Generic functions (surface/pixel fill/blend).

Line antialiasing.
Circle antialiasing.

svn-id: r31844
This commit is contained in:
Vicent Marti 2008-05-03 19:50:38 +00:00
parent b50d430192
commit 8c043f53ed
2 changed files with 260 additions and 89 deletions

View file

@ -37,7 +37,7 @@ void vector_renderer_test( OSystem *_system );
/**
* VectorRenderer: The core Vector Renderer Class
*
* This virtual class which exposes the API with all the vectorial
* This virtual class exposes the API with all the vectorial
* rendering functions that may be used to draw on a given Surface.
*
* This class must be instantiated as one of its children, which implement
@ -60,7 +60,16 @@ public:
* @param y1 Vertical (Y) coordinate for the line start
* @param y2 Vertical (Y) coordinate for the line end
*/
virtual void drawLine(int x1, int x2, int y1, int y2) = 0;
virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
/**
* Draws a circle centered at (x,y) with radius r.
*
* @param x Horizontal (X) coordinate for the center of the circle
* @param y Vertical (Y) coordinate for the center of the circle
* @param r Radius of the circle.
*/
virtual void drawCircle( int x, int y, int r ) = 0;
/**
* Gets the pixel pitch for the current drawing surface.
@ -96,21 +105,47 @@ public:
virtual void setColor(uint8 r, uint8 g, uint8 b) = 0;
/**
* Set the active painting color for the renderer, including alpha
* intensity. All the drawing from then on will be done with that color,
* unless specified otherwise.
* Sets the active drawing surface. All drawing from this
* point on will be done on that surface.
*
* @param r value of the red color byte
* @param g value of the green color byte
* @param b value of the blue color byte
* @param a value of the alpha byte
* @param surface Pointer to a Surface object.
*/
virtual void setColor(uint8 r, uint8 g, uint8 b, uint8 a) = 0;
virtual void setSurface( Surface *surface ){
_activeSurface = surface;
}
/**
* Fills the active surface with the currently active drawing color.
*/
virtual void fillSurface() = 0;
/**
* Clears the active surface.
*/
virtual void clearSurface() {
byte *src = (byte *)_activeSurface->pixels;
memset( src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel );
}
/**
* Draws a single pixel on the surface with the given coordinates and
* the currently active drawing color.
*
* @param x Horizontal coordinate of the pixel.
* @param y Vertical coordinate of the pixel.
*/
inline virtual void putPixel( int x, int y ) = 0;
/**
* Blends a single pixel on the surface with the given coordinates, with
* the currently active drawing color and with the given Alpha intensity.
*
* @param x Horizontal coordinate of the pixel.
* @param y Vertical coordinate of the pixel.
* @param alpha Alpha intensity of the pixel (0-255)
*/
inline virtual void blendPixel( int x, int y, uint8 alpha ) = 0;
protected:
/**
@ -125,8 +160,16 @@ protected:
* @param dx Horizontal (X) increasement.
* @param dy Vertical (Y) increasement.
*/
virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) = 0;
virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) = 0;
/**
* Specific circle drawing algorithm with symmetry. Must be implemented
* on each renderer.
*
* @param x Horizontal (X) coordinate for the center of the circle
* @param y Vertical (Y) coordinate for the center of the circle
* @param r Radius of the circle.
*/
virtual void drawCircleAlg(int x, int y, int r) = 0;
Surface *_activeSurface; /** Pointer to the surface currently being drawn */
@ -156,11 +199,16 @@ protected:
template<typename PixelType, typename PixelFormat>
class VectorRendererSpec : public VectorRenderer {
public:
/**
* @see VectorRenderer::drawLine()
*/
void drawLine(int x1, int x2, int y1, int y2);
void drawCircle( int x, int y, int r ) {
drawCircleAlg( x, y, r );
}
/**
* @see VectorRenderer::setColor()
*/
@ -175,6 +223,33 @@ class VectorRendererSpec : public VectorRenderer {
_color = RGBToColor<PixelFormat>(r, g, b);
}
/**
* @see VectorRenderer::fillSurface()
*/
void fillSurface() {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
int s = _activeSurface->w * _activeSurface->h;
Common::set_to(ptr, ptr + s, (PixelType)_color);
}
/**
* @see VectorRenderer::putPixel()
*/
inline void putPixel( int x, int y ) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
*ptr = _color;
}
/**
* On the Specialized Renderer, alpha blending is not supported.
*
* @see VectorRenderer::blendPixel()
*/
virtual inline void blendPixel( int x, int y, uint8 alpha ) {
if ( alpha > 0 )
putPixel( x, y );
}
protected:
/*
@ -186,8 +261,11 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
/**
* @see VectorRenderer::drawCircleAlg()
*/
virtual void drawCircleAlg(int x, int y, int r) {}
PixelType _color; /** Color currently being used to draw on the renderer */
@ -218,27 +296,46 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
/**
* Calculates the blending weight (relative luminosity) value for
* a given pixel, based on the distance to the ideal line.
* Used for blending pixels in the Wu AA algorithm.
* Perform alpha blending on top of a given pixel, not on a given
* coordinate (just so we don't have to recalculate the surface
* pointer while we are blending consecutive pixels).
*
* @param line_color Byte value of a color component (R/G/B) of the color used to draw the line.
* @param line_color Byte value of a color component (R/G/B) of the color used to draw the BG.
* @param weight Weight of the pixel as calculated by Wu's algorithm.
* @return The new color value for the given component.
* Everything from blendPixel() applies here.
*
* @see VectorRenderer::blendPixel()
* @param ptr Pointer to the pixel where we must draw
* @param alpha Intensity of the pixel (0-255).
*/
inline uint8 antialiasingBlendWeight(uint8 line_color, uint8 bg_color, uint weight) {
uint8 value;
if (bg_color > line_color) {
value = weight / 255 * (bg_color - line_color) + bg_color;
} else {
value = weight / 255 * (line_color - bg_color) + line_color;
}
return value;
inline void blendPixelPtr( PixelType *ptr, uint8 alpha );
/**
* @see VectorRenderer::blendPixel()
*
* The AA renderer does support alpha blending. Special cases are
* handled separately.
*/
inline void blendPixel( int x, int y, uint8 alpha ) {
if ( alpha == 0 )
return;
else if ( alpha < 255 )
blendPixelPtr( (PixelType*)_activeSurface->getBasePtr(x, y), alpha );
else
putPixel( x, y );
}
/**
* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
* Based on the theoretical concept of the algorithm.
*
* Implementation of Wu's algorithm for circles using fixed point arithmetics.
* Could be quite fast.
*
* @see VectorRenderer::drawCircleAlg()
*/
virtual void drawCircleAlg(int x, int y, int r);
};
} // end of namespace Graphics