GOB: Make the Cemetary/Lab screen work correctly
Saving there still won't work though svn-id: r55374
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parent
398c95a331
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8b3f2955a4
6 changed files with 138 additions and 2 deletions
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@ -26,12 +26,15 @@
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#include "common/endian.h"
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#include "common/file.h"
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#include "gui/message.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/draw.h"
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#include "gob/save/saveload.h"
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namespace Gob {
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@ -95,8 +98,20 @@ void Inter_v5::setupOpcodesGob() {
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void Inter_v5::o5_deleteFile() {
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_vm->_game->_script->evalExpr(0);
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char *file = _vm->_game->_script->getResultStr();
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warning("deleteFile: \"%s\"", _vm->_game->_script->getResultStr());
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debugC(2, kDebugFileIO, "Delete file \"%s\"", file);
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SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
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if (mode == SaveLoad::kSaveModeSave) {
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if (!_vm->_saveLoad->deleteFile(file)) {
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GUI::MessageDialog dialog("Failed to save game state to file.");
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dialog.runModal();
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}
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} else if (mode == SaveLoad::kSaveModeNone)
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warning("Attempted to delete file \"%s\"", file);
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}
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void Inter_v5::o5_initScreen() {
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