I18N: Update translation files

Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
This commit is contained in:
ScummVM-Translations 2021-05-22 10:24:08 +00:00
parent 48a821e4eb
commit 8b6b739c85
30 changed files with 1200 additions and 1200 deletions

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Kastuś K. <oakum2334@gmail.com>\n"
"Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@ -3628,7 +3628,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3637,7 +3637,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5472,131 +5472,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5734,27 +5734,27 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@ -3740,7 +3740,7 @@ msgstr "Не эмуляваць артэфакты NTSC для тэксту"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3749,7 +3749,7 @@ msgstr "Выкарыстоўваць арыгінальныя экраны за
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5815,127 +5815,127 @@ msgstr "Уключаныя ў зборку опцыі:"
msgid "Error loading game resources."
msgstr "Памылка запуску гульні:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Не рабіць апраксімацыю колераў EGA (поўнакаляровыя фоны)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Прапускае праход апраксімацыі колераў EGA, графіка будзе паказана з усімі "
"колерамі"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Уключыць адлюстраванне графікі высокага адрознення"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Уключыць графіку і кантэнт высокага адрознення"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Уключыць відэа з лініямі"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Малюе чорныя лініі па-над відэа, павялічваючы такім чынам бачную выразнасць"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Ужываць якаснае маштабаванне відэа"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Па магчымасці ужывае лінейную інтэрпаляцыю падчас маштабавання відэа"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Ужываць высакаякаснае маштабаванне LarryScale"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Ужываць спецыяльнае мультыплікацыйнае маштабаванне для малявання спрайтаў "
"персанажаў"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Аддаваць перавагу лічбавым гукавым эфектам"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Аддаваць перавагу лічбавым гукавым эфектам замест сінтэзаваных"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Выкарыстоўваць CD-аўдыё"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Выкарыстоўваць гукавыя дарожкі з CD замест музыкі з файлаў гульні (калі "
"даступна)"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Выкарыстоўваць курсоры Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Выкарыстоўваць курсоры Windows (меншыя па памеры і аднакаляровыя) замест "
"курсораў DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Выкарыстоўваць срэбныя курсоры"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Выкарыстоўваць альтэрнатыўны набор срэбных курсораў замест звычайных залатых"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Уключыць цэнзуру змесціва"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Уключыць убудаванае неабавязковае цэнзураванне змесціва"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Маштабаваць відэа"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Маштабаваць памеры відэа ўдвая"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Рэжым MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5943,15 +5943,15 @@ msgstr ""
"Калі вы выкарыстоўваеце знешнюю MIDI-прыладу (напрыклад USB-MIDI), выберыце "
"прыладу тут"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Стандартная (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6139,27 +6139,27 @@ msgstr ""
"Тады вам можа спатрэбіцца ўжыць арыгінальны патч Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Паказваць радок аб'ектаў"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Паказваць назвы аб'ектаў унізе экрана"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Выкарыстоўваць класічную палітру NES"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Выкарыстоўваць нейтральнейшую палітру, вельмі блізкую да NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@ -3797,7 +3797,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3806,7 +3806,7 @@ msgstr "Utilitza les pantalles originals de desat/càrrega"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5841,83 +5841,83 @@ msgstr "Característiques compilades:"
msgid "Error loading game resources."
msgstr "Error al executar el joc:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
#, fuzzy
msgid "Enable high resolution graphics"
msgstr "Activa la barra gràfica dels punts d'impacte"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Activa la barra gràfica dels punts d'impacte"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Activa el Mode Roland GS"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Utilitza filtratge lineal quan s'escalin els gràfics"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Prefereix efectes de so digitals"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Prefereix els efectes de so digitals en lloc dels sintetitzats"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utilitza l'àudio del CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utilitza l'àudio del CD en lloc de l'àudio intern del joc, si està disponible"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utilitza els cursors de Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utilitza els cursors de Windows (més petits i en blanc i negre) en lloc dels "
"de DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utilitza cursors platejats"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@ -5925,45 +5925,45 @@ msgstr ""
"Utilitza el conjunt alternatiu de cursors platejats, en lloc dels normals "
"daurats"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Activa els cursors flotants"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa els cursors flotants"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "mode MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5971,15 +5971,15 @@ msgstr ""
"Al utilitzar dispositius externs MIDI (ex: per USB-MIDI), tria el teu "
"dispositiu aqui"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6120,29 +6120,29 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Mostra les etiquetes dels objectes"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Utilitza una introducció del joc alternativa (només per la versió CD)"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.7.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@ -3778,7 +3778,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3787,7 +3787,7 @@ msgstr "Použít původní obrazovky načtení/uložení"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5825,134 +5825,134 @@ msgstr "Zakompilované funkce:"
msgid "Error loading game resources."
msgstr "Chyba při spuštění hry:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Překočit průchod rozkladu barev EGA (pozadí v plných barvách)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Přeskočit průchod rozkladu barev EGA, obraze je zobrazen v plných barvách"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Povolit grafiku ve vysokém rozlišení"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Povolit grafiku/obsah ve vysokém rozlišení"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Povolit video s černými čarami"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Vykreslovat u videí černé čáry pro zvýšení jejich zdánlivé ostrosti"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Použít vysokou kvalitu škálování videa"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Použít lineární interpolaci při škálovaní videa, kde jenom je to možné"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Použít vysokou kvalitu škálování videa"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Upřednostňovat digitální zvukové efekty"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Upřednostňovat digitální zvukové efekty před syntetizovanými"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Použít zvuky na CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Použít zvuky na CD místo ve hře, pokud je dostupné"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Použít kurzory Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Použít kurzory Windows (menší a černobílé) místo kurzorů z DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Použít stříbrné kurzory"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Použít alternativní sadu stříbrných kurzorů místo standardních zlatých"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Povolit cenzuru obsahu"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Povolit nepovinnou cenzuru obsahu zabudovanou ve hře"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "Zesílení MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6120,28 +6120,28 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Zobrazit řádek objektů"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Zobrazit názvy objektů v dolní části obrazovky"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Použít jinou paletu"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-01-27 11:15+0000\n"
"Last-Translator: Morgan Roberts <morganroberts@mentercaerffili.cymru>\n"
"Language-Team: Welsh <https://translations.scummvm.org/projects/scummvm/"
@ -3585,7 +3585,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3594,7 +3594,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5425,131 +5425,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5687,27 +5687,27 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@ -3776,7 +3776,7 @@ msgstr "Emulér NTSC-artifacts for tekst"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3785,7 +3785,7 @@ msgstr "Brug original gem/indlæs skærme"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5858,137 +5858,137 @@ msgstr "Funktionaliteter som er kompileret ind:"
msgid "Error loading game resources."
msgstr "Fejl ved læsning af gemt fil"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Skip EGA farvereducering (fuldfarvet baggrunde)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Spring farvereducering i EGA spil over, grafikken bliver vist med fulde "
"farver"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktivér grafik i høj opløsning"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktivér høj opløsnings grafik/indhold"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktivér sort-linjet video"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Tegn sorte linjer over videoer for at øge deres tilsyneladende skarphed"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Brug højkvalitets video skalering"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Brug lineær interpolation ved opskalering af videoer, hvor det er muligt"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Brug højkvalitets \"LarryScale\"-celleskalering"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Brug speciel tegneserieskalering til at tegn karakter-sprites"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretræk digitale lydeffekter"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretræk digitale lydeffekter i stedet for syntetiserede"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Brug CD lyd"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Brug Windows-markører"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Brug Windows-markører (mindre og monokrome) i stedet for dem fra DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Brug sølv markører"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Brug det alternative sæt af sølv markører, i stedet for de normale gyldne"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Aktivér indholdscensurering"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktivér spilets indbyggede valgfri indholdscensurering"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Opskalér videoer"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Opskalér videoer til dobbelt størrelse"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI-forstærning:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6171,28 +6171,28 @@ msgstr ""
"Er det tilfældet skal du måske anvende den oprindelige Sierra-rettelse.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Vis objektlinje"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Vis navne på objekter nederst på skærmen"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Brug en alternativ palet"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:34+0000\n"
"Last-Translator: Lothar Serra Mari <serra@scummvm.org>\n"
"Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@ -3735,7 +3735,7 @@ msgstr "Keine NTSC-Artefakte für Texte emulieren"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3744,7 +3744,7 @@ msgstr "Originale Spielstand-Menüs"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5809,129 +5809,129 @@ msgstr "Unterstützung für SAGA2 ist nicht eingebaut"
msgid "Error loading game resources."
