Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems. svn-id: r32352
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34 changed files with 755 additions and 259 deletions
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@ -123,8 +123,6 @@ Global::Global(GobEngine *vm) : _vm(vm) {
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_inter_resStr[0] = 0;
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_inter_resVal = 0;
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_inter_variablesSizes = 0;
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_inter_variables = 0;
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_inter_execPtr = 0;
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_inter_animDataSize = 10;
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