OPENGL EMSCRIPTEN: clean up ifdefs, fix opengl in main menu, remove 10ms delay in GRIM main loop
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4 changed files with 10 additions and 12 deletions
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@ -33,9 +33,6 @@ namespace OpenGL {
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static const GLchar *readFile(const Common::String &filename) {
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Common::File file;
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#if defined(EMSCRIPTEN)
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// Since we need to bundle all files into data files on Emscripten, we keep all shaders in a different folder
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#endif
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// Allow load shaders from source code directory without install them
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// It's used for development purpose
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// FIXME: it's doesn't work with just search subdirs in 'engines'
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@ -50,8 +47,6 @@ static const GLchar *readFile(const Common::String &filename) {
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SearchMan.remove("MYST3_SHADERS");
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SearchMan.remove("STARK_SHADERS");
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SearchMan.remove("WINTERMUTE_SHADERS");
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#if defined(EMSCRIPTEN)
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#endif
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const int32 size = file.size();
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GLchar *shaderSource = new GLchar[size + 1];
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