msgstr "Fehler beim Laden der Spiel-Dateien."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Überspringe EGA-Fehlerdiffusion (Vollfarbige Hintergründe)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Überspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben "
"gezeigt"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktiviere hochauflösende Grafik"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktiviere hochauflösende Grafik/Inhalte"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktiviere schwarze Linien in Videos"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Zeichne schwarze Linien über Videos, um die scheinbare Schärfe zu erhöhen"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Qualitativ hochwertige Videoskalierung verwenden"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Verwende bilineare Filterung zur Skalierung von Videos, sofern möglich"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Qualitativ hochwertiges \"LarryScale\" cel-scaling verwenden"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Verwendet einen speziellen Cartoon-Scaler, um Character-Sprites darzustellen"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Digitale Geräusch-Effekte bevorzugen"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Bevorzugt digitale Geräusch-Effekte statt synthetisierter"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD-Ton verwenden"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windows-Mauszeiger verwenden"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiß) anstatt der von "
"DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Silberne Mauszeiger verwenden"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
"goldenen"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Zensur aktivieren"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktiviere die im Spiel eingebaute optionale Zensur des Inhalts"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Videos hochskalieren"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Videos auf das Doppelte ihrer Größe skalieren"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Verwende RGB-Rendering"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Verwendet RGB-Rendering, um die Darstellung von Bildschirmübergängen zu "
"verbessern"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Verwende modifizierte Farbpaletten"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Verwendet modifizierte Farbpaletten, um die grafische Darstellung zu "
"verbessern"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI-Modus:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5939,15 +5939,15 @@ msgstr ""
"Wenn Du ein externes MIDI-Gerät (z.B. über USB-MIDI) verwendest, wähle dein "
"Gerät hier aus"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6152,28 +6152,28 @@ msgstr ""
"In diesem Fall müssen Sie den origialen Patch von Sierra anwenden.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Objektzeile zeigen"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Objektnamen und Verben am unteren Bildrand anzeigen"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Verwende die klassische NES Farbpalette"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Verwende eine neutralere Farbpalette, die den NES Classic genauer emuliert"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Begrenze FM-TOWNS-Spiele auf eine Höhe von 200 Pixeln"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-03 13:51+0000\n"
"Last-Translator: Antoniou Athanasios <a.antoniou79@gmail.com>\n"
"Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@ -3785,7 +3785,7 @@ msgstr "Να μη γίνει προσομοίωση \"παράσιτων\" το
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3794,7 +3794,7 @@ msgstr "Χρήση αρχικών οθονών αποθήκευσης/φόρτω
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5880,126 +5880,126 @@ msgstr "Η υποστήριξη για το SAGA2 δεν έχει ενσωματ
msgid "Error loading game resources."
msgstr "Σφάλμα στη φόρτωση πόρων παιχνιδιού."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
"Παράλειψη του βήματος χρωματικής αντιπαράθεσης της EGA (φόντα πλήρους "
"χρώματος)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Παράλειψη του βήματος χρωματικής αντιπαράθεσης σε παιχνίδια EGA, τα γραφικά "
"εμφανίζονται με πλήρη χρώματα"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Ενεργοποίηση γραφικών υψηλής ανάλυσης"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Ενεργοποίηση γραφικών/περιεχομένου υψηλής ανάλυσης"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Ενεργοποίηση βίντεο με μαύρες γραμμές"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Σχεδιασμός μαύρων γραμμών πάνω στα βίντεο για την αύξηση της οξύτητας τους"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Χρήση κλιμάκωσης video υψηλής ποιότητας"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Χρήση γραμμικής παρεμβολής για την κλιμάκωση βίντεο, όπου είναι δυνατή"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Χρήση υψηλής ποιότητας κλιμάκωσης cel \"LarryScale\""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Χρήση ειδικού καρτούν-κλιμακωτή στη σχεδίαση των sprite των χαρακτήρων"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Προτίμηση ψηφιακών ακουστικών εφε"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Προτίμηση ψηφιακών ηχητικών εφέ αντί για εφέ δυναμικής σύνθεσης"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Χρήση ήχου CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Χρήση ήχου CD αντί για ήχο παιχνιδιού, όπου είναι διαθέσιμο"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Χρήση δρομέων Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Χρήση δρομέων Windows (μικρότεροι και ασπρόμαυροι) αντί για τους δρομείς DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Χρήση ασημένιων δρομέων"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Χρήση των εναλλακτικών ασημένιων δρομέων αντί των προκαθορισμένων χρυσών"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Ενεργοποίηση λογοκρισίας περιεχομένου"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Ενεργοποίηση του προαιρετικού ενσωματωμένου φίλτρου λογοκρισίας"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Αύξηση κλιμάκωσης βίντεο"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Αύξηση κλιμάκωσης εικόνας στα βίντεο σε διπλάσιο μέγεθός"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Χρήση απόδοσης RGB"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Χρήση απόδοσης RGB για τη βελτίωση των μεταβάσεων μεταξύ οθονών"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Χρήση τροποποιημένης παλέτας ανά πόρο"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Χρήση ειδικής παλέτας για κάθε στοιχείο (resource) παιχνιδιού για βελτιωμένη "
"απεικόνιση"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Λειτουργία MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -6007,15 +6007,15 @@ msgstr ""
"Αν χρησιμοποιείτε εξωτερικές συσκευές MIDI (π.χ. μέσω USB-MIDI), επιλέξτε "
"εδώ τη συσκευή σας"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Τυπικό (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6229,29 +6229,29 @@ msgstr ""
"της Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Προβολή Γραμμής Αντικειμένων"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Παρουσίαση των ονομάτων των αντικειμένων στο κάτω μέρος της οθόνης"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Χρήση NES Classic Παλέτας"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Χρήσης μια παλέτας πιο ουδέτερων χρωμάτων που προσομοιώνει καλύτερα το NES "
"Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Περικοπή παιχνιδιών FM-TOWNS σε ύψος 200 πίξελ"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 21:52+0000\n"
"Last-Translator: IlDucci <pajaroloco_2@hotmail.com>\n"
"Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@ -3747,7 +3747,7 @@ msgstr "No emular artefactos de NTSC para el texto"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3756,7 +3756,7 @@ msgstr "Usar pantallas de guardado/carga originales"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5805,128 +5805,128 @@ msgstr "No se ha incluido el soporte para SAGA2."
msgid "Error loading game resources."
