Generic functions (surface/pixel fill/blend).
Line antialiasing. Circle antialiasing. svn-id: r31844
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2 changed files with 260 additions and 89 deletions
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@ -31,8 +31,10 @@
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namespace Graphics {
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namespace Graphics {
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inline uint32 fp_sqroot( uint32 x );
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VectorRenderer *createRenderer() {
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VectorRenderer *createRenderer() {
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return new VectorRendererSpec<uint16,ColorMasks<565>>;
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return new VectorRendererAA<uint16,ColorMasks<565>>;
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}
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}
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@ -49,12 +51,20 @@ void vector_renderer_test( OSystem *_system ) {
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_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
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_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
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vr->setSurface( &_screen );
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vr->setSurface( &_screen );
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vr->setColor( 255, 255, 255 );
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vr->setColor( 255, 0, 0 );
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vr->fillSurface();
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vr->setColor( 255, 255, 0 );
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_system->showOverlay();
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_system->showOverlay();
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while( true ) { // draw!!
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while( true ) { // draw!!
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vr->drawLine( 25, 100, 25, 150 );
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vr->setColor( 255, 255, 255 );
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vr->fillSurface();
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vr->setColor( 255, 0, 0 );
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vr->drawLine( 25, 25, 125, 300 );
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vr->drawCircle( 250, 250, 100 );
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_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
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_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
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_system->updateScreen();
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_system->updateScreen();
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_system->delayMillis(100);
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_system->delayMillis(100);
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@ -63,10 +73,9 @@ void vector_renderer_test( OSystem *_system ) {
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_system->hideOverlay();
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_system->hideOverlay();
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}
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}
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template<typename PixelType, typename PixelFormat>
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType,PixelFormat>::
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void VectorRendererSpec<PixelType,PixelFormat>::
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drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
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drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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int pitch = surfacePitch();
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int pitch = surfacePitch();
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int xdir = (x2 > x1) ? 1 : -1;
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int xdir = (x2 > x1) ? 1 : -1;
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@ -111,76 +120,77 @@ drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
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*ptr = (PixelType)_color;
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*ptr = (PixelType)_color;
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}
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}
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template<typename PixelType, typename PixelFormat>
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType,PixelFormat>::
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void VectorRendererAA<PixelType,PixelFormat>::
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drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
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blendPixelPtr( PixelType *ptr, uint8 alpha ) {
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register int idst = *ptr;
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register int isrc = _color;
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*ptr = (PixelType)(
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(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
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((int)(((int)(isrc & PixelFormat::kRedMask) -
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(int)(idst & PixelFormat::kRedMask)) * alpha) >>8))) |
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(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
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((int)(((int)(isrc & PixelFormat::kGreenMask) -
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(int)(idst & PixelFormat::kGreenMask)) * alpha) >>8))) |
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(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
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((int)(((int)(isrc & PixelFormat::kBlueMask) -
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(int)(idst & PixelFormat::kBlueMask)) * alpha) >>8))) );
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType,PixelFormat>::
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drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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int pitch = surfacePitch();
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int pitch = surfacePitch();
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int xdir = (x2 > x1) ? 1 : -1;
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int xdir = (x2 > x1) ? 1 : -1;
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uint16 error_tmp, error_acc, gradient;
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int error_line, error_tmp, weight;
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int error_total = 0;
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uint8 line_r, line_g, line_b;
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uint8 bg_r, bg_g, bg_b;
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colorToRGB<PixelFormat>(_color, line_r, line_g, line_b);
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uint line_lum = (line_r >> 2) + (line_g >> 1) + (line_b >> 3);
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uint bg_lum;
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// first pixel, should be perfectly accurate so no fading out
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*ptr = (PixelType)_color;
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*ptr = (PixelType)_color;
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#define __WULINE_PUTPIXEL( pixel_ptr ) { \
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if ( dx > dy ) {
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colorToRGB<PixelFormat>((PixelType)*(pixel_ptr), bg_r, bg_g, bg_b); \
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gradient = (uint32)(dy<<16)/(uint32)dx;
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bg_lum = (bg_r >> 2) + (bg_g >> 1) + (bg_b >> 3); \
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error_acc = 0;
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weight = (line_lum < bg_lum) ? error_total >> 8 : (error_total >> 8)^0xFF; \
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*(pixel_ptr) = RGBToColor<PixelFormat>( \
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while( --dx ) {
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antialiasingBlendWeight(line_r, bg_r, weight), \
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error_tmp = error_acc;
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antialiasingBlendWeight(line_g, bg_g, weight), \
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error_acc += gradient;
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antialiasingBlendWeight(line_b, bg_b, weight)); \
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if ( error_acc <= error_tmp )
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ptr += pitch;
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ptr += xdir;
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blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
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blendPixelPtr( ptr + pitch, (error_acc >> 8) & 0xFF );
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}
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} else {
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gradient = (uint32)(dx<<16)/(uint32)dy;
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error_acc = 0;
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while( --dy ) {
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error_tmp = error_acc;
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error_acc += gradient;
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if ( error_acc <= error_tmp )
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ptr += xdir;
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ptr += pitch;
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blendPixelPtr( ptr, (error_acc >> 8) ^ 0xFF );
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blendPixelPtr( ptr + xdir, (error_acc >> 8) & 0xFF );
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}
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}
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}
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// draw from top to bottom while fading out.
