) {
int slotIndex = _view->_spriteSlots.getIndex();
MadsSpriteSlot &slot = _view->_spriteSlots[slotIndex];
slot.copy(_frameEntries[_oldFrameEntry].spriteSlot);
slot.seqIndex = _frameEntries[_oldFrameEntry].seqIndex + 0x80;
SpriteAsset &spriteSet = _view->_spriteSlots.getSprite(
_view->_spriteSlots[slotIndex].spriteListIndex);
slot.spriteType = spriteSet.isBackground() ? BACKGROUND_SPRITE : FOREGROUND_SPRITE;
@ -408,7 +408,7 @@ void MadsAnimation::update() {
break;
}
}
++_oldFrameEntry;
}