BACKENDS: Remove OpenGL and OpenGL SDL backend.

This breaks our Tizen port.
This commit is contained in:
Johannes Schickel 2013-08-15 18:53:55 +02:00
parent 0e2cf28d99
commit 8a6e57cba1
11 changed files with 2 additions and 3243 deletions

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(DEBUG) && defined(USE_OPENGL)
#include "backends/graphics/opengl/glerrorcheck.h"
#include "common/textconsole.h"
#include "common/str.h"
#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE
#endif
#if defined(USE_GLES)
#include <GLES/gl.h>
#elif defined(MACOSX)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
static Common::String getGlErrStr(GLenum error) {
switch (error) {
case GL_NO_ERROR: return "GL_NO_ERROR";
case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
}
return Common::String::format("(Unknown GL error code 0x%x)", error);
}
void checkGlError(const char *file, int line) {
GLenum error = glGetError();
if (error != GL_NO_ERROR)
warning("%s:%d: GL error: %s", file, line, getGlErrStr(error).c_str());
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(DEBUG)
// If not in debug, do nothing
#define CHECK_GL_ERROR() do {} while (false)
#else
// If in debug, check for an error after a GL call
#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
void checkGlError(const char *file, int line);
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(USE_OPENGL)
#include "backends/graphics/opengl/gltexture.h"
#include "backends/graphics/opengl/glerrorcheck.h"
#include "common/rect.h"
#include "common/array.h"
#include "common/util.h"
#include "common/tokenizer.h"
// Supported GL extensions
static bool npot_supported = false;
static bool glext_inited = false;
/*static inline GLint xdiv(int numerator, int denominator) {
assert(numerator < (1 << 16));
return (numerator << 16) / denominator;
}*/
static GLuint nextHigher2(GLuint v) {
if (v == 0)
return 1;
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return ++v;
}
void GLTexture::initGLExtensions() {
// Return if extensions were already checked
if (glext_inited)
return;
// Get a string with all extensions
const char *ext_string = (const char *)glGetString(GL_EXTENSIONS);
CHECK_GL_ERROR();
Common::StringTokenizer tokenizer(ext_string, " ");
// Iterate all string tokens
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
if (token == "GL_ARB_texture_non_power_of_two")
npot_supported = true;
}
glext_inited = true;
}
GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type)
:
_bytesPerPixel(bpp),
_internalFormat(internalFormat),
_glFormat(format),
_glType(type),
_textureWidth(0),
_textureHeight(0),
_realWidth(0),
_realHeight(0),
_refresh(false),
_filter(GL_NEAREST) {
// Generate the texture ID
glGenTextures(1, &_textureName); CHECK_GL_ERROR();
}
GLTexture::~GLTexture() {
// Delete the texture
glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
}
void GLTexture::refresh() {
// Delete previous texture
glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
// Generate the texture ID
glGenTextures(1, &_textureName); CHECK_GL_ERROR();
_refresh = true;
}
void GLTexture::allocBuffer(GLuint w, GLuint h) {
_realWidth = w;
_realHeight = h;
if (!_refresh) {
if (npot_supported && _filter == GL_LINEAR) {
// Check if we already allocated a correctly-sized buffer
// This is so we don't need to duplicate the last row/column
if (w == _textureWidth && h == _textureHeight)
return;
} else {
// Check if we already have a large enough buffer
if (w <= _textureWidth && h <= _textureHeight)
return;
}
}
if (npot_supported) {
_textureWidth = w;
_textureHeight = h;
} else {
_textureWidth = nextHigher2(w);
_textureHeight = nextHigher2(h);
}
// Select this OpenGL texture
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
// Set the texture parameters
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
// Allocate room for the texture
glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat,
_textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
_refresh = false;
}
void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
// Skip empty updates.
if (w * h == 0)
return;
// Select this OpenGL texture
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
// Check if the buffer has its data contiguously
if ((int)w * _bytesPerPixel == pitch) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
_glFormat, _glType, buf); CHECK_GL_ERROR();
} else {
// Update the texture row by row
const byte *src = (const byte *)buf;
GLuint curY = y;
GLuint height = h;
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, curY,
w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
curY++;
src += pitch;
} while (--height);
}
// If we're in linear filter mode, repeat the last row/column if the real dimensions
// doesn't match the texture dimensions.
