COMMON: Remove Rational::operator int/double
This prevents accidental implicit rounding and might also fix compilation on AmigaOS4 (bug #3060981). svn-id: r52616
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4 changed files with 3 additions and 14 deletions
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@ -258,14 +258,6 @@ frac_t Rational::toFrac() const {
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return (_num * FRAC_ONE) / _denom;
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return (_num * FRAC_ONE) / _denom;
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}
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}
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Rational::operator int() const {
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return toInt();
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}
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Rational::operator double() const {
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return toDouble();
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}
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const Rational operator+(int left, const Rational &right) {
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const Rational operator+(int left, const Rational &right) {
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Rational tmp = right;
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Rational tmp = right;
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tmp += left;
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tmp += left;
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@ -76,9 +76,6 @@ public:
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bool operator>=(int right) const;
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bool operator>=(int right) const;
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bool operator<=(int right) const;
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bool operator<=(int right) const;
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operator int() const;
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operator double() const;
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void invert();
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void invert();
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Rational getInverse() const;
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Rational getInverse() const;
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@ -372,10 +372,10 @@ bool MoviePlayerDXA::processFrame() {
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_vm->_system->unlockScreen();
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_vm->_system->unlockScreen();
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Common::Rational soundTime(_mixer->getSoundElapsedTime(_bgSound), 1000);
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Common::Rational soundTime(_mixer->getSoundElapsedTime(_bgSound), 1000);
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if ((_bgSoundStream == NULL) || ((int)(soundTime * getFrameRate()) / 1000 < getCurFrame() + 1)) {
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if ((_bgSoundStream == NULL) || ((soundTime * getFrameRate()).toInt() / 1000 < getCurFrame() + 1)) {
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if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
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if (_bgSoundStream && _mixer->isSoundHandleActive(_bgSound)) {
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while (_mixer->isSoundHandleActive(_bgSound) && ((int) (soundTime * getFrameRate())) < getCurFrame()) {
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while (_mixer->isSoundHandleActive(_bgSound) && (soundTime * getFrameRate()).toInt() < getCurFrame()) {
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_vm->_system->delayMillis(10);
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_vm->_system->delayMillis(10);
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soundTime = Common::Rational(_mixer->getSoundElapsedTime(_bgSound), 1000);
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soundTime = Common::Rational(_mixer->getSoundElapsedTime(_bgSound), 1000);
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}
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}
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@ -581,7 +581,7 @@ uint32 CoktelDecoder::getTimeToNextFrame() const {
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// the middle of a long video.
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// the middle of a long video.
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if (!hasSound())
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if (!hasSound())
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return Common::Rational(1000, _frameRate).toInt();
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return (1000 / _frameRate).toInt();
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// If there /is/ audio, we do need to keep video and audio
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// If there /is/ audio, we do need to keep video and audio
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// in sync, though.
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// in sync, though.
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