MADS: Fix positioning and clipping of flipped scaled images

This commit is contained in:
Paul Gilbert 2014-05-31 21:10:29 -04:00
parent 7d82cac910
commit 8f20ebb610
3 changed files with 23 additions and 22 deletions

View file

@ -317,16 +317,10 @@ void SpriteSlots::drawSprites(MSurface *s) {
assert(frameNumber > 0);
MSprite *sprite = spriteSet.getFrame(frameNumber - 1);
MSurface *spr = sprite;
if (flipped) {
// Create a flipped copy of the sprite temporarily
spr = sprite->flipHorizontal();
}
if ((slot._scale < 100) && (slot._scale != -1)) {
// Scaled drawing
s->copyFrom(spr, slot._position, slot._depth, &scene._depthSurface,
slot._scale, sprite->getTransparencyIndex());
s->copyFrom(sprite, slot._position, slot._depth, &scene._depthSurface,
slot._scale, flipped, sprite->getTransparencyIndex());
} else {
int xp, yp;
@ -334,23 +328,29 @@ void SpriteSlots::drawSprites(MSurface *s) {
xp = slot._position.x - scene._posAdjust.x;
yp = slot._position.y - scene._posAdjust.y;
} else {
xp = slot._position.x - (spr->w / 2) - scene._posAdjust.x;
yp = slot._position.y - spr->h - scene._posAdjust.y + 1;
xp = slot._position.x - (sprite->w / 2) - scene._posAdjust.x;
yp = slot._position.y - sprite->h - scene._posAdjust.y + 1;
}
if (slot._depth > 1) {
// Draw the frame with depth processing
s->copyFrom(spr, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
-1, sprite->getTransparencyIndex());
s->copyFrom(sprite, Common::Point(xp, yp), slot._depth, &scene._depthSurface,
-1, flipped, sprite->getTransparencyIndex());
} else {
MSurface *spr = sprite;
if (flipped) {
// Create a flipped copy of the sprite temporarily
spr = sprite->flipHorizontal();
}
// No depth, so simply draw the image
spr->copyTo(s, Common::Point(xp, yp), sprite->getTransparencyIndex());
// Free sprite if it was a flipped one
if (flipped)
delete spr;
}
}
// Free sprite if it was a flipped one
if (flipped)
delete spr;
}
}