msgstr "Error al cargar los recursos del juego."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Omitir difuminado EGA (fondos a todo color)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Omite el difuminado en los juegos EGA y muestra los gráficos a todo color"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos en alta resolución"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Activa los gráficos y contenidos en alta resolución"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activar franjas negras en vídeo"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Muestra franjas negras en los vídeos para que parezcan más nítidos"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usar reescalado de vídeo de alta calidad"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliza interpolación lineal al reescalar el vídeo siempre que sea posible"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usar escalado de celdas de alta calidad «LarryScale»"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliza un escalado especial para dibujos animados en los sprites de los "
"personajes"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efectos de sonido digitales"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Utiliza efectos de sonido digitales en vez de los sintetizados"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usar CD audio"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Usar CD audio en vez del sonido interno del juego si está disponible"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usar cursores de Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliza los cursores de Windows (más pequeños y en monocromo) en vez de los "
"de DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usar cursores plateados"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Utiliza el conjunto alternativo de cursores plateados en lugar de los "
"dorados habituales"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de contenidos"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa la opción de censura incluida en el juego"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Escalar vídeos"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Escala los vídeos, duplicando su tamaño"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Renderizado RGB"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Utiliza el renderizado RGB para mejorar las transiciones entre pantallas"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Utilizar paletas modificadas según elemento"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utiliza paletas personalizadas según cada elemento para mejorar el apartado "
"visual"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5934,15 +5934,15 @@ msgstr ""
"Si vas a usar dispositivos MIDI externos (p. ej.:, a través de USB-MIDI), "
"selecciona aquí tu dispositivo"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Estándar (GM/MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110/D-10/D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6140,28 +6140,28 @@ msgstr ""
"En tal caso se deberá aplicar el parche original de Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostrar etiquetas de objetos"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Muestra los nombres de los objetos en la parte inferior de la pantalla"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usar paleta de NES Classic"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utiliza una paleta de colores más neutral y fiel a la del sistema NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Reducir los juegos de FM-TOWNS a una altura de 200 píxeles"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-01-02 18:37+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@ -3813,7 +3813,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3822,7 +3822,7 @@ msgstr "Erabili jatorrizko gorde/kargatu pantailak"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5868,80 +5868,80 @@ msgstr "Ezaugarri erantsiak:"
msgid "Error loading game resources."
msgstr "Jokoa exekutatzean errorea:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Saihestu EGA leuntze pausua (koloretako hondoak)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Saihestu leuntzea EGA jokoetan, grafikoak kolore guztiekin erakustendira"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Gaitu erresoluzio altuko grafikoak"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Gaitu erresoluzio altuko grafikoak/edukiak"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Roland GS modua gaitu"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Lehenetsi soinu efektu digitalak"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Lehenetsi soinu efektu digitalak sintetizatuen ordez"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Erabili audio CDa"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Erabili Windows-eko kurtsoreak"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Erabili Windows-eko kurtsoreak (txikiagoak eta monokromoak) DOS-ekoak "
"erabilibeharrean"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Erabili zilarrezko kurtsoreak"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@ -5949,60 +5949,60 @@ msgstr ""
"Erabili zilar kolorezko kurtsore multzo alternatiboa, urre-koloreko "
"kursorenormalak erabili beharrean"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI irabazia:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6143,29 +6143,29 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Erakutsi objektuen etiketak"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Erabili paleta alternatiboa"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 20:25+0000\n"
"Last-Translator: Timo Mikkolainen <tmikkola@gmail.com>\n"
"Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@ -3715,7 +3715,7 @@ msgstr "Poista NTSC-häiriövärien emulointi tekstille"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3724,7 +3724,7 @@ msgstr "Käytä alkuperäisiä tallenna/lataa valikkoja"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5749,138 +5749,138 @@ msgstr "SAGA2-tukea ei ole käännetty mukaan"
msgid "Error loading game resources."
msgstr "Peliresursseja lukiessa tapahtui virhe."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Ohita EGA dithering pass (täysväritaustat)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "Ohita dithering pass EGA peleissä, grafiikat näytetään täysvärisenä"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Käytä korkearesoluutioista grafiikkaa"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Käytä korkearesoluutioista grafiikkaa/sisältöä"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Käytä mustia vuoroviivoja videoissa"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Piirrä mustia vuoroviivoja videoihin jotta ne näyttäisivät terävämmiltä"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Käytä korkealaatuista videoskaalausta"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Käytä lineaarista interpolaatiota videoiden suurentamisessa jos mahdollista"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Käytä korkealaatuista \"LarryCel\" videoskaalausta"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Käytä piirrostyyliseen grafiikaan erikoistunutta skaalainta hahmografiikan "
"piirtämiseen"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Käytä mieluiten digitaalisia äänitehosteita"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"Käytä mieluiten digitaalisia äänitehosteita synteettisten tehosteiden sijaan"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Käytä CD-ääntä"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Käytä CD:n audiota pelin audion sijaan, jos mahdollista"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Käytä Windowsin kursoreita"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Käytä Windowsin kursoreita (pienempiä ja harmaasävyisiä) DOS kursorien sijaan"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Käytä hopeisia kursoreita"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Käytä vaihtoehtoisia hopeisia kursoreita normaalien kultaisten sijaan"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Sisällön sensurointi"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Pelin sisäänrakennettu valinnainen sisällön sensurointi"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Skaalaa videot"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Skaalaa videot tuplakokoisiksi"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Käytä RGB-renderöintiä"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "RGB-renderöinti tekee kuvasiirtymistä paremman näköisiä"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Käytä resurssikohtaisia muokattuja väripaletteja"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "Resurssikohtaiset väripaletit näyttävät paremmalta"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI tila:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
"Käyttäessäsi ulkoisia MIDI-laitteita (esim. USB-MIDI), valitse laite tästä"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Vakio (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6074,27 +6074,27 @@ msgstr ""
"joutua asentamaan alkuperäisen Sierran päivityspaketin.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Näytä esineiden tiedot"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Näytä esineiden nimet näytön alalaidassa"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Käytä NES Classic-palettia"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Käytä neutraalimpaa väripalettia joka emuloi paremmin NES Classic:ia"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Trimmaa FM-TOWNS pelit 200 pikselin korkuisiksi"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-20 02:25+0000\n"
"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
@ -3746,7 +3746,7 @@ msgstr "Ne pas émuler les artefacts NTSC pour le texte"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3755,7 +3755,7 @@ msgstr "Écrans sauvegarde/chargement d'origine"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5810,128 +5810,128 @@ msgstr "La prise en charge de SAGA2 n'est pas incluse"
msgid "Error loading game resources."
msgstr "Erreur lors de la lecture des ressources du jeu."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Passer l'étape de tramage EGA (fonds de couleurs pleines)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Passe l'étape de tramage dans les jeux EGA ; les graphismes utilisent des "
"couleurs pleines"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activer les graphismes haute résolution"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Active les graphismes et le contenu haute résolution"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activer les vidéos avec traits noirs"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Affiche des lignes noires sur les vidéos pour les rendre plus nettes"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Utiliser une mise à l'échelle vidéo de haute qualité"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliser une interpolation linéaire lors de l'agrandissement des vidéos, si "
"possible"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Utiliser \"LarryScale\" (mise à l'échelle Cartoon de haute qualité)"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliser une mise à l'échelle spéciale pour dessiner les sprites de "
"personnages"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Préférer les effets sonores digitaux"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Préférer les effets sonores digitaux plutôt que ceux synthétisés"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utiliser la musique du CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utiliser la musique du CD quand elle est disponible au lieu de la musique du "
"jeu"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utiliser les curseurs Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliser les curseurs Windows (plus petits et monochromes) au lieu des "
"curseurs DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utiliser les curseurs argentés"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Utiliser les curseurs argentés au lieu des curseurs normaux dorés"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Censurer le contenu"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Active l'option de censure intégrée au jeu"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Upscaler les vidéos"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Augmente la résolution des vidéos pour doubler leur taille"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Utiliser le rendu RGB"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Utilise le rendu RGB pour améliorer les transitions entre écrans"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Utiliser des palettes modifiées par ressource"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utilise des palettes personnalisées par ressource pour améliorer les visuels"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Mode MIDI :"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5939,15 +5939,15 @@ msgstr ""
"Si vous utilisez des appareils MIDI externes (par ex. via USB-MIDI), "
"sélectionnez votre appareil ici"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6151,29 +6151,29 @@ msgstr ""
"ce cas, vous devrez peut-être appliquer le patch Sierra original.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Afficher la barre d'objets"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Afficher le nom des objets en bas de l'écran"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Utiliser la palette NES Classique"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utilise une palette de couleurs plus neutre qui reproduit au plus près la "
"NES Classique"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Rogner la hauteur des jeux FM-TOWNS à 200 pixels"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Galician <https://translations.scummvm.org/projects/scummvm/"
@ -3830,7 +3830,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3839,7 +3839,7 @@ msgstr "Empregar pantallas orixinais de gardado e carga"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5887,139 +5887,139 @@ msgstr "Funcionalidades compiladas:"
msgid "Error loading game resources."
msgstr "Erro de execución do xogo:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Omitir interpolación de cores EGA (fondos de cor completa)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Omite a interpolación de cores EGA. Os gráficos móstranse con cores "
"completas."