if (_filter == GL_LINEAR) {
if (_realWidth != _textureWidth && x + w == _realWidth) {
const byte *src = (const byte *)buf + (w - 1) * _bytesPerPixel;
GLuint curY = y;
GLuint height = h;
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x + w,
curY, 1, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
curY++;
src += pitch;
} while (--height);
}
if (_realHeight != _textureHeight && y + h == _realHeight) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y + h,
w, 1, _glFormat, _glType, (const byte *)buf + pitch * (h - 1)); CHECK_GL_ERROR();
}
}
}
void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
// Select this OpenGL texture
glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
// Calculate the texture rect that will be drawn
const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
const GLfloat texcoords[] = {
0, 0,
texWidth, 0,
0, texHeight,
texWidth, texHeight,
};
glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR();
// Calculate the screen rect where the texture will be drawn
const GLshort vertices[] = {
x, y,
(GLshort)(x + w), y,
x, (GLshort)(y + h),
(GLshort)(x + w), (GLshort)(y + h),
};
glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
// Draw the texture to the screen buffer
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR();
}
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
#define BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
#include "common/scummsys.h"
#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef ARRAYSIZE
#endif
// HACK: At this point in Windows platforms, common/util.h has been included
// via common/rect.h (from backends/graphics/sdl/sdl-graphics.h), via
// backends/graphics/openglsdl/openglsdl-graphics.h. Thus, we end up with
// COMMON_UTIL_H defined, and ARRAYSIZE undefined (bad!). Therefore,
// ARRAYSIZE is undefined in openglsdl-graphics.cpp. This is a temporary
// hackish solution fo fix compilation under Windows.
#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
#endif
#if defined(TIZEN)
#include <FGraphicsOpengl.h>
using namespace Tizen::Graphics::Opengl;
#elif defined(USE_GLES)
#include <GLES/gl.h>
#elif defined(SDL_BACKEND)
#include <SDL_opengl.h>
#else
#include <GL/gl.h>
#endif
#include "graphics/surface.h"
/**
* OpenGL texture manager class
*/
class GLTexture {
public:
/**
* Initialize OpenGL Extensions
*/
static void initGLExtensions();
GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
~GLTexture();
/**
* Refresh the texture after a context change. The
* process will be completed on next allocBuffer call.
*/
void refresh();
/**
* Allocates memory needed for the given size.
*/
void allocBuffer(GLuint width, GLuint height);
/**
* Updates the texture pixels.
*/
void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
GLuint w, GLuint h);
/**
* Draws the texture to the screen buffer.
*/
void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
/**
* Get the texture width.
*/
GLuint getWidth() const { return _realWidth; }
/**
* Get the texture height.
*/
GLuint getHeight() const { return _realHeight; }
/**
* Get the bytes per pixel.
*/
uint getBytesPerPixel() const { return _bytesPerPixel; }
/**
* Set the texture filter.
* @filter the filter type, GL_NEAREST or GL_LINEAR
*/
void setFilter(GLint filter) { _filter = filter; }
private:
const byte _bytesPerPixel;
const GLenum _internalFormat;
const GLenum _glFormat;
const GLenum _glType;
GLuint _realWidth;
GLuint _realHeight;
GLuint _textureName;
GLuint _textureWidth;
GLuint _textureHeight;
GLint _filter;
bool _refresh;
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_H
#define BACKENDS_GRAPHICS_OPENGL_H
#include "backends/graphics/opengl/gltexture.h"
#include "backends/graphics/graphics.h"
#include "common/array.h"
#include "common/rect.h"
#include "graphics/font.h"
#include "graphics/pixelformat.h"
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
namespace OpenGL {
// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
// do not clash with the SDL GFX modes.
enum {
GFX_NORMAL = 0,
GFX_CONSERVE = 1,
GFX_ORIGINAL = 2
};
}
/**
* OpenGL graphics manager. This is an abstract class, it does not do the
* window and OpenGL context initialization.
* Derived classes should at least override internUpdateScreen for doing
* the buffers swap, and implement loadGFXMode for handling the window/context if
* needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented.
*/
class OpenGLGraphicsManager : public GraphicsManager {
public:
OpenGLGraphicsManager();
virtual ~OpenGLGraphicsManager();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
static const OSystem::GraphicsMode *supportedGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void resetGraphicsScale();
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
#endif
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
virtual int getScreenChangeID() const;
virtual void beginGFXTransaction();
virtual OSystem::TransactionError endGFXTransaction();
virtual int16 getHeight();
virtual int16 getWidth();
protected:
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
public:
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);
virtual void setFocusRectangle(const Common::Rect &rect);
virtual void clearFocusRectangle();
virtual void showOverlay();
virtual void hideOverlay();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual void clearOverlay();
virtual void grabOverlay(void *buf, int pitch);
virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void displayMessageOnOSD(const char *msg);
protected:
/**
* Setup OpenGL settings
*/
virtual void initGL();
/**
* Creates and refreshs OpenGL textures.
