STARK: Refactor ResourceReference into a class
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9 changed files with 148 additions and 50 deletions
54
engines/stark/resourcereference.cpp
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54
engines/stark/resourcereference.cpp
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/resourcereference.h"
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#include "engines/stark/debug.h"
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namespace Stark {
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ResourceReference::PathElement::PathElement(ResourceType type, uint16 index) :
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_type(type), _index(index) {
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}
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Common::String ResourceReference::PathElement::describe() {
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return Common::String::format("(%s idx %d)", _type.getName(), _index);
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}
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ResourceReference::ResourceReference() {
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}
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void ResourceReference::addPathElement(ResourceType type, uint16 index) {
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_path.push_back(PathElement(type, index));
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}
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Common::String ResourceReference::describe() {
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Common::String desc;
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for (uint i = 0; i < _path.size(); i++) {
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desc += _path[i].describe() + " ";
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}
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return desc;
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}
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} // End of namespace Stark
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