ALL: Remove trailing whitespaces

This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
This commit is contained in:
Max Horn 2011-06-20 00:59:48 +02:00
parent 3853e76202
commit 88913c0139
314 changed files with 1761 additions and 1761 deletions

View file

@ -655,9 +655,9 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_game.platform == Common::kPlatformFMTowns) {
towns_drawStripToScreen(vs, x, y, x, top, width, height);
return;
return;
} else
#endif
#endif
if (_outputPixelFormat.bytesPerPixel == 2) {
const byte *srcPtr = (const byte *)src;
const byte *textPtr = (byte *)_textSurface.getBasePtr(x * m, y * m);
@ -1024,7 +1024,7 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
if (rect.left > vs->w)
return;
// Convert 'rect' to local (virtual screen) coordinates
rect.top -= vs->topline;
rect.bottom -= vs->topline;
@ -1068,7 +1068,7 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) {
fill(mask, _textSurface.pitch, backColor, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
}
#endif
if (_game.features & GF_16BIT_COLOR)
fill(screenBuf, vs->pitch, _16BitPalette[backColor], width, height, vs->format.bytesPerPixel);
else
@ -1128,7 +1128,7 @@ void ScummEngine::clearTextSurface() {
fill((byte*)_textSurface.pixels, _textSurface.pitch,
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
_game.platform == Common::kPlatformFMTowns ? 0 :
#endif
#endif
CHARSET_MASK_TRANSPARENCY, _textSurface.w, _textSurface.h, _textSurface.format.bytesPerPixel);
}
@ -1345,12 +1345,12 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) {
color = ((color & 0x0f) << 4) | (color & 0x0f);
byte *mask = (byte *)_textSurface.getBasePtr(x * _textSurfaceMultiplier, (y - _screenTop + vs->topline) * _textSurfaceMultiplier);
fill(mask, _textSurface.pitch, color, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel);
if (_game.id == GID_MONKEY2 || _game.id == GID_INDY4 || ((_game.id == GID_INDY3 || _game.id == GID_ZAK) && vs->number != kTextVirtScreen) || (_game.id == GID_LOOM && vs->number == kMainVirtScreen))
return;
}
#endif
fill(backbuff, vs->pitch, color, width, height, vs->format.bytesPerPixel);
}
}
@ -4010,7 +4010,7 @@ void ScummEngine::scrollEffect(int dir) {
y = 1 + step;
while (y < vs->h) {
moveScreen(0, -step, vs->h);
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
if (_townsScreen) {
towns_drawStripToScreen(vs, 0, vs->topline + vs->h - step, 0, y - step, vs->w, step);
} else
@ -4023,7 +4023,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->w * m, step * m);
_system->updateScreen();
}
waitForTimer(delay);
y += step;
}
@ -4046,7 +4046,7 @@ void ScummEngine::scrollEffect(int dir) {
vs->w * m, step * m);
_system->updateScreen();
}
waitForTimer(delay);
y += step;
}
@ -4093,7 +4093,7 @@ void ScummEngine::scrollEffect(int dir) {
0, 0,
step, vs->h);
_system->updateScreen();
}
}
waitForTimer(delay);
x += step;