lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
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parent
be506653c9
commit
89335008e9
6 changed files with 81 additions and 74 deletions
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@ -1023,10 +1023,14 @@ void CharsetRenderer::printChar(int chr)
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if (vs->number == 0 && _blitAlso == 0)
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_hasMask = true;
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byte *_backbuff_ptr;
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byte *_mask_ptr;
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byte *_dest_ptr;
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_dest_ptr = _backbuff_ptr = vs->screenPtr + vs->xstart + _drawTop * _vm->_realWidth + _left;
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if (_blitAlso) {
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_dest_ptr = _bgbak_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5)
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_dest_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5)
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+ vs->xstart + _drawTop * _vm->_realWidth + _left;
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}
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@ -1036,10 +1040,10 @@ void CharsetRenderer::printChar(int chr)
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_virtScreenHeight = vs->height;
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_charPtr += 4;
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drawBits();
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drawBits(_dest_ptr, _mask_ptr);
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if (_blitAlso)
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_vm->blit(_backbuff_ptr, _bgbak_ptr, _width, _height);
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_vm->blit(_backbuff_ptr, _dest_ptr, _width, _height);
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_left += _width;
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if (_left > _strRight)
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@ -1051,10 +1055,10 @@ void CharsetRenderer::printChar(int chr)
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_top -= _offsY;
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}
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void CharsetRenderer::drawBits()
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void CharsetRenderer::drawBits(byte *dst, byte *mask)
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{
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bool usemask;
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byte *dst, *mask, maskmask;
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byte maskmask;
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int y, x;
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int maskpos;
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int color;
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@ -1065,8 +1069,6 @@ void CharsetRenderer::drawBits()
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bits = *_charPtr++;
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numbits = 8;
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dst = _dest_ptr;
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mask = _mask_ptr;
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y = 0;
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for (y = 0; y < _height && y + _drawTop < _virtScreenHeight;) {
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@ -1092,7 +1094,7 @@ void CharsetRenderer::drawBits()
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maskpos++;
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}
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}
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dst = (_dest_ptr += _vm->_realWidth);
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dst += _vm->_realWidth - _width;
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mask += _vm->gdi._numStrips;
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y++;
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}
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