*/
virtual void loadTextures();
//
// GFX and video
//
enum {
kTransactionNone = 0,
kTransactionActive = 1,
kTransactionRollback = 2
};
struct TransactionDetails {
bool sizeChanged;
bool needRefresh;
bool needUpdatescreen;
bool filterChanged;
#ifdef USE_RGB_COLOR
bool formatChanged;
#endif
};
TransactionDetails _transactionDetails;
int _transactionMode;
struct VideoState {
bool setup;
bool fullscreen;
int mode;
int scaleFactor;
bool antialiasing;
bool aspectRatioCorrection;
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;
int hardwareWidth, hardwareHeight;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat format;
#endif
};
VideoState _videoMode, _oldVideoMode;
/**
* Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error.
*/
virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type);
virtual void internUpdateScreen();
virtual bool loadGFXMode();
virtual void unloadGFXMode();
/**
* Setup the fullscreen mode state.
*/
void setFullscreenMode(bool enable);
/**
* Query the fullscreen state.
*/
inline bool getFullscreenMode() const { return _videoMode.fullscreen; }
/**
* Set the scale factor.
*
* This can only be used in a GFX transaction.
*
* @param newScale New scale factor.
*/
void setScale(int newScale);
/**
* Query the scale factor.
*/
inline int getScale() const { return _videoMode.scaleFactor; }
/**
* Toggle the antialiasing state of the current video mode.
*
* This can only be used in a GFX transaction.
*/
void toggleAntialiasing();
/**
* Query the antialiasing state.
*/
inline bool getAntialiasingState() const { return _videoMode.antialiasing; }
// Drawing coordinates for the current display mode and scale
int _displayX;
int _displayY;
int _displayWidth;
int _displayHeight;
virtual const char *getCurrentModeName();
virtual void calculateDisplaySize(int &width, int &height);
virtual void refreshDisplaySize();
uint getAspectRatio() const;
void setFormatIsBGR(bool isBGR) { _formatBGR = isBGR; }
bool _formatBGR;
//
// Game screen
//
GLTexture *_gameTexture;
Graphics::Surface _screenData;
int _screenChangeCount;
bool _screenNeedsRedraw;
Common::Rect _screenDirtyRect;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat _screenFormat;
#endif
byte *_gamePalette;
virtual void refreshGameScreen();
// Shake mode
int _shakePos;
//
// Overlay
//
GLTexture *_overlayTexture;
Graphics::Surface _overlayData;
Graphics::PixelFormat _overlayFormat;
bool _overlayVisible;
bool _overlayNeedsRedraw;
Common::Rect _overlayDirtyRect;
virtual void refreshOverlay();
//
// Mouse
//
struct MousePos {
// The mouse position in hardware screen coordinates.
int16 x, y;
// The size and hotspot of the original cursor image.
int16 w, h;
int16 hotX, hotY;
// The size and hotspot of the scaled cursor, in real coordinates.
int16 rW, rH;
int16 rHotX, rHotY;
// The size and hotspot of the scaled cursor, in game coordinates.
int16 vW, vH;
int16 vHotX, vHotY;
MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
vHotX(0), vHotY(0) {}
};
GLTexture *_cursorTexture;
Graphics::Surface _cursorData;
Graphics::PixelFormat _cursorFormat;
byte *_cursorPalette;
bool _cursorPaletteDisabled;
MousePos _cursorState;
bool _cursorVisible;
uint32 _cursorKeyColor;
bool _cursorDontScale;
bool _cursorNeedsRedraw;
/**
* Set up the mouse position for graphics output.
*
* @param x X coordinate in native coordinates.
* @param y Y coordinate in native coordinates.
*/
void setMousePosition(int x, int y) { _cursorState.x = x; _cursorState.y = y; }
virtual void refreshCursor();
virtual void refreshCursorScale();
/**
* Set up the mouse position for the (event) system.
*
* @param x X coordinate in native coordinates.
* @param y Y coordinate in native coordinates.
*/
virtual void setInternalMousePosition(int x, int y) = 0;
/**
* Adjusts hardware screen coordinates to either overlay or game screen
* coordinates depending on whether the overlay is visible or not.
*
* @param x X coordinate of the mouse position.
* @param y Y coordinate of the mouse position.
*/
virtual void adjustMousePosition(int16 &x, int16 &y);
//
// Misc
//
virtual bool saveScreenshot(const char *filename);
#ifdef USE_OSD
/**
* Returns the font used for on screen display
*/
virtual const Graphics::Font *getFontOSD();
/**
* Update the OSD texture / surface.
*/
void updateOSD();
/**
* The OSD contents.