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos de alta resolución"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Activa os gráficos ou o contido de alta resolución."
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activar vídeo con bordos"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Debuxa liñas negras sobre os vídeos para aumentar a nitidez aparente."
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Empregar escalado de vídeo de alta calidade"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Empregar interpolación linear ao escalar gráficos, se é posible"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Empregar escalado de vídeo de alta calidade"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efectos de son dixitais"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Dá preferencia aos efectos de son dixitais no canto dos sintéticos."
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Empregar son de CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Emprega son de CD no canto do do xogo, de ser o caso."
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Empregar cursores de Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Emprega os cursores de Windows (máis pequenos e monocromos) no canto dos de "
"DOS."
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Empregar cursores prateados"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Emprega o xogo de cursores prateados alternativo, no canto dos dourados "
"normais."
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de contidos"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa a censura de contidos opcional incorporada ao xogo."
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "Ganancia de MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6189,28 +6189,28 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostrar liña de obsecto"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Mostra os nomes dos obxectos na parte inferior da pantalla"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Empregar unha paleta alternativa"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.1.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-28 00:30+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Hebrew <https://translations.scummvm.org/projects/scummvm/"
@ -3721,7 +3721,7 @@ msgstr "אל תחקה חפצי NTSC לטקסט"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3730,7 +3730,7 @@ msgstr "השתמש במסכי שמירה / טעינה מקוריים"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5777,132 +5777,132 @@ msgstr "תכונות שנבנו:"
msgid "Error loading game resources."
msgstr "שגיאה בקריאת שמירת הקובץ."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "דלג על מעבר dithering של EGA (רקעים בצבע מלא)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "דלג על מעבר מתפשט במשחקי EGA, הגרפיקה מוצגת בצבעים מלאים"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "אפשר גרפיקה ברזולוציה גבוהה"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "אפשר גרפיקה / תוכן ברזולוציה גבוהה"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "אפשר סרטון עם קו שחור"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "צייר קווים שחורים מעל סרטונים כדי להגדיל את החדות שלהם"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "השתמש בקנה מידה וידאו באיכות גבוהה"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "השתמש באינטרפולציה לינארית בעת שינוי גודל סרטונים, במידת האפשר"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "השתמש בקנה מידה גדול של סולם \"LarryScale\""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "השתמש בקולנוע מצויר מיוחד לציור שודדי תווים"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "העדיפו אפקטים של צליל דיגיטלי"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "העדיפו אפקטים של צליל דיגיטלי במקום על סינתזות"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "השתמש באודיו CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "השתמש באודיו CD במקום בשמע במשחק, אם הוא זמין"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "השתמש בסמן Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "השתמש בסמן Windows (קטן יותר ובצבע מונוכרום) במקום ב- DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "השתמש בסמן כסף"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "השתמש בקבוצת הסמנים החלופית במקום זהוב הרגיל"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "אפשר צנזורה של תוכן"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "אפשר צנזורת תוכן מובנית של המשחק"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "סרטונים יוקרתיים"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "סרטונים יוקרתיים להכפלת גודלם"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "רווח MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6076,28 +6076,28 @@ msgstr ""
"במקרה כזה יתכן שתצטרך להחיל את תיקון הסיירה המקורי.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "הצג קו אובייקט"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "הצגת שמות של אובייקטים בתחתית המסך"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "השתמש בפלטה חלופית"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Aashwin Vaish <aashwin.vaish@research.iiit.ac.in>\n"
"Language-Team: Hindi <https://translations.scummvm.org/projects/scummvm/"
@ -3647,7 +3647,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3656,7 +3656,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5527,131 +5527,131 @@ msgstr "सुविधा बनाए गए:"
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5802,27 +5802,27 @@ msgstr ""
"अगर ऐसा हो तो आपको असली Sierra पैच को अप्लाई करना पड़ सकता है।\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: George Kormendi <grubycza@hotmail.com>\n"
"Language-Team: Hungarian <https://translations.scummvm.org/projects/scummvm/"
@ -3707,7 +3707,7 @@ msgstr "Ne emulálja az NTSC torzítást a szöveghez"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3716,7 +3716,7 @@ msgstr "Eredeti ment/tölt képernyõk használata"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5742,119 +5742,119 @@ msgstr "SAGA2 támogatás nincs lefordítva"
msgid "Error loading game resources."
msgstr "Hiba a játék erőforrások betöltésekor."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGA színmoduláció átugrása (Színes háttereknél)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Színmoduláció átugrása EGA játékoknál, grafikák teljes színben láthatók"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Nagy felbontású grafika engedélyezése"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Nagy felbontású grafika/tartalom engedélyezése"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Feketevonalas videó engedélyezve"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Fekete vonalat rajzol a videó fölé, hogy növelje a kép élességét"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Magas minõségû videó használata"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Ha lehetséges, használja a lineáris interpolációt a videók feljavításakor"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Használjon minõségi \"LarryScale\" cel skálázást"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Használjon speciális rajzfilm-skálát a karakter rajzoláshoz"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Digitális hangeffektusok elõnyben"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Digitális hanghatások elõnyben a szintetizáltakkal szemben"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD audió használata"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "CD audió használata a játékban lévõvel szemben, ha elérhetõ"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windows kurzorok használata"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Windows kurzorok használata (kisebb és monokróm) a DOS-osok helyett"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Ezüst kurzor használata"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Használd az alternatív ezüst kurzorokat, a normál arany helyett"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Tartalmi cenzúra engedélyezése"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Engedélyezze a játék beépített opcionális tartalmi cenzúrázását"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Felskálázott videók"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Felskáláz videót, hogy megduplázza a méretét"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGB megjelenítés használata"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Használja az RGB renderelést a képernyőátmenet javításához"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Használjon erőforrásonként módosított palettákat"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "Használjon egyedi erőforrás palettákat a látvány javításához"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI mód:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5862,15 +5862,15 @@ msgstr ""
"Külsõ MIDI-eszköz használatakor (pl. USB-MIDI-n keresztül), válaszd ki itt "
"eszközöd"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Szabványos (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6065,27 +6065,27 @@ msgstr ""
"Ebben az esetben szükség lehet az eredeti Sierra folt alkalmazására.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Tárgynév sor látható"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Tárgyak neveinek megjelenítése a képernyõ alján"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES klasszikus paletta használata"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Semlegesebb színpaletta használata, amely utánozza a NES Classic-ot"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNS játékok vágása 200 pixel magasságig"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 21:03+0000\n"
"Last-Translator: Walter Agazzi <tag2015@gmail.com>\n"
"Language-Team: Italian <https://translations.scummvm.org/projects/scummvm/"
@ -3751,7 +3751,7 @@ msgstr "Non emulare gli artefatti NTSC nei testi"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3760,7 +3760,7 @@ msgstr "Usa schermate di salvataggio originali"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5813,127 +5813,127 @@ msgstr "Il supporto per SAGA2 non è stato incluso nella compilazione"
msgid "Error loading game resources."
