Implemented CHECK_GL_ERROR macro for debugging OpenGL calls.
svn-id: r50731
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backends/graphics/opengl/glerrorcheck.cpp
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58
backends/graphics/opengl/glerrorcheck.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if defined(DEBUG) //&& defined(USE_OPENGL)
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#include "backends/graphics/opengl/glerrorcheck.h"
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#include "common/debug.h"
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#ifdef USE_GLES
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#include <GLES/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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static const char* getGlErrStr(GLenum error) {
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switch (error) {
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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}
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static char buf[40];
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snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
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return buf;
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}
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void checkGlError(const char* file, int line) {
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GLenum error = glGetError();
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if (error != GL_NO_ERROR)
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warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
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}
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#endif
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