Make getFile() return a const pointer and clean-up all uses of it.

svn-id: r44433
This commit is contained in:
Robert Špalek 2009-09-28 03:51:23 +00:00
parent 7ef17ba73e
commit 8a78e96838
6 changed files with 25 additions and 41 deletions

View file

@ -393,7 +393,7 @@ void BArchive::clearCache() {
} }
BAFile *BArchive::getFile(unsigned int i) const { const BAFile *BArchive::getFile(unsigned int i) const {
// Check whether requested file exists // Check whether requested file exists
if (i >= _fileCount) { if (i >= _fileCount) {

View file

@ -72,7 +72,7 @@ public:
void clearCache(); void clearCache();
BAFile *getFile(unsigned int i) const; const BAFile *getFile(unsigned int i) const;
private: private:
// Archive header data // Archive header data

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@ -155,7 +155,7 @@ int DraciEngine::init() {
debugC(2, kDraciGeneralDebugLevel, "Running archive tests..."); debugC(2, kDraciGeneralDebugLevel, "Running archive tests...");
Common::String path("INIT.DFW"); Common::String path("INIT.DFW");
BArchive ar(path); BArchive ar(path);
BAFile *f; const BAFile *f;
debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size()); debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
if(ar.isOpen()) { if(ar.isOpen()) {

