TINYGL: Fixed all the issues that arised after the refactoring.
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4 changed files with 12 additions and 15 deletions
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@ -187,9 +187,9 @@ void glopTranslate(GLContext *c, GLParam *p) {
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Matrix4 m = Matrix4::identity();
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float x = p[1].f, y = p[2].f, z = p[3].f;
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m.set(3,0,x);
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m.set(3,1,y);
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m.set(3,2,z);
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m.set(0,3,x);
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m.set(1,3,y);
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m.set(2,3,z);
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*c->matrix_stack_ptr[c->matrix_mode] *= m;
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