SDL: Make the window size when exiting fullscreen workaround macOS specific
The call to SDL_SetWindowSize works around a macOS specific SDL2 bug. Fixes the window not restoring to its previous position when exiting fullscreen on Linux/X11.
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@ -253,6 +253,13 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
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return false;
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}
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#if defined(MACOSX)
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// macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
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// ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
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// Instead, they revert back to their previous windowed mode size.
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// This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
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// TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
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// In some cases at this point there may be a pending SDL resize event with the old size.
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// This happens for example if we destroyed the window, or when switching between windowed
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// and fullscreen modes. If we changed the window size here, this pending event will have the
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@ -260,6 +267,7 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
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// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
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// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
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SDL_SetWindowSize(_window, width, height);
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#endif
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_lastFlags = flags;
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