Adapted LavosSpawn's idea for more efficient screen updating. It still
renders the entire screen every frame, but it tries to update (i.e. copy to the backend) only the parts of the screen that actually changed. At least approximately so. svn-id: r12142
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9 changed files with 118 additions and 24 deletions
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@ -623,7 +623,6 @@ int32 Logic::fnPlayCredits(int32 *params) {
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bool foundStartLine = false;
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_vm->_graphics->clearScene();
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_vm->_graphics->setNeedFullRedraw();
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for (i = startLine; i < lineCount; i++) {
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// Free any sprites that have scrolled off the screen
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