*/
Common::Array<Common::String> _osdLines;
GLTexture *_osdTexture;
Graphics::Surface _osdSurface;
uint8 _osdAlpha;
uint32 _osdFadeStartTime;
bool _requireOSDUpdate;
enum {
kOSDFadeOutDelay = 2 * 1000,
kOSDFadeOutDuration = 500,
kOSDInitialAlpha = 80
};
#endif
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND) && defined(USE_OPENGL)
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/translation.h"
OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource)
:
SdlGraphicsManager(eventSource),
_hwscreen(0),
_screenResized(false),
_activeFullscreenMode(-2),
_lastFullscreenModeWidth(0),
_lastFullscreenModeHeight(0),
_desktopWidth(0),
_desktopHeight(0),
_ignoreResizeFrames(0) {
// Initialize SDL video subsystem
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// This is also called in initSDL(), but initializing graphics
// may reset it.
SDL_EnableUNICODE(1);
// Disable OS cursor
SDL_ShowCursor(SDL_DISABLE);
// Get desktop resolution
// TODO: In case the OpenGL manager is created *after* a plain SDL manager
// has been used, this will return the last setup graphics mode rather
// than the desktop resolution. We should really look into a way to
// properly retrieve the desktop resolution.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
_desktopWidth = videoInfo->current_w;
_desktopHeight = videoInfo->current_h;
}
if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
_lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
_lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
}
}
OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
// Unregister the event observer
if (g_system->getEventManager()->getEventDispatcher() != NULL)
g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
}
void OpenGLSdlGraphicsManager::initEventObserver() {
// Register the graphics manager as a event observer
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
}
bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
return
(f == OSystem::kFeatureFullscreenMode) ||
(f == OSystem::kFeatureIconifyWindow) ||
OpenGLGraphicsManager::hasFeature(f);
}
void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureIconifyWindow:
if (enable)
SDL_WM_IconifyWindow();
break;
default:
OpenGLGraphicsManager::setFeatureState(f, enable);
}
}
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
assert(!_supportedFormats.empty());
return _supportedFormats;
}
void OpenGLSdlGraphicsManager::detectSupportedFormats() {
// Clear old list
_supportedFormats.clear();
// Some tables with standard formats that we always list
// as "supported". If frontend code tries to use one of
// these, we will perform the necessary format
// conversion in the background. Of course this incurs a
// performance hit, but on desktop ports this should not
// matter. We still push the currently active format to
// the front, so if frontend code just uses the first
// available format, it will get one that is "cheap" to
// use.
const Graphics::PixelFormat RGBList[] = {
#if defined(ENABLE_32BIT)
Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
#ifndef USE_GLES
Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
#endif
Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
#endif
Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
#ifndef USE_GLES
Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
#endif
};
#ifndef USE_GLES
const Graphics::PixelFormat BGRList[] = {
#ifdef ENABLE_32BIT
Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
#endif
Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
};
#endif
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
if (_hwscreen) {
// Get our currently set hardware format
format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
// Workaround to SDL not providing an accurate Aloss value on Mac OS X.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
// Push it first, as the prefered format if available
for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
if (RGBList[i] == format) {
_supportedFormats.push_back(format);
break;
}
}
#ifndef USE_GLES
for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
if (BGRList[i] == format) {
_supportedFormats.push_back(format);
break;
}
}
#endif
}
// Push some RGB formats
for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (RGBList[i] != format)
_supportedFormats.push_back(RGBList[i]);
}
#ifndef USE_GLES
// Push some BGR formats
for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (BGRList[i] != format)
_supportedFormats.push_back(BGRList[i]);
}
#endif
_supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}
#endif
void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
SDL_WarpMouse(x, y);
}
void OpenGLSdlGraphicsManager::updateScreen() {
if (_ignoreResizeFrames)
_ignoreResizeFrames -= 1;
OpenGLGraphicsManager::updateScreen();
}
//
// Intern
//
bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
// SDL_ListModes() returns -1 in case any dimension is okay. In that
// case we'll reuse the current desktop resolution for fullscreen.
if (availableModes == (void *)-1) {
_videoMode.hardwareWidth = _desktopWidth;
_videoMode.hardwareHeight = _desktopHeight;
_activeFullscreenMode = -2;
return true;
}
// If -2, autodetect the fullscreen mode
// The last used fullscreen mode will be prioritized, if there is no last fullscreen
// mode, the desktop resolution will be used, and in case the desktop resolution
// is not available as a fullscreen mode, the one with smallest metric will be selected.