View file

@ -43,10 +43,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
unsigned int i; unsigned int i;
BArchive *initArchive = _vm->_initArchive; BArchive *initArchive = _vm->_initArchive;
BAFile *file; const BAFile *file;
// Read in persons // Read in persons
file = initArchive->getFile(5); file = initArchive->getFile(5);
Common::MemoryReadStream personData(file->_data, file->_length); Common::MemoryReadStream personData(file->_data, file->_length);
@ -59,11 +58,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_persons[i]._fontColour = personData.readByte(); _persons[i]._fontColour = personData.readByte();
} }
// Close persons file
file->close();
// Read in dialogue offsets // Read in dialogue offsets
file = initArchive->getFile(4); file = initArchive->getFile(4);
Common::MemoryReadStream dialogueData(file->_data, file->_length); Common::MemoryReadStream dialogueData(file->_data, file->_length);
@ -79,11 +74,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_dialogueVars = new int[curOffset]; _dialogueVars = new int[curOffset];
memset(_dialogueVars, 0, sizeof (int) * curOffset); memset(_dialogueVars, 0, sizeof (int) * curOffset);
// Close dialogues file
file->close();
// Read in game info // Read in game info
file = initArchive->getFile(3); file = initArchive->getFile(3);
Common::MemoryReadStream gameData(file->_data, file->_length); Common::MemoryReadStream gameData(file->_data, file->_length);
@ -104,11 +95,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_info._numDialogueBlocks = curOffset; _info._numDialogueBlocks = curOffset;
// Close game info file
file->close();
// Read in variables // Read in variables
file = initArchive->getFile(2); file = initArchive->getFile(2);
unsigned int numVariables = file->_length / sizeof (int16); unsigned int numVariables = file->_length / sizeof (int16);
@ -119,18 +106,14 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_variables[i] = variableData.readUint16LE(); _variables[i] = variableData.readUint16LE();
} }
// Close variables file
file->close();
// Read in item icon status // Read in item icon status
file = initArchive->getFile(1); file = initArchive->getFile(1);
_itemStatus = file->_data;
uint numItems = file->_length; uint numItems = file->_length;
_itemStatus = new byte[numItems];
memcpy(_itemStatus, file->_data, numItems);
_items = new GameItem[numItems]; _items = new GameItem[numItems];
// Read in object status // Read in object status
file = initArchive->getFile(0); file = initArchive->getFile(0);
unsigned int numObjects = file->_length; unsigned int numObjects = file->_length;
@ -147,14 +130,14 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_objects[i]._location = (~(1 << 7) & tmp) - 1; _objects[i]._location = (~(1 << 7) & tmp) - 1;
} }
// Close object status file
file->close();
assert(numDialogues == _info._numDialogues); assert(numDialogues == _info._numDialogues);
assert(numPersons == _info._numPersons); assert(numPersons == _info._numPersons);
assert(numVariables == _info._numVariables); assert(numVariables == _info._numVariables);
assert(numObjects == _info._numObjects); assert(numObjects == _info._numObjects);
assert(numItems == _info._numItems); assert(numItems == _info._numItems);
// Deallocate all cached files, because we have copied them into our own data structures.
initArchive->clearCache();
} }
void Game::start() { void Game::start() {
@ -240,7 +223,7 @@ void Game::init() {
speechAnim->addFrame(speech); speechAnim->addFrame(speech);
// Initialize inventory animation // Initialize inventory animation
BAFile *f = _vm->_iconsArchive->getFile(13); const BAFile *f = _vm->_iconsArchive->getFile(13);
Animation *inventoryAnim = _vm->_anims->addAnimation(kInventorySprite, 255, false); Animation *inventoryAnim = _vm->_anims->addAnimation(kInventorySprite, 255, false);
Sprite *inventorySprite = new Sprite(f->_data, f->_length, 0, 0, true); Sprite *inventorySprite = new Sprite(f->_data, f->_length, 0, 0, true);
inventoryAnim->addFrame(inventorySprite); inventoryAnim->addFrame(inventorySprite);
@ -900,7 +883,7 @@ void Game::dialogueInit(int dialogID) {
_blockNum = _dialogueArchive->size() / 3; _blockNum = _dialogueArchive->size() / 3;
_dialogueBlocks = new Dialogue[_blockNum]; _dialogueBlocks = new Dialogue[_blockNum];
BAFile *f; const BAFile *f;
for (uint i = 0; i < kDialogueLines; ++i) { for (uint i = 0; i < kDialogueLines; ++i) {
_lines[i] = 0; _lines[i] = 0;
@ -1052,7 +1035,7 @@ void Game::walkHero(int x, int y) {
void Game::loadItem(int itemID) { void Game::loadItem(int itemID) {
BAFile *f = _vm->_itemsArchive->getFile(itemID * 3); const BAFile *f = _vm->_itemsArchive->getFile(itemID * 3);
Common::MemoryReadStream itemReader(f->_data, f->_length); Common::MemoryReadStream itemReader(f->_data, f->_length);
GameItem *item = _items + itemID; GameItem *item = _items + itemID;
@ -1079,7 +1062,7 @@ void Game::loadItem(int itemID) {
void Game::loadRoom(int roomNum) { void Game::loadRoom(int roomNum) {
BAFile *f; const BAFile *f;
f = _vm->_roomsArchive->getFile(roomNum * 4); f = _vm->_roomsArchive->getFile(roomNum * 4);
Common::MemoryReadStream roomReader(f->_data, f->_length); Common::MemoryReadStream roomReader(f->_data, f->_length);
@ -1203,7 +1186,7 @@ void Game::loadRoom(int roomNum) {
int Game::loadAnimation(uint animNum, uint z) { int Game::loadAnimation(uint animNum, uint z) {
BAFile *animFile = _vm->_animationsArchive->getFile(animNum); const BAFile *animFile = _vm->_animationsArchive->getFile(animNum);
Common::MemoryReadStream animationReader(animFile->_data, animFile->_length); Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);
uint numFrames = animationReader.readByte(); uint numFrames = animationReader.readByte();
@ -1231,7 +1214,7 @@ int Game::loadAnimation(uint animNum, uint z) {
/* uint freq = */ animationReader.readUint16LE(); /* uint freq = */ animationReader.readUint16LE();
uint delay = animationReader.readUint16LE(); uint delay = animationReader.readUint16LE();
BAFile *spriteFile = _vm->_spritesArchive->getFile(spriteNum); const BAFile *spriteFile = _vm->_spritesArchive->getFile(spriteNum);
Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, true); Sprite *sp = new Sprite(spriteFile->_data, spriteFile->_length, x, y, true);
@ -1260,7 +1243,7 @@ int Game::loadAnimation(uint animNum, uint z) {
} }
void Game::loadObject(uint objNum) { void Game::loadObject(uint objNum) {
BAFile *file; const BAFile *file;
file = _vm->_objectsArchive->getFile(objNum * 3); file = _vm->_objectsArchive->getFile(objNum * 3);
Common::MemoryReadStream objReader(file->_data, file->_length); Common::MemoryReadStream objReader(file->_data, file->_length);
@ -1301,7 +1284,7 @@ void Game::loadObject(uint objNum) {
void Game::loadWalkingMap(int mapID) { void Game::loadWalkingMap(int mapID) {
BAFile *f; const BAFile *f;
f = _vm->_walkingMapsArchive->getFile(mapID); f = _vm->_walkingMapsArchive->getFile(mapID);
_currentRoom._walkingMap.load(f->_data, f->_length); _currentRoom._walkingMap.load(f->_data, f->_length);
} }
@ -1317,11 +1300,10 @@ uint Game::getNumObjects() const {
void Game::loadOverlays() { void Game::loadOverlays() {
uint x, y, z, num; uint x, y, z, num;
BAFile *overlayHeader; const BAFile *overlayHeader;
overlayHeader = _vm->_roomsArchive->getFile(_currentRoom._roomNum * 4 + 2); overlayHeader = _vm->_roomsArchive->getFile(_currentRoom._roomNum * 4 + 2);
Common::MemoryReadStream overlayReader(overlayHeader->_data, overlayHeader->_length); Common::MemoryReadStream overlayReader(overlayHeader->_data, overlayHeader->_length);
BAFile *overlayFile;
for (int i = 0; i < _currentRoom._numOverlays; i++) { for (int i = 0; i < _currentRoom._numOverlays; i++) {
@ -1330,6 +1312,7 @@ void Game::loadOverlays() {
y = overlayReader.readUint16LE(); y = overlayReader.readUint16LE();
z = overlayReader.readByte(); z = overlayReader.readByte();
const BAFile *overlayFile;
overlayFile = _vm->_overlaysArchive->getFile(num); overlayFile = _vm->_overlaysArchive->getFile(num);
Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true); Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
@ -1518,6 +1501,7 @@ Game::~Game() {
delete[] _variables; delete[] _variables;
delete[] _dialogueOffsets; delete[] _dialogueOffsets;
delete[] _objects; delete[] _objects;
delete[] _itemStatus;
delete[] _items; delete[] _items;
} }