msgstr "Errore nel caricamento delle risorse del gioco."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Non applicare l'effetto dithering EGA (usa sfondi a tinta unita)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Non applica effetti dithering ai giochi con grafica EGA. Verranno sempre "
"usati colori a piena intensità"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Abilita grafica ad alta risoluzione"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Abilita grafica ed altri contenuti ad alta risoluzione"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Abilita linee di scansione nei video"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Applica linee di scansione ai video per migliorarne la nitidezza (apparente)"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usa lo scaling video di alta qualità"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Usa filtro bilineare per lo scaling dei filmati, ove possibile"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usa cel scaling di alta qualità \"LarryScale\""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Usa il Cartoon-Scaler speciale per disegnare gli sprite dei personaggi"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferisci effetti sonori digitalizzati"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"Usa preferibilmente gli effetti sonori digitalizzati, anziché quelli "
"sintetizzati"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usa audio da CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Usa l'audio da CD al posto di quello incorporato nel gioco, se disponibile"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usa cursori di Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Usa i cursori di Windows (più piccoli e monocromatici) al posto di quelli DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usa cursori d'argento"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Usa il set alternativo di cursori d'argento al posto di quelli normali d'oro"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Attiva censura del contenuto"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Attiva la censura dei contenuti incorporata nel gioco"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Applica upscale ai video"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Applica upscale ai video per raddoppiarne la dimensione"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Usa rendering RGB"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Usa il rendering RGB per migliorare le transizioni tra le schermate"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Usa palette ottimizzata per ogni elemento"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utilizza una palette di colori personalizzata per ogni elemento grafico, "
"migliorandone la resa estetica"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modalità MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5941,15 +5941,15 @@ msgstr ""
"Se intendi usare periferiche MIDI esterne (per es. attraverso USB-MIDI), "
"seleziona qui il dispositivo appropriato"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6150,28 +6150,28 @@ msgstr ""
"potresti dover applicare la patch originale fornita dalla Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Mostra riga nomi oggetti"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Mostra i nomi degli oggetti nella parte inferiore dello schermo"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usa palette NES Classica"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Usa una palette di colori neutrale, più simile ai colori originali del NES"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Riduci la risoluzione verticale dei giochi FM-TOWNS a 200 pixel"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: VAN-Gluon <van.gluonp@gmail.com>\n"
"Language-Team: Japanese <https://translations.scummvm.org/projects/scummvm/"
@ -3691,7 +3691,7 @@ msgstr "テキストをNTSCコンポジットでエミュレートしない"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3700,7 +3700,7 @@ msgstr "オリジナルのセーブ/ロード画面を使用する"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5702,131 +5702,131 @@ msgstr "SAGA2のサポートはコンパイルされていません"
msgid "Error loading game resources."
msgstr "リソースのロード中にエラーが発生しました。"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGAディザリングパスをスキップ(フルカラー背景)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "EGAディザリングパスをスキップし、フルカラーでグラフィックを表示"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "ハイレゾグラフィックを有効化"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "高解像度のグラフィック/コンテンツを有効にする"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "黒塗りの映像を有効化"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "映像に黒い線を重ね、シャープネスを強める"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "高品質なビデオスケーリングを使用する"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "映像のアップスケーリングに、可能な限り線形補間を使用"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "高品質なLarryScaleセルスケーリングを使用"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "キャラクタースプライト用に特別なカートゥーンスケーラーを使用"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "デジタルSEを選ぶ"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "合成音声ではなくデジタルSEを選ぶ"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD音楽を使用"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "可能な場合、BGMとしてCDオーディオを使用"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Windowsのカーソルを使用"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "DOSのカーソルの代わりにWindowsのカーソル(小さいモノクロ)を使用"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "銀カーソルを使用"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "通常の金カーソルの代わりに銀カーソルを使用する"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "コンテンツの規制を有効にする"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "ゲームに組み込まれた規制オプションを有効にする"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "映像をアップスケーリングする"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "映像を2倍にアップスケーリングする"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGBレンダリングを使用する"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "RGBレンダリングを使用して画面遷移を改善する"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "リソースごとに変更されたパレットを使用する"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "リソースごとにカスタムパレットを使用してビジュアルを向上させる"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI モード:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr "外部のMIDIデバイス(USB-MIDIなど)を使用する場合、ここで選択してください"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "標準 (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "ローランド D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "ヤマハ FB-01"
@ -6010,29 +6010,29 @@ msgstr ""
"適用する必要があるかもしれません。\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "オブジェクトラインの表示"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "画面下にオブジェクト名を表示"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES Classicのパレットを使用する"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"NES Classicを厳密にエミュレートした、よりニュートラルなカラーパレットを使用す"
"る"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNSゲームを200ピクセルの高さにトリミングします"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-15 04:25+0000\n"
"Last-Translator: wonst719 <wonst719@gmail.com>\n"
"Language-Team: Korean <https://translations.scummvm.org/projects/scummvm/"
@ -3678,7 +3678,7 @@ msgstr "텍스트에 대해서 NTSC 효과를 에뮬레이트하지 않습니다
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3687,7 +3687,7 @@ msgstr "원본 저장/불러오기 화면 사용"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5701,117 +5701,117 @@ msgstr "SAGA2 지원이 컴파일 되지 않음"
msgid "Error loading game resources."
msgstr "게임 리소스 불러오기 오류."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "EGA 디더링 패스 건너뛰기 (풀컬러 배경화면)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "EGA게임의 디더링 패스를 건너뛰고 그래픽이 풀 컬러로 표시됩니다"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "고해상도 그래픽 사용"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "고해상도 그래픽/컨텐츠를 사용합니다"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "비디오에 검은선 표시"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "선명도를 높이기 위해 비디오 위에 검은 선을 그립니다"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "고품질 비디오 크기조절 사용"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "비디오 크기조절 할때 가능하면 선형 필터링을 사용"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "고품질 \"래리스케일\" 셀 크기조절 사용"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "캐릭터를 표시할 때 특별한 카툰 크기조절 방식을 사용합니다"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "디지털 사운드 효과 선호"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "합성 음원 대신 디지털 사운드 이펙트 선호"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "CD 오디오 사용"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "사용 가능할 경우 게임 오디오 대신 CD 오디오를 사용합니다"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "윈도우즈 커서 사용"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "도스 커서 대신에 윈도우즈 커서(작은 크기, 흑백)를 사용합니다"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "실버 커서 사용"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "금색 커서 대신에 은색 대체 커서 세트를 사용합니다"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "컨텐츠 검열 사용"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "컨텐츠 검열에 대한 내장 게임 옵션을 사용합니다"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "비디오 업스케일"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "실제 사이즈의 두 배 크기로 비디오를 업스케일합니다"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "RGB 렌더링 사용"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "화면 전환효과를 개선하기위해 RGB 렌더링을 사용합니다"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "리소스별 변경된 팔레트 사용"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr "비주얼 향상을 위해 리소스별 커스텀 팔레트 사용"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI 모드:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5819,15 +5819,15 @@ msgstr ""
"외장 MIDI 장치를 사용하는 경우 (USB-MIDI 등), 여기서 사용하는 장치를 선택하십"
"시오"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "표준 (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6011,27 +6011,27 @@ msgstr ""
"이 경우 원본 Sierra 패치를 적용해야 할 수도 있습니다.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "오브젝트 이름 표시"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "오브젝트의 이름을 화면 하단에 표시합니다"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "NES 클래식 팔레트"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "NES 클래식 버전을 재현하는 더 자연스러운 컬러 팔레트를 사용합니다"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "FM-TOWNS 게임을 200픽셀 높이로 잘라냄"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Norwegian Bokmål <https://translations.scummvm.org/projects/"
@ -3832,7 +3832,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3841,7 +3841,7 @@ msgstr "Bruk originale lagre/laste-skjermer"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5884,137 +5884,137 @@ msgstr "Funksjoner innkompilert:"
msgid "Error loading game resources."
msgstr "Problem ved kjøring av spill:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Hopp over EGA dithering (fullfarge bakgrunner)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktiver høyoppløselig grafikk"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktiver høyoppløselig grafikk/innhold"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktiver svartlinjet video"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Bruk lineær filtrering ved grafikkskalering"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretrekk digitale lydeffekter"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretrekk digitale lydeffekter fremfor syntetiske"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Bruk CD-lyd"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Bruk CD-lyd istedenfor spillets lyd, hvis tilgjengelig"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Bruk Windows-muspekere"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Bruk Windows-muspekerene (mindre, og monokrome) isteden"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Bruk sølvmuspekere"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Bruk det alternative settet med sølvmuspekere, istedenfor de normale gylne."
