Script variables are now always stored in the game version's native endianess.

This should make Woodruff playable on big-endian systems.

svn-id: r32352
This commit is contained in:
Sven Hesse 2008-05-28 21:15:11 +00:00
parent c9fd5fef76
commit 8da68b2964
34 changed files with 755 additions and 259 deletions

View file

@ -123,8 +123,6 @@ Global::Global(GobEngine *vm) : _vm(vm) {
_inter_resStr[0] = 0;
_inter_resVal = 0;
_inter_variablesSizes = 0;
_inter_variables = 0;
_inter_execPtr = 0;
_inter_animDataSize = 10;