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@ -91,7 +91,7 @@ void Mouse::setPosition(uint16 x, uint16 y) {
void Mouse::setCursorType(CursorType cur) { void Mouse::setCursorType(CursorType cur) {
_cursorType = cur; _cursorType = cur;
BAFile *f; const BAFile *f;
f = _vm->_iconsArchive->getFile(_cursorType); f = _vm->_iconsArchive->getFile(_cursorType);
Sprite sp(f->_data, f->_length, 0, 0, true); Sprite sp(f->_data, f->_length, 0, 0, true);
@ -102,7 +102,7 @@ void Mouse::setCursorType(CursorType cur) {
void Mouse::loadItemCursor(int itemID, bool highlighted) { void Mouse::loadItemCursor(int itemID, bool highlighted) {
BAFile *f; const BAFile *f;
f = _vm->_itemImagesArchive->getFile(2 * itemID + highlighted); f = _vm->_itemImagesArchive->getFile(2 * itemID + highlighted);
Sprite sp(f->_data, f->_length, 0, 0, true); Sprite sp(f->_data, f->_length, 0, 0, true);

View file

@ -531,7 +531,7 @@ void Script::icoStat(Common::Queue<int> &params) {
if (itemID != kNoItem) { if (itemID != kNoItem) {
Animation *itemAnim = _vm->_anims->addItem(kInventoryItemsID - itemID); Animation *itemAnim = _vm->_anims->addItem(kInventoryItemsID - itemID);
BAFile *f = _vm->_itemImagesArchive->getFile(2 * itemID); const BAFile *f = _vm->_itemImagesArchive->getFile(2 * itemID);
Sprite *sp = new Sprite(f->_data, f->_length, 0, 0, true); Sprite *sp = new Sprite(f->_data, f->_length, 0, 0, true);
itemAnim->addFrame(sp); itemAnim->addFrame(sp);
} }
@ -666,7 +666,7 @@ void Script::talk(Common::Queue<int> &params) {
Surface *surface = _vm->_screen->getSurface(); Surface *surface = _vm->_screen->getSurface();
// Fetch string // Fetch string
BAFile *f = _vm->_stringsArchive->getFile(sentenceID); const BAFile *f = _vm->_stringsArchive->getFile(sentenceID);
// Fetch frame for the speech text // Fetch frame for the speech text
Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText); Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText);
@ -784,7 +784,7 @@ void Script::setPalette(Common::Queue<int> &params) {
if (_vm->_game->getScheduledPalette() == -1) { if (_vm->_game->getScheduledPalette() == -1) {
_vm->_screen->setPaletteEmpty(); _vm->_screen->setPaletteEmpty();
} else { } else {
BAFile *f; const BAFile *f;
f = _vm->_paletteArchive->getFile(_vm->_game->getScheduledPalette()); f = _vm->_paletteArchive->getFile(_vm->_game->getScheduledPalette());
_vm->_screen->setPalette(f->_data, 0, kNumColours); _vm->_screen->setPalette(f->_data, 0, kNumColours);
} }