if (_activeFullscreenMode == -2) {
// Desktop resolution
int desktopModeIndex = -1;
// Best metric mode
const SDL_Rect *bestMode = availableModes[0];
int bestModeIndex = 0;
uint bestMetric = (uint)-1;
// Iterate over all available fullscreen modes
for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
// Try to setup the last used fullscreen mode
if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
_videoMode.hardwareWidth = _lastFullscreenModeWidth;
_videoMode.hardwareHeight = _lastFullscreenModeHeight;
_activeFullscreenMode = i;
return true;
}
if (mode->w == _desktopWidth && mode->h == _desktopHeight)
desktopModeIndex = i;
if (mode->w < _videoMode.overlayWidth)
continue;
if (mode->h < _videoMode.overlayHeight)
continue;
uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
if (metric < bestMetric) {
bestMode = mode;
bestMetric = metric;
bestModeIndex = i;
}
}
if (desktopModeIndex >= 0) {
_videoMode.hardwareWidth = _desktopWidth;
_videoMode.hardwareHeight = _desktopHeight;
_activeFullscreenMode = desktopModeIndex;
return true;
} else if (bestMode) {
_videoMode.hardwareWidth = bestMode->w;
_videoMode.hardwareHeight = bestMode->h;
_activeFullscreenMode = bestModeIndex;
return true;
}
} else {
// Use last fullscreen mode if looping backwards from the first mode
if (_activeFullscreenMode == -1) {
do {
_activeFullscreenMode++;
} while(availableModes[_activeFullscreenMode]);
_activeFullscreenMode--;
}
// Use first fullscreen mode if looping from last mode
if (!availableModes[_activeFullscreenMode])
_activeFullscreenMode = 0;
// Check if the fullscreen mode is valid
if (availableModes[_activeFullscreenMode]) {
_videoMode.hardwareWidth = availableModes[_activeFullscreenMode]->w;
_videoMode.hardwareHeight = availableModes[_activeFullscreenMode]->h;
return true;
}
}
// Could not find any suiting fullscreen mode, return false.
return false;
}
bool OpenGLSdlGraphicsManager::loadGFXMode() {
// If the screen was resized, do not change its size
if (!_screenResized) {
const int scaleFactor = getScale();
_videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * scaleFactor;
_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
// The only modes where we need to adapt the aspect ratio are 320x200
// and 640x400. That is since our aspect ratio correction in fact is
// only used to ensure that the original pixel size aspect for these
// modes is used.
// (Non-square pixels on old monitors vs square pixel on new ones).
if (_videoMode.aspectRatioCorrection) {
if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
_videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)
_videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor;
}
}
_screenResized = false;
// Setup OpenGL attributes for SDL
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
const bool isFullscreen = getFullscreenMode();
// In case we have an fullscreen mode and we are not in a rollback, detect
// a proper mode to use. In case we are in a rollback, we already detected
// a proper mode when setting up that mode, thus there is no need to run
// the detection again.
if (isFullscreen && _transactionMode != kTransactionRollback) {
if (!setupFullscreenMode())
// Failed setuping a fullscreen mode
return false;
}
_videoMode.overlayWidth = _videoMode.hardwareWidth;
_videoMode.overlayHeight = _videoMode.hardwareHeight;
uint32 flags = SDL_OPENGL;
if (isFullscreen)
flags |= SDL_FULLSCREEN;
else
flags |= SDL_RESIZABLE;
// Create our window
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
#ifdef USE_RGB_COLOR
detectSupportedFormats();
#endif
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else
// Cancel GFX load, and go back to last mode
return false;
}
// Check if the screen is BGR format
setFormatIsBGR(_hwscreen->format->Rshift != 0);
if (isFullscreen) {
_lastFullscreenModeWidth = _videoMode.hardwareWidth;
_lastFullscreenModeHeight = _videoMode.hardwareHeight;
ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
}
// Call and return parent implementation of this method
return OpenGLGraphicsManager::loadGFXMode();
}
void OpenGLSdlGraphicsManager::unloadGFXMode() {
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
}
void OpenGLSdlGraphicsManager::internUpdateScreen() {
// Call to parent implementation of this method
OpenGLGraphicsManager::internUpdateScreen();
// Swap OpenGL buffers
SDL_GL_SwapBuffers();
}
#ifdef USE_OSD
void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
const char *newModeName = getCurrentModeName();
if (newModeName) {
const int scaleFactor = getScale();
Common::String osdMessage = Common::String::format(
"%s: %s\n%d x %d -> %d x %d",
_("Current display mode"),
newModeName,
_videoMode.screenWidth * scaleFactor,
_videoMode.screenHeight * scaleFactor,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(osdMessage.c_str());
}
}
void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
const int scaleFactor = getScale();
Common::String osdMessage = Common::String::format(
"%s: x%d\n%d x %d -> %d x %d",
_("Current scale"),
scaleFactor,
_videoMode.screenWidth, _videoMode.screenHeight,
_videoMode.overlayWidth, _videoMode.overlayHeight
);
displayMessageOnOSD(osdMessage.c_str());
}
#endif
bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
return true;
} else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
return true;
} else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
return true;
}
return false;
}
void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
beginGFXTransaction();
const bool isFullscreen = getFullscreenMode();
if (isFullscreen && loop) {
_activeFullscreenMode += loop;
setFullscreenMode(true);
} else {
_activeFullscreenMode = -2;
setFullscreenMode(!isFullscreen);
}
// HACK: We need to force a refresh here, since we change the
// fullscreen mode.
