SHERLOCK: Hook up savegames to launcher

This commit is contained in:
Paul Gilbert 2015-04-22 06:25:04 -05:00
parent 0fc2997280
commit 8b0e8cd505
6 changed files with 31 additions and 10 deletions

View file

@ -318,8 +318,6 @@ void SaveManager::loadGame(int slot) {
if (!saveFile)
return;
Common::Serializer s(saveFile, nullptr);
// Load the savaegame header
SherlockSavegameHeader header;
if (!readSavegameHeader(saveFile, header))
@ -331,6 +329,7 @@ void SaveManager::loadGame(int slot) {
}
// Synchronize the savegame data
Common::Serializer s(saveFile, nullptr);
synchronize(s);
delete saveFile;
@ -347,6 +346,7 @@ void SaveManager::saveGame(int slot, const Common::String &name) {
header._saveName = name;
writeSavegameHeader(out, header);
// Synchronize the savegame data
Common::Serializer s(nullptr, out);
synchronize(s);