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Aktiver flytende muspekere"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktiver flytende muspekere"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6155,28 +6155,28 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Vis objektlinje"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Bruk en alternativ palett"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-21 13:33+0000\n"
"Last-Translator: Ben Castricum <github@bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
@ -3747,7 +3747,7 @@ msgstr "Emuleer geen NTSC artefacten voor tekst"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3756,7 +3756,7 @@ msgstr "Gebruik originele opslaan/laad schermen"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5850,126 +5850,126 @@ msgstr "SAGA2 ondersteuning niet mee gecompileerd"
msgid "Error loading game resources."
msgstr "Fout bij laden spel onderdelen."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Sla EGA dithering stap over (volledige kleuren achtergronden)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Sla dithering stap in EGA spellen over, beelden worden getoond met volledige "
"kleuren"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Gebruik hoge resolutie beelden"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Gebruik hoge resolutie beelden"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Activeer black-lined video"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Teken zwarte lijntjes over videos om de scherpte ogenschijnlijk te verhogen"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Gebruik hoge kwaliteit video schaling"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Gebruik lineaire interpolatie tijdens het opschalen van videos, waar mogelijk"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Gebruik hoge kwaliteit \"LarryScale\" cel schaling"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Gebruik speciale cartoon schaler voor het tekenen van de personage sprites"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Geef de voorkeur aan digitale geluidseffecten"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Gebruik CD audio"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Gebruik Windows muisaanwijzers"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS "
"muisaanwijzers"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Gebruik zilveren muisaanwijzers"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Gebruik de alternative set van zilveren cursors in plaats van de normale "
"gouden"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Censureren content inschakelen"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Inschakelen van het in het spel gebouwde optionele inhoud censuur"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Videos opschalen"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Schaal videos op naar dubbele grootte"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Gebruik RGB rendering"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Gebruik RGB rendering om schermovergangen te verbeteren"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "MIDI modus:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5977,15 +5977,15 @@ msgstr ""
"Bij het gebruik van externe MIDI apparaten (bijv. door USB-MIDI), kunt u "
"hier uw apparaat kiezen"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standaard (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6185,29 +6185,29 @@ msgstr ""
"In dat geval zou u de originele Sierra patch moeten toepassen.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Toon Object Regel"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Toon de namen van de objecten onderaan het scherm"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Gebruik NES Classic palet"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Gebruik een meer neutrale kleurenpalet dat sterk lijkt op die van de NES "
"Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-26 21:13+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Norwegian Nynorsk <https://translations.scummvm.org/projects/"
@ -3820,7 +3820,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3829,7 +3829,7 @@ msgstr "Nytt opprinnelege skjermar for lagring/lasting"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5845,137 +5845,137 @@ msgstr "Funksjonar innkompilert:"
msgid "Error loading game resources."
msgstr "Feil under køyring av spel:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Nytt høgoppløyseleg grafikk"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Nytt høgoppløyseleg grafikk/innhald"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Aktiver Roland GS-modus"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Foretrekk digitale lydeffekter"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
#, fuzzy
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretrekk digitale lydeffekter"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Nytt CD-lyd"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Nytt CD-lyd istaden for spellyd, om den er tilgjengeleg"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Nytt Windospeikarar"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Nytt windowspeikarane (mindre og monokrome) istaden for DOS-peikarane"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Nytt sølvpeikarar"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Nytt det alternative settet med sølvpeikarar, istaden for dei gylne"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Slå på flytande peikarar"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Slå på flytande peikarar"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6116,29 +6116,29 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Syn objektmerkelappar"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Nytt ein alternativ palett"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:34+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Polish <https://translations.scummvm.org/projects/scummvm/"
@ -3744,7 +3744,7 @@ msgstr "Nie emuluj artefaktów graficznych NTSC dla tekstu"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3753,7 +3753,7 @@ msgstr "Użyj oryginalnych ekranów odczytu/zapisu"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5798,141 +5798,141 @@ msgstr "Wkompilowane funkcje:"
msgid "Error loading game resources."
msgstr "Błąd przy odczycie pliku zapisu gry"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Pomiń dithering EGA (tła w pełnym kolorze)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Pomiń dithering w grach EGA, grafika będzie wyświetlana w pełnym kolorze"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Włącz grafikę wysokiej rozdzielczości"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Włącz grafikę/zawartość wysokiej rozdzielczości"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
#, fuzzy
msgid "Enable black-lined video"
msgstr "Włącz tryb Roland GS"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Rysuj czarne linie na filmikach, żeby zwiększyć ich pozorną ostrość"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Użyj skalowania filmów w wysokiej jakości"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Używa filtrowania dwuliniowego przy skalowaniu obrazu"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Użyj skalowania filmów w wysokiej jakości"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Używaj specjalnego, kreskówkowego skalowania do rysowania sprite'ów postaci"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferuj cyfrowe efekty dźwiękowe"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Preferuj cyfrowe efekty dźwiękowe zamiast syntezowanych"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Użyj CD audio"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Użyj CD audio zamiast muzyki w grze, jeśli jest dostępne"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Użyj windowsowych kursorów"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Użyj windowsowych kursorów (mniejsze i monochromatyczne) zamiast DOS-owych"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Użyj srebrnych kursorów"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Użyj alternatywnego zestawu srebrnych kursorów zamiast zwykłych złotych"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
#, fuzzy
msgid "Enable content censoring"
msgstr "Włącz pływające kursory"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Włącz opcjonalną, wbudowaną w grę cenzurę zawartości"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Powiększaj filmy"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Powiększaj filmy dwókrotnie"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "Wzm. MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6099,29 +6099,29 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Pokaż etykiety obiektów"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Pokazuj nazwy obiektów na dole ekranu"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Użyj alternatywnej palety"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-18 10:25+0000\n"
"Last-Translator: Marcel Souza Lemes <marcosoutsider@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://translations.scummvm.org/"
@ -3733,7 +3733,7 @@ msgstr "Não emula artefatos NTSC para texto"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3742,7 +3742,7 @@ msgstr "Utilizar telas de salvar/carregar originais"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5783,124 +5783,124 @@ msgstr "O suporte a SAGA2 não está compilado"
msgid "Error loading game resources."