_transactionDetails.needRefresh = true;
endGFXTransaction();
// Ignore resize events for the next 10 frames
_ignoreResizeFrames = 10;
#ifdef USE_OSD
Common::String osdMessage;
if (getFullscreenMode())
osdMessage = Common::String::format("%s\n%d x %d",
_("Fullscreen mode"),
_hwscreen->w, _hwscreen->h
);
else
osdMessage = Common::String::format("%s\n%d x %d",
_("Windowed mode"),
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(osdMessage.c_str());
#endif
}
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.hasFlags(Common::KBD_ALT)) {
// Alt-Return and Alt-Enter toggle full screen mode
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
toggleFullScreen(0);
return true;
}
// Alt-S create a screenshot
if (event.kbd.keycode == 's') {
Common::String filename;
for (int n = 0;; n++) {
SDL_RWops *file;
filename = Common::String::format("scummvm%05d.bmp", n);
file = SDL_RWFromFile(filename.c_str(), "r");
if (!file)
break;
SDL_RWclose(file);
}
if (saveScreenshot(filename.c_str()))
debug("Saved screenshot '%s'", filename.c_str());
else
warning("Could not save screenshot");
return true;
}
}
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
// Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
toggleFullScreen(1);
return true;
}
// Ctrl-Alt-a switch between display modes
if (event.kbd.keycode == 'a') {
beginGFXTransaction();
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
endGFXTransaction();
#ifdef USE_OSD
Common::String osdMessage;
if (getFeatureState(OSystem::kFeatureAspectRatioCorrection))
osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
_("Enabled aspect ratio correction"),
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h);
else
osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
_("Disabled aspect ratio correction"),
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h);
displayMessageOnOSD(osdMessage.c_str());
#endif
internUpdateScreen();
return true;
}
// Ctrl-Alt-f toggles antialiasing
if (event.kbd.keycode == 'f') {
beginGFXTransaction();
toggleAntialiasing();
endGFXTransaction();
#ifdef USE_OSD
// TODO: This makes guesses about what internal antialiasing
// modes we use, we might want to consider a better way of
// displaying information to the user.
if (getAntialiasingState())
displayMessageOnOSD(_("Active filter mode: Linear"));
else
displayMessageOnOSD(_("Active filter mode: Nearest"));
#endif
return true;
}
SDLKey sdlKey = (SDLKey)event.kbd.keycode;
// Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
int factor = getScale();
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
if (0 < factor && factor < 4) {
// Check if the desktop resolution has been detected
if (_desktopWidth > 0 && _desktopHeight > 0)
// If the new scale factor is too big, do not scale
if (_videoMode.screenWidth * factor > _desktopWidth ||
_videoMode.screenHeight * factor > _desktopHeight)
return false;
beginGFXTransaction();
setScale(factor);
endGFXTransaction();
#ifdef USE_OSD
displayScaleChangedMsg();
#endif
return true;
}
}
const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_3);
const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP3);
// Ctrl-Alt-<number key> will change the GFX mode
if (isNormalNumber || isKeypadNumber) {
if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 3) {
#ifdef USE_OSD
int lastMode = _videoMode.mode;
#endif
// We need to query the scale and set it up, because
// setGraphicsMode sets the default scale to 2
int oldScale = getScale();
beginGFXTransaction();
setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1));
setScale(oldScale);
endGFXTransaction();
#ifdef USE_OSD
if (lastMode != _videoMode.mode)
displayModeChangedMsg();
#endif
internUpdateScreen();
}
}
}
if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
// Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
if (event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
toggleFullScreen(-1);
return true;
}
}
break;
case Common::EVENT_KEYUP:
return isHotkey(event);
default:
break;
}
return false;
}
void OpenGLSdlGraphicsManager::notifyVideoExpose() {
}
void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
// Do not resize if ignoring resize events.
