Script variables are now always stored in the game version's native endianess.

This should make Woodruff playable on big-endian systems.

svn-id: r32352
This commit is contained in:
Sven Hesse 2008-05-28 21:15:11 +00:00
parent c9fd5fef76
commit 8da68b2964
34 changed files with 755 additions and 259 deletions

View file

@ -29,6 +29,7 @@
#include "gob/mult.h"
#include "gob/map.h"
#include "gob/scenery.h"
#include "gob/inter.h"
namespace Gob {