msgstr "Erro ao carregar recursos de jogo."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Pular passagem de pontilhado EGA (fundos com cores completas)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Pula a passagem de pontilhado em jogos EGA, gráficos são exibidos em cores "
"completas"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Habilitar gráficos de alta resolução"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Habilita gráficos/conteúdos em alta resolução"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Habilitar vídeo contornado de preto"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Desenha linhas pretas sobre vídeos para aumentar sua nitidez aparente"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Utilizar redimensionamento de vídeo de alta qualidade"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliza interpolação linear quando redimensiona vídeos, onde for possível"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Utilizar redimensionamento celular \"LarryScale\" de alta qualidade"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliza um escalador especial de desenho para desenhar sprites de personagem"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Preferir efeitos sonoros digitais"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Dá preferência à efeitos sonoros digitais em vez de sintetizados"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Utilizar áudio de CD"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Utiliza áudio de CD em vez do áudio interno do jogo, se disponível"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Utilizar cursores do Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliza cursores do Windows (menores e monocromáticos) em vez dos de DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Utilizar cursores prateados"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Utiliza um conjunto de cursores prateados em vez dos dourados normais"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Habilitar censura de conteúdo"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Habilita a opção contida no jogo de censura de conteúdo"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Redimensionar vídeos"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Redimensiona vídeos para o dobro de seu tamanho"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Usar renderização RGB"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Utiliza renderização RGB para melhorar transições de tela"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Usar paletas modificadas para cada recurso"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utiliza paletas individuais para cada recurso personalizadas para melhorar "
"os gráficos"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo de MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5908,15 +5908,15 @@ msgstr ""
"Quando utilizar dispositivos MIDI externos (ex: por interface USB-MIDI), "
"selecione seu dispositivo aqui"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Padrão (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6118,27 +6118,27 @@ msgstr ""
"Neste caso você pode precisar aplicar a correção original da Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Exibir Linha de Objeto"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Exibe os nomes de objetos na parte inferior da tela"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Utilizar Paleta Clássica do NES"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Utiliza uma paleta de cores mais neutra semelhante à do NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Cortar jogos FM-TOWNS para 200 pixels de altura"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2020-09-18 03:43+0000\n"
"Last-Translator: Daniel <supsuper@gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://translations.scummvm.org/"
@ -3731,7 +3731,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3740,7 +3740,7 @@ msgstr "Usar ecrãs originais de Salvar/Carregar"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5735,137 +5735,137 @@ msgstr "Recursos compilados em:"
msgid "Error loading game resources."
msgstr "Erro a carregar os dados do jogo."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Activar gráficos em alta resolução"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Activar gráficos em alta resolução"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Usar redimensionamento de vídeo de alta qualidade"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Usar interpolação linear para aumentar vídeos, quando possível"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usar redimensionamento cel \"LarryScale\" de alta qualidade"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
#, fuzzy
msgid "Prefer digital sound effects"
msgstr "Volume dos efeitos sonoros especiais"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
#, fuzzy
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Usar CD áudio"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Usar áudio CD em vez de som do jogo, se disponível"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Usar cursores do Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
#, fuzzy
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Usar cursores prateados"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Usar ecrãs originais de Salvar/Carregar ao invés dos do ScummVM"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Activar censura de conteúdo"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Activar censura de conteúdo"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Modo MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -6004,28 +6004,28 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
#, fuzzy
msgid "Show Object Line"
msgstr "Mostrar \"Linhas de Scan\""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Usar a Paleta Clássica NES"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Russian <https://translations.scummvm.org/projects/scummvm/"
@ -3727,7 +3727,7 @@ msgstr "Не эмулируйте артефакты NTSC для текста"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3736,7 +3736,7 @@ msgstr "Использовать оригинальные экраны запи
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5767,131 +5767,131 @@ msgstr "Поддержка для SAGA2 не скомпилирована"
msgid "Error loading game resources."
msgstr "Ошибка чтения файлов ресурсов игры."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Не делать аппроксимацию цветов EGA (полноцветные фоны)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Пропускает проход аппроксимации цветов EGA, графика будет показана со всеми "
"цветами"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Включить отображение графики высокого разрешения"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Включить графику и контент высокого рарешения"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Включить видео с линиями"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Рисует чёрные линии поверх видео, увеличивая таким образом видимую чёткость"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Использовать качественное масштабирование видео"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"По возможности использует линейную интерполяцию при масштабировании видео"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Использовать \"LarryScale\" алгоритм масштабировании"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Использовать специальный \"мультяшный\" алгоритм масштабирования для "
"отрисовки спрайтов персонажей"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Предпочитать цифровые звуковые эффекты"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
"Отдавать предпочтение цифровым звуковым эффектам вместо синтезированных"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Использовать CD-аудио"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Использовать звуковые дорожки с CD вместо музыки из файлов игры (если "
"доступно)"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Использовать курсоры Windows"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Использовать курсоры Windows (меньшие по размеру и одноцветные) вместо "
"курсоров DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Использовать серебряные курсоры"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Использовать альтернативный набор серебряных курсоров вместо обычных золотых"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Включить цензуру содержимого"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Включить встроенное необязательное цензурирование содержимого"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Масштабировать видеоролики"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Увеличивать масштаб видеороликов вдвое"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Использовать RGB рендеринг"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Использовать RGB рендеринг для улучшения переходов между экранами"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Использовать индивидуальные палитры ресурсов"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Использовать индивидуальные палитры для каждого ресурса для улучшения "
"внешнего вида"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Режим MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5899,15 +5899,15 @@ msgstr ""
"Если вы используете внешнее MIDI-устройство (т.е. через USB-MIDI), выберите "
"своё устройство здесь"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Стандартное (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6098,28 +6098,28 @@ msgstr ""
"В этом случае вам может понадобиться применить оригинальный патч Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Показывать строку объектов"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Показывать названия объектов внизу экрана"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Использовать классическую палитру NES"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Использовать более нейтральную палитру, которая очень близка к NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Обрезать игры FM-TOWNS до высоты в 200 пикселей"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-12 23:51+0000\n"
"Last-Translator: Henrik Andersson <henke@henke37.cjb.net>\n"
"Language-Team: Swedish <https://translations.scummvm.org/projects/scummvm/"
@ -3773,7 +3773,7 @@ msgstr "Emulera inte NTSC artifakter för text"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3782,7 +3782,7 @@ msgstr "Använd originalskärmar för spara/ladda"
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5836,133 +5836,133 @@ msgstr "Funktioner kompilerade i:"
msgid "Error loading game resources."
msgstr "Fel under körning av spel:"
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Skippa EGA-gitterpass (bakgrunder i full färg)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr "Skippa gitterpass i EGA-spel. Grafik visas i full färg"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Aktivera högupplöst grafik"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Aktivera högupplöst grafik/innehåll"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Aktivera videoränder"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Rita svarta linjer över videor för att få dem att se skarpare ut"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Använd högkvalitativ bildförstoring"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Använd linjär interpolering för att förstora bilden, om möjligt"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Använd högkvalitativ \"LarryScale\"-bildförstoring"
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Använd en speciell scaler för att rita figurer i tecknad stil"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Föredra digitala ljudeffekter"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Föredra digitala ljudeffekter istället för syntetiserade"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Använd CD-ljud"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Använd CD-ljud istället för spelets ljud, om tillgängligt"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Använd Windows muspekare"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Använd Windows muspekare (mindre och svartvit) istället för DOS-pekaren"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Använd silverpekare"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "Använd muspekare i silver istället för de vanliga guldfärgade"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Aktivera censurering"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktivera spelets inbyggda och valfria censurfunktion"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Använd RGB rendering"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI gain:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6135,28 +6135,28 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Visa objektrad"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Visa namnen på objekt på botten av skärmen"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Använd alternativ färgkarta"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Använd en mer neutral färgpalett som nära emulerar NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: mdenizdemirci <mdenizdemirci@gmail.com>\n"
"Language-Team: Turkish <https://translations.scummvm.org/projects/scummvm/"
@ -3748,7 +3748,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3757,7 +3757,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5662,133 +5662,133 @@ msgstr "Özellikler derlenmiştir:"
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Grafik orantılama yapılırken doğrusal filtreleme"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI kazancı:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5927,27 +5927,27 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-05-17 17:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n"
"Language-Team: Ukrainian <https://translations.scummvm.org/projects/scummvm/"
@ -3728,7 +3728,7 @@ msgstr "Не емулюйте артефакти NTSC для тексту"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3737,7 +3737,7 @@ msgstr "Використовувати ориг. екрани збереженн
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5767,124 +5767,124 @@ msgstr "Підтримку для SAGA2 не скомпільовано"
msgid "Error loading game resources."
msgstr "Помилка читання файлу ресурсів гри."