if (!_ignoreResizeFrames && !getFullscreenMode()) {
bool scaleChanged = false;
beginGFXTransaction();
_videoMode.hardwareWidth = width;
_videoMode.hardwareHeight = height;
_screenResized = true;
int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
_videoMode.hardwareHeight / _videoMode.screenHeight);
if (getScale() != scale) {
scaleChanged = true;
setScale(MAX(MIN(scale, 3), 1));
}
_transactionDetails.sizeChanged = true;
endGFXTransaction();
#ifdef USE_OSD
if (scaleChanged)
displayScaleChangedMsg();
#endif
}
}
void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
adjustMousePosition(point.x, point.y);
}
void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
setMousePosition(mouse.x, mouse.y);
}
#endif

View file

@ -1,124 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
#define BACKENDS_GRAPHICS_OPENGLSDL_H
#include "backends/platform/sdl/sdl-sys.h"
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
#undef ARRAYSIZE
#endif
#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/graphics/opengl/opengl-graphics.h"
#include "common/events.h"
/**
* SDL OpenGL graphics manager
*/
class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
public:
OpenGLSdlGraphicsManager(SdlEventSource *eventSource);
virtual ~OpenGLSdlGraphicsManager();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
#ifdef USE_RGB_COLOR
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
virtual void initEventObserver();
virtual bool notifyEvent(const Common::Event &event);
virtual void updateScreen();
// SdlGraphicsManager interface
virtual void notifyVideoExpose();
virtual void notifyResize(const uint width, const uint height);
virtual void transformMouseCoordinates(Common::Point &point);
virtual void notifyMousePos(Common::Point mouse);
protected:
virtual void internUpdateScreen();
virtual bool loadGFXMode();
virtual void unloadGFXMode();
virtual bool isHotkey(const Common::Event &event);
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> _supportedFormats;
/**
* Update the list of supported pixel formats.
* This method is invoked by loadGFXMode().
*/
void detectSupportedFormats();
#endif
/**
* Toggles fullscreen.
* @loop loop direction for switching fullscreen mode, if 0 toggles it.
*/
virtual void toggleFullScreen(int loop);
int _activeFullscreenMode;
/**
* Setup the fullscreen mode.
* @return false if failed finding a mode, true otherwise.
*/
virtual bool setupFullscreenMode();
virtual void setInternalMousePosition(int x, int y);
int _lastFullscreenModeWidth;
int _lastFullscreenModeHeight;
int _desktopWidth;
int _desktopHeight;
// Hardware screen
SDL_Surface *_hwscreen;
// If screen was resized by the user
bool _screenResized;
// Ignore resize events for the number of updateScreen() calls.
// Normaly resize events are user generated when resizing the window
// from its borders, but in some cases a resize event can be generated
// after a fullscreen change.
int _ignoreResizeFrames;
#ifdef USE_OSD
/**
* Displays a mode change message in OSD
*/
void displayModeChangedMsg();
/**
* Displays a scale change message in OSD
*/
void displayScaleChangedMsg();
#endif
};
#endif

View file

@ -40,14 +40,6 @@ MODULE_OBJS += \
keymapper/remap-dialog.o
endif
ifdef USE_OPENGL
MODULE_OBJS += \
graphics/opengl/glerrorcheck.o \
graphics/opengl/gltexture.o \
graphics/opengl/opengl-graphics.o \
graphics/openglsdl/openglsdl-graphics.o
endif
ifdef ENABLE_VKEYBD
MODULE_OBJS += \
vkeybd/image-map.o \

View file

@ -47,10 +47,6 @@
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "graphics/cursorman.h"
#endif
#include "icons/scummvm.xpm"
@ -64,12 +60,6 @@
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
_graphicsModes(0),
_graphicsMode(0),
_sdlModesCount(0),
_glModesCount(0),
#endif
_inited(false),
_initedSDL(false),
_logger(0),
@ -110,10 +100,6 @@ OSystem_SDL::~OSystem_SDL() {
delete _mutexManager;
_mutexManager = 0;
#ifdef USE_OPENGL
delete[] _graphicsModes;
#endif
delete _logger;
_logger = 0;
@ -143,11 +129,6 @@ void OSystem_SDL::init() {
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
#ifdef USE_OPENGL
// Setup a list with both SDL and OpenGL graphics modes
setupGraphicsModes();
#endif
}
void OSystem_SDL::initBackend() {
@ -159,36 +140,8 @@ void OSystem_SDL::initBackend() {
if (_eventSource == 0)
_eventSource = new SdlEventSource();
int graphicsManagerType = 0;
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
if (ConfMan.hasKey("gfx_mode")) {
Common::String gfxMode(ConfMan.get("gfx_mode"));
bool use_opengl = false;
const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
int i = 0;
while (mode->name) {
if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) {
_graphicsMode = i + _sdlModesCount;
use_opengl = true;
}
mode++;
++i;
}
// If the gfx_mode is from OpenGL, create the OpenGL graphics manager
if (use_opengl) {
_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
graphicsManagerType = 1;
}
}
#endif
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
graphicsManagerType = 0;
}
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
}
if (_savefileManager == 0)
@ -230,13 +183,7 @@ void OSystem_SDL::initBackend() {
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
if (graphicsManagerType == 0)
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#ifdef USE_OPENGL
else if (graphicsManagerType == 1)
((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
#endif
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
}
#if defined(USE_TASKBAR)
@ -531,160 +478,3 @@ Common::TimerManager *OSystem_SDL::getTimerManager() {
return _timerManager;
#endif
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
return _graphicsModes;
}
int OSystem_SDL::getDefaultGraphicsMode() const {
// Return the default graphics mode from the current graphics manager
if (_graphicsMode < _sdlModesCount)
return _graphicsManager->getDefaultGraphicsMode();
else
return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
}
bool OSystem_SDL::setGraphicsMode(int mode) {
const OSystem::GraphicsMode *srcMode;
int i;
// Check if mode is from SDL or OpenGL
if (mode < _sdlModesCount) {
srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes();
i = 0;
} else {
srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
i = _sdlModesCount;
}
// Very hacky way to set up the old graphics manager state, in case we
// switch from SDL->OpenGL or OpenGL->SDL.
