Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons)
svn-id: r43881
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2 changed files with 14 additions and 6 deletions
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@ -69,7 +69,9 @@ enum {
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/* the first critical error number */
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};
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#define MAX_OPENED_VOLUMES 5 // Max number of simultaneously opened volumes
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enum {
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MAX_OPENED_VOLUMES = 5 // Max number of simultaneously opened volumes
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};
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enum ResSourceType {
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kSourceDirectory = 0,
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@ -81,9 +83,11 @@ enum ResSourceType {
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kSourceExtAudioMap
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};
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#define SCI0_RESMAP_ENTRIES_SIZE 6
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#define SCI1_RESMAP_ENTRIES_SIZE 6
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#define SCI11_RESMAP_ENTRIES_SIZE 5
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enum {
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SCI0_RESMAP_ENTRIES_SIZE = 6,
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SCI1_RESMAP_ENTRIES_SIZE = 6,
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SCI11_RESMAP_ENTRIES_SIZE = 5
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};
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enum ResourceType {
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kResourceTypeView = 0,
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@ -278,7 +282,9 @@ protected:
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// Note: maxMemory will not be interpreted as a hard limit, only as a restriction
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// for resources which are not explicitly locked. However, a warning will be
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// issued whenever this limit is exceeded.
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#define MAX_MEMORY 256 * 1024 // 256KB
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enum {
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MAX_MEMORY = 256 * 1024 // 256KB
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};
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ViewType _viewType; // Used to determine if the game has EGA or VGA graphics
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Common::List<ResourceSource *> _sources;
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