Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems. svn-id: r32352
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34 changed files with 755 additions and 259 deletions
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@ -29,6 +29,7 @@
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#include "gob/mult.h"
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#include "gob/map.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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namespace Gob {
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