IPHONE: Directly use the overlay's texture buffer instead of another intermediate buffer.
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3 changed files with 14 additions and 36 deletions
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@ -61,7 +61,7 @@ OSystem_IPHONE::OSystem_IPHONE() :
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_screenOrientation(kScreenOrientationFlippedLandscape), _mouseClickAndDragEnabled(false),
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_gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false),
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_mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0),
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_overlayBuffer(0), _mouseCursorPaletteEnabled(false) {
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_mouseCursorPaletteEnabled(false) {
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_queuedInputEvent.type = Common::EVENT_INVALID;
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_touchpadModeEnabled = !iPhone_isHighResDevice();
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_fsFactory = new POSIXFilesystemFactory();
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