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putPixel( x2, y2 );
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// optimized for mostly vertical lines
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if (dy > dx) {
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error_line = (dx << 16) / dy;
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while (--dy) {
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error_tmp = error_total;
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error_total += error_line;
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if (error_total <= error_tmp)
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ptr += xdir; // move right or left
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ptr += pitch; // move down
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__WULINE_PUTPIXEL(ptr);
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__WULINE_PUTPIXEL(ptr + xdir);
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}
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} else { // optimized for mostly horizontal lines
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error_line = (dy << 16) / dx;
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while (--dx) {
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error_tmp = error_total;
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error_total += error_line;
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if (error_total <= error_tmp)
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ptr += pitch; // move down
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ptr += xdir; // move left or right
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__WULINE_PUTPIXEL(ptr);
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__WULINE_PUTPIXEL(ptr + pitch);
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}
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} // end of line direction cases
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// last pixel, also perfectly accurate.
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ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
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*ptr = (PixelType)_color;
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}
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}
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template<typename PixelType, typename PixelFormat>
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType,PixelFormat>::
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void VectorRendererSpec<PixelType,PixelFormat>::
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drawLine(int x1, int x2, int y1, int y2) {
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drawLine(int x1, int y1, int x2, int y2) {
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// we draw from top to bottom
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// we draw from top to bottom
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if (y2 < y1) {
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if (y2 < y1) {
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SWAP(x1, x2);
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SWAP(x1, x2);
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}
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}
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} else { // generic lines, use the standard algorithm...
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} else { // generic lines, use the standard algorithm...
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drawLineAlg(x1, x2, y1, y2, dx, dy);
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drawLineAlg(x1, y1, x2, y2, dx, dy);
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}
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}
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inline uint32 fp_sqroot( uint32 x ) {
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register uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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remHI = 0;
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remLO = x;
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count = 23;
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do {
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remHI = (remHI<<2) | (remLO>>30);
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remLO <<= 2;
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root <<= 1;
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testDIV = (root<<1) + 1;
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if ( remHI >= testDIV ) {
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remHI -= testDIV;
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root++;
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}
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} while( count-- );
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return root;
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType,PixelFormat>::
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drawCircleAlg(int x1, int y1, int r) {
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#define __CIRCLE_SIM(x,y,a) { \
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blendPixel( x1 + (x), y1 + (y), a ); \
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blendPixel( x1 + (x), y1 - (y), a ); \
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blendPixel( x1 - (y), y1 + (x), a ); \
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blendPixel( x1 + (y), y1 + (x), a ); \
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blendPixel( x1 - (x), y1 + (y), a ); \
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blendPixel( x1 - (x), y1 - (y), a ); \
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blendPixel( x1 + (y), y1 - (x), a ); \
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blendPixel( x1 - (y), y1 - (x), a ); \
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}
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// first quadrant
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/*#define __CIRCLE_SIM(x,y,a) { \
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blendPixel( x1 + (x), y1 - (y), a ); \
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blendPixel( x1 + (y), y1 - (x), a ); \
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}*/
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int x = r;
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int y = 0;
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uint32 rsq = (r*r)<<16;
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uint32 T = 0, oldT;
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__CIRCLE_SIM( x, y, 255 );
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while( x > y++ )
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{
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oldT = T;
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T = fp_sqroot( rsq - ((y*y)<<16) ) ^ 0xFFFF;
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if ( T < oldT )
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x--;
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__CIRCLE_SIM( x, y, (T>>8) ^ 0xFF );
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__CIRCLE_SIM( x-1, y, (T>>8) & 0xFF );
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}
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}
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}
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}
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/**
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/**
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* VectorRenderer: The core Vector Renderer Class
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* VectorRenderer: The core Vector Renderer Class
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*
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*
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* This virtual class which exposes the API with all the vectorial
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* This virtual class exposes the API with all the vectorial
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* rendering functions that may be used to draw on a given Surface.