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Не робити растрування EGA (фони у повному кольорі)"
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Не робити растрування у іграх EGA, графіку буде показано у повному кольорі"
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr "Ввімкнути графіку високого розгалуження"
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr "Ввімкнути графіку та контент у високому розгалуженні"
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr "Ввімкнути відео з чорними лініями"
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Малювати чорні лінії поверху відео щоб посилити їхню наявну чіткість"
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr "Використовуйте високоякісне масштабування відео"
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Використовувати лінійну фільтрацію для збільшення графіки, якщо можливо"
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Використовуйте високоякісне масштабування \"LarryScale\""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Використовуйте спеціальний мультиплікаційний скалер для малювання спрайтів "
"символів"
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr "Надавати перевагу цифровим звуковим ефектам"
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Віддавати перевагу цифровим звуковим ефектам, а не синтезованим"
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr "Використовувати CD аудіо"
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Використовувати CD аудіо замість ігрового аудіо, якщо такі є"
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr "Використовувати Windows курсори"
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Використовувати Windows курсори (менших і монохромних), замість DOS"
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr "Використовувати срібні курсори"
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Використовувати альтернативний набір срібних курсорів, замість звичайних "
"золотих"
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr "Ввімкнути цензуру контенту"
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr "Ввімкніть вбудовану додаткову цензуру вмісту гри"
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr "Висококласні відео"
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr "Подвоїти розмір відео"
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr "Використовувати RGB для малювання"
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr "Використовувати RGB для покращення переходів між екранами"
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr "Використовувати декілька палітр"
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Використовувати палітри для кожного окремого ресурсу для покращення вигляду"
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr "Режим MIDI:"
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@ -5892,15 +5892,15 @@ msgstr ""
"Якщо ви використовуєте зовнішні MIDI-пристрої (тобто, через USB-MIDI), "
"виберіть свій пристрій тут"
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr "Стандартне (GM / MT-32)"
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@ -6094,27 +6094,27 @@ msgstr ""
"Sierra.\n"
"\n"
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr "Показувати лінії об'єктів"
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr "Показувати назви об'єктів внизу екрану"
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr "Використовувати класичну палітру NES"
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "Використовувати більш нейтральну палітру, яка подібна до NES Classic"
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Обрізати ігри FM-TOWNS до висоти у 200 пікселів"
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-05-21 23:35+0000\n"
"POT-Creation-Date: 2021-05-22 10:02+0000\n"
"PO-Revision-Date: 2021-04-20 20:19+0000\n"
"Last-Translator: Xiao Zheng <welcometoromezx@hotmail.com>\n"
"Language-Team: Chinese <https://translations.scummvm.org/projects/scummvm/"
@ -3614,7 +3614,7 @@ msgstr ""
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:51
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:235
#: engines/neverhood/detection.cpp:124 engines/sci/detection.cpp:236
#: engines/sherlock/detection.cpp:59 engines/toltecs/detection.cpp:213
#: engines/ultima/detection.cpp:55 engines/ultima/ultima8/meta_engine.cpp:163
#: engines/zvision/detection_tables.h:50
@ -3623,7 +3623,7 @@ msgstr ""
#: engines/agi/detection.cpp:88 engines/cine/detection.cpp:53
#: engines/drascula/detection.cpp:300 engines/dreamweb/detection.cpp:52
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:236
#: engines/neverhood/detection.cpp:125 engines/sci/detection.cpp:237
#: engines/sherlock/detection.cpp:60 engines/toltecs/detection.cpp:214
#: engines/ultima/detection.cpp:56 engines/ultima/ultima8/meta_engine.cpp:164
#: engines/zvision/detection_tables.h:51
@ -5466,131 +5466,131 @@ msgstr ""
msgid "Error loading game resources."
msgstr ""
#: engines/sci/detection.cpp:173
#: engines/sci/detection.cpp:174
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr ""
#: engines/sci/detection.cpp:174
#: engines/sci/detection.cpp:175
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
#: engines/sci/detection.cpp:183
#: engines/sci/detection.cpp:184
msgid "Enable high resolution graphics"
msgstr ""
#: engines/sci/detection.cpp:184
#: engines/sci/detection.cpp:185
msgid "Enable high resolution graphics/content"
msgstr ""
#: engines/sci/detection.cpp:193
#: engines/sci/detection.cpp:194
msgid "Enable black-lined video"
msgstr ""
#: engines/sci/detection.cpp:194
#: engines/sci/detection.cpp:195
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
#: engines/sci/detection.cpp:204
#: engines/sci/detection.cpp:205
msgid "Use high-quality video scaling"
msgstr ""
#: engines/sci/detection.cpp:205
#: engines/sci/detection.cpp:206
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
#: engines/sci/detection.cpp:215
#: engines/sci/detection.cpp:216
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
#: engines/sci/detection.cpp:216
#: engines/sci/detection.cpp:217
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
#: engines/sci/detection.cpp:225
#: engines/sci/detection.cpp:226
msgid "Prefer digital sound effects"
msgstr ""
#: engines/sci/detection.cpp:226
#: engines/sci/detection.cpp:227
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr ""
#: engines/sci/detection.cpp:245
#: engines/sci/detection.cpp:246
msgid "Use CD audio"
msgstr ""
#: engines/sci/detection.cpp:246
#: engines/sci/detection.cpp:247
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
#: engines/sci/detection.cpp:256
#: engines/sci/detection.cpp:257
msgid "Use Windows cursors"
msgstr ""
#: engines/sci/detection.cpp:257
#: engines/sci/detection.cpp:258
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
#: engines/sci/detection.cpp:267
#: engines/sci/detection.cpp:268
msgid "Use silver cursors"
msgstr ""
#: engines/sci/detection.cpp:268
#: engines/sci/detection.cpp:269
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
#: engines/sci/detection.cpp:278
#: engines/sci/detection.cpp:279
msgid "Enable content censoring"
msgstr ""
#: engines/sci/detection.cpp:279
#: engines/sci/detection.cpp:280
msgid "Enable the game's built-in optional content censoring"
msgstr ""
#: engines/sci/detection.cpp:289
#: engines/sci/detection.cpp:290
msgid "Upscale videos"
msgstr ""
#: engines/sci/detection.cpp:290
#: engines/sci/detection.cpp:291
msgid "Upscale videos to double their size"
msgstr ""
#: engines/sci/detection.cpp:300
#: engines/sci/detection.cpp:301
msgid "Use RGB rendering"
msgstr ""
#: engines/sci/detection.cpp:301
#: engines/sci/detection.cpp:302
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
#: engines/sci/detection.cpp:311
#: engines/sci/detection.cpp:312
msgid "Use per-resource modified palettes"
msgstr ""
#: engines/sci/detection.cpp:312
#: engines/sci/detection.cpp:313
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
#: engines/sci/detection.cpp:342
#: engines/sci/detection.cpp:343
msgid "MIDI mode:"
msgstr ""
#: engines/sci/detection.cpp:343
#: engines/sci/detection.cpp:344
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
#: engines/sci/detection.cpp:348
#: engines/sci/detection.cpp:349
msgid "Standard (GM / MT-32)"
msgstr ""
#: engines/sci/detection.cpp:352
#: engines/sci/detection.cpp:353
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
#: engines/sci/detection.cpp:356
#: engines/sci/detection.cpp:357
msgid "Yamaha FB-01"
msgstr ""
@ -5728,27 +5728,27 @@ msgid ""
"\n"
msgstr ""
#: engines/scumm/detection.cpp:175
#: engines/scumm/detection.cpp:176
msgid "Show Object Line"
msgstr ""
#: engines/scumm/detection.cpp:176
#: engines/scumm/detection.cpp:177
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
#: engines/scumm/detection.cpp:182
#: engines/scumm/detection.cpp:183
msgid "Use NES Classic Palette"
msgstr ""
#: engines/scumm/detection.cpp:183
#: engines/scumm/detection.cpp:184
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
#: engines/scumm/detection.cpp:189
#: engines/scumm/detection.cpp:190
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
#: engines/scumm/detection.cpp:190
#: engines/scumm/detection.cpp:191
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"