GRAPHICS: Create a dynamic list of available renderers

This allows us to not offer a renderer which is not available on the
platform.
This commit is contained in:
Le Philousophe 2022-04-09 23:07:38 +02:00
parent 6400589ee9
commit 8ec10f5892
3 changed files with 22 additions and 12 deletions

View file

@ -43,12 +43,19 @@ static const RendererTypeDescription rendererTypes[] = {
DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("OpenGL with shaders", "lowres")
const RendererTypeDescription *Renderer::listTypes() {
return rendererTypes;
Common::Array<RendererTypeDescription> Renderer::listTypes() {
uint32 available = getAvailableTypes();
Common::Array<RendererTypeDescription> ret;
for (const RendererTypeDescription *rt = rendererTypes; rt->code; ++rt) {
if (available & rt->id) {
ret.push_back(*rt);
}
}
return ret;
}
RendererType Renderer::parseTypeCode(const Common::String &code) {
const RendererTypeDescription *rt = listTypes();
const RendererTypeDescription *rt = rendererTypes;
while (rt->code) {
if (rt->code == code) {
return rt->id;
@ -60,7 +67,7 @@ RendererType Renderer::parseTypeCode(const Common::String &code) {
}
Common::String Renderer::getTypeCode(RendererType type) {
const RendererTypeDescription *rt = listTypes();
const RendererTypeDescription *rt = rendererTypes;
while (rt->code) {
if (rt->id == type) {
return rt->code;