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* rendering functions that may be used to draw on a given Surface.
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*
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*
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* This class must be instantiated as one of its children, which implement
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* This class must be instantiated as one of its children, which implement
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* @param y1 Vertical (Y) coordinate for the line start
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* @param y1 Vertical (Y) coordinate for the line start
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* @param y2 Vertical (Y) coordinate for the line end
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* @param y2 Vertical (Y) coordinate for the line end
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*/
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*/
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virtual void drawLine(int x1, int x2, int y1, int y2) = 0;
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virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
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/**
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* Draws a circle centered at (x,y) with radius r.
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*
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* @param x Horizontal (X) coordinate for the center of the circle
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* @param y Vertical (Y) coordinate for the center of the circle
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* @param r Radius of the circle.
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*/
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virtual void drawCircle( int x, int y, int r ) = 0;
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/**
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/**
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* Gets the pixel pitch for the current drawing surface.
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* Gets the pixel pitch for the current drawing surface.
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virtual void setColor(uint8 r, uint8 g, uint8 b) = 0;
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virtual void setColor(uint8 r, uint8 g, uint8 b) = 0;
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/**
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/**
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* Set the active painting color for the renderer, including alpha
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* Sets the active drawing surface. All drawing from this
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* intensity. All the drawing from then on will be done with that color,
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* point on will be done on that surface.
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* unless specified otherwise.
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*
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*
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* @param r value of the red color byte
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* @param surface Pointer to a Surface object.
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* @param g value of the green color byte
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* @param b value of the blue color byte
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* @param a value of the alpha byte
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*/
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*/
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virtual void setColor(uint8 r, uint8 g, uint8 b, uint8 a) = 0;
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virtual void setSurface( Surface *surface ){
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virtual void setSurface( Surface *surface ){
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_activeSurface = surface;
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_activeSurface = surface;
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}
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}
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/**
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* Fills the active surface with the currently active drawing color.
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*/
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virtual void fillSurface() = 0;
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/**
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* Clears the active surface.
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*/
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virtual void clearSurface() {
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byte *src = (byte *)_activeSurface->pixels;
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memset( src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel );
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}
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/**
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* Draws a single pixel on the surface with the given coordinates and
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* the currently active drawing color.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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*/
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inline virtual void putPixel( int x, int y ) = 0;
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/**
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* Blends a single pixel on the surface with the given coordinates, with
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* the currently active drawing color and with the given Alpha intensity.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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inline virtual void blendPixel( int x, int y, uint8 alpha ) = 0;
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protected:
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protected:
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/**
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/**
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@ -125,8 +160,16 @@ protected:
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* @param dx Horizontal (X) increasement.
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* @param dx Horizontal (X) increasement.
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* @param dy Vertical (Y) increasement.
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* @param dy Vertical (Y) increasement.
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*/
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*/
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virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) = 0;
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virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) = 0;
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/**
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* Specific circle drawing algorithm with symmetry. Must be implemented
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* on each renderer.
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*
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* @param x Horizontal (X) coordinate for the center of the circle
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* @param y Vertical (Y) coordinate for the center of the circle
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* @param r Radius of the circle.
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*/
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virtual void drawCircleAlg(int x, int y, int r) = 0;
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virtual void drawCircleAlg(int x, int y, int r) = 0;
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Surface *_activeSurface; /** Pointer to the surface currently being drawn */
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Surface *_activeSurface; /** Pointer to the surface currently being drawn */
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||||||
|
@ -156,11 +199,16 @@ protected:
|
||||||
template<typename PixelType, typename PixelFormat>
|
template<typename PixelType, typename PixelFormat>
|
||||||
class VectorRendererSpec : public VectorRenderer {
|
class VectorRendererSpec : public VectorRenderer {
|
||||||
|
|
||||||
|
public:
|
||||||
/**
|
/**
|
||||||
* @see VectorRenderer::drawLine()
|
* @see VectorRenderer::drawLine()
|
||||||
*/
|
*/
|
||||||
void drawLine(int x1, int x2, int y1, int y2);
|
void drawLine(int x1, int x2, int y1, int y2);
|
||||||
|
|
||||||
|
void drawCircle( int x, int y, int r ) {
|
||||||
|
drawCircleAlg( x, y, r );
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @see VectorRenderer::setColor()
|
* @see VectorRenderer::setColor()
|
||||||
*/
|
*/
|
||||||
|
@ -175,6 +223,33 @@ class VectorRendererSpec : public VectorRenderer {
|
||||||
_color = RGBToColor<PixelFormat>(r, g, b);
|
_color = RGBToColor<PixelFormat>(r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see VectorRenderer::fillSurface()
|
||||||
|
*/
|
||||||
|
void fillSurface() {
|
||||||
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
|
||||||
|
int s = _activeSurface->w * _activeSurface->h;
|
||||||
|
Common::set_to(ptr, ptr + s, (PixelType)_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see VectorRenderer::putPixel()
|
||||||
|
*/
|
||||||
|
inline void putPixel( int x, int y ) {
|
||||||
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
|
||||||
|
*ptr = _color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* On the Specialized Renderer, alpha blending is not supported.
