SHERLOCK: Hook up savegames to launcher
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6 changed files with 31 additions and 10 deletions
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@ -58,8 +58,6 @@ private:
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void createSavegameList();
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Common::String generateSaveName(int slot);
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void synchronize(Common::Serializer &s);
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public:
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Common::StringArray _savegames;
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@ -76,6 +74,8 @@ public:
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static SaveStateList getSavegameList(const Common::String &target);
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Common::String generateSaveName(int slot);
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void writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header);
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static bool readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header);
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