//
// This is a probably temporary workaround to fix bugs like #3368143
// "SDL/OpenGL: Crash when switching renderer backend".
const int screenWidth = _graphicsManager->getWidth();
const int screenHeight = _graphicsManager->getHeight();
const bool arState = _graphicsManager->getFeatureState(kFeatureAspectRatioCorrection);
const bool fullscreen = _graphicsManager->getFeatureState(kFeatureFullscreenMode);
const bool cursorPalette = _graphicsManager->getFeatureState(kFeatureCursorPalette);
#ifdef USE_RGB_COLOR
const Graphics::PixelFormat pixelFormat = _graphicsManager->getScreenFormat();
#endif
bool switchedManager = false;
// Loop through modes
while (srcMode->name) {
if (i == mode) {
// If the new mode and the current mode are not from the same graphics
// manager, delete and create the new mode graphics manager
if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
debug(1, "switching to plain SDL graphics");
delete _graphicsManager;
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
switchedManager = true;
} else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
debug(1, "switching to OpenGL graphics");
delete _graphicsManager;
_graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
_graphicsManager->beginGFXTransaction();
switchedManager = true;
}
_graphicsMode = mode;
if (switchedManager) {
#ifdef USE_RGB_COLOR
_graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat);
#else
_graphicsManager->initSize(screenWidth, screenHeight, 0);
#endif
_graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState);
_graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen);
_graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette);
// Worst part about this right now, tell the cursor manager to
// resetup the cursor + cursor palette if necessarily
// First we need to try to setup the old state on the new manager...
if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) {
// Oh my god if this failed the client code might just explode.
return false;
}
// Next setup the cursor again
CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
CursorMan.popCursor();
// Next setup cursor palette if needed
if (cursorPalette) {
CursorMan.pushCursorPalette(0, 0, 0);
CursorMan.popCursorPalette();
}
_graphicsManager->beginGFXTransaction();
// Oh my god if this failed the client code might just explode.
return _graphicsManager->setGraphicsMode(srcMode->id);
} else {
return _graphicsManager->setGraphicsMode(srcMode->id);
}
}
i++;
srcMode++;
}
return false;
}
int OSystem_SDL::getGraphicsMode() const {
return _graphicsMode;
}
void OSystem_SDL::setupGraphicsModes() {
const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes();
const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
_sdlModesCount = 0;
_glModesCount = 0;
// Count the number of graphics modes
const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
while (srcMode->name) {
_sdlModesCount++;
srcMode++;
}
srcMode = openglGraphicsModes;
while (srcMode->name) {
_glModesCount++;
srcMode++;
}
// Allocate enough space for merged array of modes
_graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
// Copy SDL graphics modes
memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
// Copy OpenGL graphics modes
memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
// Set a null mode at the end
memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
// Set new internal ids for all modes
int i = 0;
OSystem::GraphicsMode *mode = _graphicsModes;
while (mode->name) {
mode->id = i++;
mode++;
}
}
#endif

View file

@ -104,23 +104,6 @@ protected:
// Logging
virtual Common::WriteStream *createLogFile() { return 0; }
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
OSystem::GraphicsMode *_graphicsModes;
int _graphicsMode;
int _sdlModesCount;
int _glModesCount;
/**
* Creates the merged graphics modes list
*/
virtual void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
#endif
};
#endif