|
||||||
|
*
|
||||||
|
* @see VectorRenderer::blendPixel()
|
||||||
|
*/
|
||||||
|
virtual inline void blendPixel( int x, int y, uint8 alpha ) {
|
||||||
|
if ( alpha > 0 )
|
||||||
|
putPixel( x, y );
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -186,8 +261,11 @@ protected:
|
||||||
*
|
*
|
||||||
* @see VectorRenderer::drawLineAlg()
|
* @see VectorRenderer::drawLineAlg()
|
||||||
*/
|
*/
|
||||||
virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
|
virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @see VectorRenderer::drawCircleAlg()
|
||||||
|
*/
|
||||||
virtual void drawCircleAlg(int x, int y, int r) {}
|
virtual void drawCircleAlg(int x, int y, int r) {}
|
||||||
|
|
||||||
PixelType _color; /** Color currently being used to draw on the renderer */
|
PixelType _color; /** Color currently being used to draw on the renderer */
|
||||||
|
@ -218,27 +296,46 @@ protected:
|
||||||
*
|
*
|
||||||
* @see VectorRenderer::drawLineAlg()
|
* @see VectorRenderer::drawLineAlg()
|
||||||
*/
|
*/
|
||||||
void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
|
void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates the blending weight (relative luminosity) value for
|
* Perform alpha blending on top of a given pixel, not on a given
|
||||||
* a given pixel, based on the distance to the ideal line.
|
* coordinate (just so we don't have to recalculate the surface
|
||||||
* Used for blending pixels in the Wu AA algorithm.
|
* pointer while we are blending consecutive pixels).
|
||||||
*
|
*
|
||||||
* @param line_color Byte value of a color component (R/G/B) of the color used to draw the line.
|
* Everything from blendPixel() applies here.
|
||||||
* @param line_color Byte value of a color component (R/G/B) of the color used to draw the BG.
|
*
|
||||||
* @param weight Weight of the pixel as calculated by Wu's algorithm.
|
* @see VectorRenderer::blendPixel()
|
||||||
* @return The new color value for the given component.
|
* @param ptr Pointer to the pixel where we must draw
|
||||||
|
* @param alpha Intensity of the pixel (0-255).
|
||||||
*/
|
*/
|
||||||
inline uint8 antialiasingBlendWeight(uint8 line_color, uint8 bg_color, uint weight) {
|
inline void blendPixelPtr( PixelType *ptr, uint8 alpha );
|
||||||
uint8 value;
|
|
||||||
if (bg_color > line_color) {
|
/**
|
||||||
value = weight / 255 * (bg_color - line_color) + bg_color;
|
* @see VectorRenderer::blendPixel()
|
||||||
} else {
|
*
|
||||||
value = weight / 255 * (line_color - bg_color) + line_color;
|
* The AA renderer does support alpha blending. Special cases are
|
||||||
}
|
* handled separately.
|
||||||
return value;
|
*/
|
||||||
|
inline void blendPixel( int x, int y, uint8 alpha ) {
|
||||||
|
if ( alpha == 0 )
|
||||||
|
return;
|
||||||
|
else if ( alpha < 255 )
|
||||||
|
blendPixelPtr( (PixelType*)_activeSurface->getBasePtr(x, y), alpha );
|
||||||
|
else
|
||||||
|
putPixel( x, y );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
|
||||||
|
* Based on the theoretical concept of the algorithm.
|
||||||
|
*
|
||||||
|
* Implementation of Wu's algorithm for circles using fixed point arithmetics.
|
||||||
|
* Could be quite fast.
|
||||||
|
*
|
||||||
|
* @see VectorRenderer::drawCircleAlg()
|
||||||
|
*/
|
||||||
|
virtual void drawCircleAlg(int x, int y, int r);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // end of namespace Graphics
|
} // end of namespace Graphics
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue